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Battlefront (SSG) – InterviewLarry Levandowski | February 01, 2007 | 0 comments | Print | E-mail With the imminent release of Battlefront through Matrix Games, we felt it was necessary to sit down with Gregor Whiley and get the up-to-the-minute scoop on this release. ACG: Battlefront is a game of tactical WWII combat at the battalion level. The gameplay is traditional hex-map, turn based wargaming, and even uses virtual six-sided dice. Given all the possible ways to build a computer wargame, why did the design team stick to this traditional approach?
ACG: Looking only at screenshots, Battlefront seems to be an enhancement of the Decisive Battles series (Ardennes, Korsun, Normandy and Italy). But the battalion level scale of Battlefront is much more tactical than DB, so it is really a different game. For those familiar with the DB series, how is Battlefront different?
ACG: Battlefront has a feature called the Off Map Area (OMA) system. What is this, and how will it be used in a typical scenario?
ACG: SSG stated on the Battlefront forums that the game has been fitted with the Warcard system for AI. What is Warcard? Why does it improve the quality of the computer opponent? Pages: 1 2 3
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