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WW2: Time of Wrath – Developer NotesJim H. Moreno July 06, 2009 | Single Page | 2 comments | Print | E-mail ![]() Fighting near Odessa in WW2: Time of Wrath Leszek Lisowski, the Project Leader on the upcoming World War II grand strategy wargame WW2: Time of Wrath, shares his thoughts on the creation of a historical wargame in an ArmchairGeneral.com exclusive. WW2: Time of Wrath is scheduled for a July 2009 release by Matrix Games. Many, many hours Finding every division and corps that should be included in the game isn’t an easy task. You not only need to find their names and locations, but also an exact composition. Only then you can determine what technological level and strength a unit should have in game terms. Apart from that you need to consider what to do with the smaller and understrength units, should they be combined into one unit? Perhaps separate them but give them lower strength so they are thus more susceptible to quick destruction? We spent a lot of our design time focused on the other fronts of warfare: the air and naval war. Air forces are grouped into air divisions and air armies, and placed on the terrain where they operated. The navy was divided into fleets and placed where they were at the specific start time of each scenario. Overall, I really think that this amount of work is worth the effort. Unit names now are in accordance with the national pronunciation and real Order of Battle. Soviet riflemen units are now called Strelkovaja Divizija with correct numbers instead of some name like XX Infantry division. Units are now placed on the map in the same region as they were stationed in reality, so if you print out a historical map and cover your monitor, you should have similar data visible. Thanks to this policy, there are now more units on the map. Put the greatly improved and expanded Order of Battle together with the smarter AI, which now knows how to properly create front lines and exploit them, and the game shows it’s real depth and value. The mapHexes Size Cities Tags: game, review, World War II
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2 Comments to “WW2: Time of Wrath – Developer Notes”
You know this game almost resembles another great strategy game I use to play (the time of flopy disks) “Panzer general” where you become a general or a field marshal conducting theatre operations !
By michael on Nov 2, 2009 at 9:42 pm