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WWII Grand Strategy Buyer’s Guide
By Larry Levandowski

Published Tuesday, September 04, 2007  | one comment  | Print  | E-mail

Strategic Command 2

Summary: Fast easy to learn game play. Aggressive AI. Great for low spec machines. Full-featured game editor even allows new maps to be created.

Developer
: Fury

Publisher
: Battlefront

Scope
: The War in Europe

Players
: Two players, Allied and Axis

Multi-player
: PBEM, hotseat or LAN / Internet play supported

Game Play
: Turn based, you-go-I-go, each turn is two weeks of real time, winter turns are longer. Player moves one unit, conducts combat with immediate results, and then moves next unit.

Map
: Grid Based, spans US East Coast to Caspian Sea, each square about 100KM.

Units
: Corps and army sized ground units. Armored corps, flotillas and air groups. Army group HQs provide benefits to units in command range. Specialist types are engineers and paratroopers. Nato symbols or historic icons can be used on map. Units have experience and can gain elite status. Player can rename individual units. No stacking. Tech upgrades possible, like additional anti-tank capability for infantry.

Combat
: Each unit can attack after its move. Results in terms of damage taken immediately. Then player moves next unit. Armored break-through possible. Results modified by, terrain, HQ units, unit experience, capability and readiness. Availability of supply source affects combat.

Strategic War
: Lend lease convoy routes can be disrupted by submarines and defended by destroyers. Strategic bombers reduce production of cities

Diplomacy
: Can declare war. Also spend industry points on influencing other countries to join your cause.

Economy
: Production based on controlled nations. Bonus taken upon initial take-over of enemy nation. Production can be spent on units, repairing damaged units or research. Production only increased through tech research.

Technology
: Can research increased unit capabilities, like better infantry weapons or heavy tanks. More than 20 areas of research, including industry. Upgrades of existing units must be paid for.

Events
: Scripted, but can be affected by player’s actions. Diplomacy can bring early entry, and non-historic alliances, like Spain and Germany.

Scenarios
: Full war from 1939, 41, 42, 43, or 44

Atmosphere
: Map graphics are somewhat spartan, but units are nice with national flags and historic uniforms / weapons. Sound effects are minimalist. Clean, well thought out interface.

Mod Support
: Full editor, including ability to create maps.

Other Points
: This game is the second in the series. Good for low-end computers.

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  1. One Comment to “WWII Grand Strategy Buyer’s Guide”

  2. I have owned and played this game for a couple of years now. It is always enjoyable and I like the fact that you can take Russia out of the picture and see how the world would be with only a one front ware.

    By Robert Riethmiller on Oct 3, 2008 at 8:25 pm

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Please note that Armchair General Staff cannot respond to requests for research of any type. Please visit our research forum to post research questions. If you have a question about our magazine, please use the contact us form.

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