| |

Theatre of War 2: Africa 1943 – PC Game ReviewLarry Levandowski | June 14, 2009 | 8 comments | Print | E-mail
Passed Inspection: Loving attention to detail. Living battle environments. Wargamers have been waiting for this. Failed Basic: Replay value hurt by too few scenarios. The true test of historical accuracy for any tactical game, is how well real-life tactics work on the game map. In terms of tactical fidelity, TOW2 gets an “A.” In early 1943, the Germans were in a desperate struggle to stay in North Africa. Caught between Montgomery’s Eighth Army and the Anglo-US forces of Operation Torch, a fierce campaign raged for control of Tunisia. Rommel’s bold Valentine’s Day offensive, centering on Kasserine Pass, gave the Americans a bloody and embarrassing defeat. But the Allies recovered quickly and within months, the Germans had been pushed out of Africa forever. These final phases of the North African Campaign are the subject of Theatre of War 2. The game is published by Battlefront, and developed by 1C Company. In a nutshell, TOW2 is a tactical level war game that represents company task-force sized battles down to the individual vehicle, gun and soldier. The system plays real time, and uses some real-time strategy game conventions for camera movement and unit selection. But there should be no confusion, TOW2 is a highly detailed tactical war game, and is not an RTS. TOW2 is based heavily on its predecessor, Theatre of War. But it’s clear that 1C has listened to the gaming audience and addressed many of the shortcomings of the older game. TOW2’s improvements include buildings that can be entered and fought over, better morale modeling, and a somewhat streamlined interface. Like it’s predecessor, the detail in TOW2 is fantastic. A typical battle has five to ten vehicles, several guns and thirty or forty troops on each side. During the fight, each tank shot, bullet, grenade toss, and artillery shell has telling effect on the 3D map. Each soldier and vehicle is fully modeled for weapons, ammunition, and grenades they are carrying. Troops can even pick up better weapons from casualties on the field. Graphically, the game is a real feast. The 3D maps are alive, and they look and feel like real places. Tanks are modeled down to the rivet. Soldiers, gun and tank crews all move like real people. When gun crews fire, the commander spots the target, the loader slams a shell into the breach, and the gunner cranks the barrel as he takes aim. When tank crews bail out, they open the hatches and jump out while black smoke billows from their dead vehicle. The attention to detail in TOW2 is wonderfully immersive and historically accurate. The game offers a broad set of tanks, vehicles, and guns from the Tunisian campaign. The Germans have all of the varieties of Pzkw III and IVs, quad 20mm AA guns mounted on half-tracks, the dreaded 88s, and even the Tiger I. The Americans have an early Sherman, the Stuart, the Lee, and 105mm howitzers that can ruin a panzer’s day if it hits the right spot. The British have the Daimler armored car, the six-pounder AT gun, and only one tank, the under-gunned Valentine. There are easily another dozen armored vehicles, and the game is bursting at the seams with trucks, motorcycles, machine guns, aircraft and every type of infantry weapon. The combat engine in TOW2 is deliciously ambitious, and for the most part succeeds. Every shot fired, from massive 105mm howitzer rounds, to .303 caliber rifle bullets are modeled for flight path, penetration and damage. Many weapon systems can also choose their type of round, like high explosive, armored piercing, or even smoke. Pages: 1 2 3 4Tags: PC game, review, World War II
|
|
|
|
||
What is Armchair General?Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events. Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action! |
What We Write About
|
Our Other Magazines |
Weider History Network: HistoryNet | Armchair General | Great History | Achtung Panzer! Copyright © 2004-2008 Armchair General L.L.C., All rights reserved. |
||
8 Comments to “Theatre of War 2: Africa 1943 – PC Game Review”
Where can i buy this in Australia, i’ve looked on the Battlefield website but i can see a release date for australia, nor can i find it on any other games site. Can you hepl me?
By Jason. L on Jun 22, 2009 at 7:36 am
Hi Jason, I believe you will have to buy direct from Battlefront. You may want to use the download option to get the game immediately. Also you can purchase both media and download. It looks like they ship to Australia.
But if you are looking for a retail copy, I suggest you leave a message on the Battlefront TOW2 forums. Moon the admin is usually very good in answering questions quickly.
By Larry Levandowski on Jun 22, 2009 at 2:03 pm
You can buy it as a direct download from Battlefront from anywhere.
By Max v.B. on Jun 22, 2009 at 3:22 pm
Good review. Me as a player of many real-time and turn based realtime games I can say that 1C did really nice work. And I see big potencial of their game core-engine. What is absolutely perfect and you will never find it anywhere is the tank battles. Same in TOW 1 I think they are very realistic, very good engine physics, armour and shell calulations, manouverability of vehicles and many nice details. I may say this about all vehicles in game. Same I may say about AT guns. But the opposite feeling is about infantry. Still very bad control of infatry. No steep hills climbing. Some players mentioned kind of baby-siting, managing of infantry. For all that you can control infantry like a team but sometimes you need to control also individual soldiers(MG’s, snipers,bazookas). That’s too much for a player to control, lets say 50 soldiers individualy on battlefield. Also there is BIG absence of cover in nature. No bush hiding. No rocks, obstacles. That’s what infatry use and why they can survive on battlefield. 1C needs to do more in this related issues. Building hiding in TOW 2 is a good start though. Absence of strategic maps. Generating own campaings. And many many more improvements can be done. However TOW2 is good piece of deal.
By winco on Jun 30, 2009 at 11:45 pm
Is it illegal to mention ’88s’ without prefixing it with ‘dreaded’? :)
By Ian on Aug 6, 2009 at 7:05 am
Is Theatre of War 2 – Africa 1943 an expansion?
Does it require a main game?
Please, I need some advice ASAP!
By dry nyt on Aug 6, 2009 at 9:24 am
Hi Dry,
TOW2 is not an expansion. It is a stand-alone game. You just need to purchase TOW2. TOW1 is not required.
Larry
By Larry Levandowski on Aug 6, 2009 at 7:14 pm
Africa 1943 is the full name of Theatre of War 2 – I am assuming their theory was it makes it sound more impressive and indicates to the potential buyer that it will focus on Africa.
However, there is an expansion coming soon titled Theatre of War 2: Kursk 1943
Which will focus on the Battle of Kursk.
This will be a stand alone expansion and therefore will not require the original game.
There is also an add-on planned for ToW 2 which will be adding in an Italian campaign (and more units) and that will require the original game (ToW 2, not the original ToW).
By Alex on Aug 7, 2009 at 2:55 am