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World War One – La Grande Guerre – PC Game Review

Larry Levandowski | February 02, 2009  | 9 comments  | Print  | E-mail

WWI is not just huge, it is also complex. The player is hit hard by a learning curve that the documentation, tutorials and interface could do a much better job in easing. Even after many hours of playing, this reviewer still found himself stumbling to understand all the nuances of basic things like the turn sequence. Sometimes, it feels like just getting through a year in the game is an accomplishment, never mind what you were actually able to do on the field.

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The game’s turn-sequence phases are borrowed directly from the board game. The phases are events, diplomacy, redeployment, reinforcement, military and siege. There are also some sub-phases like breakthrough that only occur in special circumstances. While these are logical, the interface doesn’t really lead the player through them as well as it could. The information is there but is often hard to find, cryptic and not intuitive.

In the events phase, the game deals a handful of event cards to the player. These are tactical or turn based cards that can be played anytime. Some give bonuses in combat; some offer strategic advantages such as Mata Hari stealing the enemy’s plans and lifting the fog of war. This is also the phase where historic events play out. In the beginning of the war for example, the British can make the historic decision to keep or release two warships they were building for Turkey. Like all of AGEOD’s previous games, there are plenty of history lessons in WWI.

The game also sports a diplomacy phase where the player deploys diplomats to neutral nations and attempts to sway them into the player’s camp. Even changing a country’s attitude just a bit can have positive consequences. If Sweden warms to Germany, for example, it can help with getting around the French and British blockade.

Interestingly, research and recruitment don’t fall into a phase. The player can pull up the screen to buy new units at almost any time. Of course, it will take three or four turns for these new units to show up on the battlefield. The research screen can also be accessed at any time. Here, the player can fund new technologies that might improve air units, introduce tanks, or introduce poison gas. The game does a great job in showing how the progression of technology affected the tactics on the field.

Movement and combat occurs during the military phase. The player has an option to play an innovative army-by-army activation rule that, once mastered, adds a great deal to the period feel of the game. As the player starts his military phase, he activates and moves one army at a time, starting with his main army. If he can try to move another army, a special coordination check is made. As this first round of armies completes its move, the enemy player checks for reactions or interceptions. Combat is resolved, and then the player activates the next set of armies until he has no more movement. This rule feels very historic, particularly on the early Eastern Front, where lack of good portable wireless sets made coordinating the maneuvers of large armies especially challenging.

Combat is resolved in a series of rounds played card-game style. As the game progresses and tactics improve, the player is given options like defense in depth or a chlorine gas attack prior to combat. The player selects a corps and its artillery or tank support to lead the attack. The defender likewise selects a corps to defend. Once the Engage button is pressed, fighting corps might be destroyed, damaged or disrupted. The players select the next group of corps and fight again. This process is repeated until one side runs out of units or decides to retreat. If the winner manages to keep reserves in the rear, a breakthrough or counterattack round can occur. Sea combat is slightly different in that range is tracked, and the player can fire all of his units that are in range at once.

While this card-game style combat does not realistically reflect movement of corps on an army front, combat is still fun and gives the player a great sense of involvement. In later stages of the game however, when there are ten combats in a turn, minor fights can become tiresome. Fortunately, there is an auto-resolution button.

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  1. 9 Comments to “World War One – La Grande Guerre – PC Game Review”

  2. I really wold like to see a clear link to the web page where the game in question (or under review in this case), is possible to order.

    Not too much to ask I hopes???

    By Nelson Cook on Feb 2, 2009 at 8:50 pm

  3. The global map (4th picture) seems to be not only ahistorical, but really strange with the contemporary borders of Western Europe and merging the rest of Europe and the Middle East into hardly justifiable regions.

    By Peter K on Feb 3, 2009 at 3:36 am

  4. Hi Nelson,
    The game is possible to order on ageod website :
    http://shopus.ageod.com/game-description-World_War_One-662843.html

    By Kristobal on Feb 3, 2009 at 6:13 am

  5. Hello, I’m the developer of WW1. I appreciated very much the review, that I consider fair. I’m working hard to remove all compliants and bring improvements to the game. The final version of the BIG game manual will be soon available, and a draft is already downloadable. Next versions of the game will have some key new features, such as the “Combat Logs”, that will help a lot players in understanding the game mechanics. In addition, current technical problems (the freezes and CTDs reported on some PC configs) are my priority #1 and I’m working hard on them. Thanks, Luca.

    By Luca Cammisa on Feb 5, 2009 at 9:51 am

  6. EU customer can buy World War One at play.com Saving 50% in comparison to AGEod shop.
    http://www.play.com/Games/PC/4-/6059656/World-War-One/Product.html?cur=258

    The game has been reviewed negatively by some users, me included: low graphic level, high complexity unsupported by a paper game manual, lot of bugs and CTDs, original game out of the box unfinished, a not optinized game interface, a not always brillian AI. More three month later game publication CTDs are till occurring as confirmed by Luca Cammisa.

    By JastaV on Feb 6, 2009 at 4:18 pm

  7. I own the game and I agree with the reviewer on many points. I have to say that as far as the crashes are concerned these are few these days and the game is very actively maintained. I was really disappointed when I bought it (there was no demo at the time) and if I had known its state I would not have invested the money and time. However, things improved dramatically in the following months and as it stands now, it is a worthy purchase… there are still a few issues (meaning it will probably crash a couple of times during a campaign) but I am sure these will be addressed as well. If you like world war one strategy there is nothing like it in the market right now, as far as i know.

    By Steven on Feb 6, 2009 at 10:54 pm

  8. Got to say that I bought thise game just after it came out but haven’t really played it yet due to poor documentation issues and game crashes. However, from reading the AGEOD forums I can see that the game is vastly improved and correct manual will be available on Monday. I own a number of other AGEOD games and they are the best software company for continuously improving their games thru patches. I am sure that when I return to the game next week it will be just as satisfying as all of their other strategy games

    By ird on Feb 7, 2009 at 10:11 am

  9. WW has come a long way. The review is not only fair but detailed. Now, since the version tested at last 2 more patches have been delivered. A demo can be downloaded and the full manual is available in an almost achived form ( 200 pages…)

    Ageod records garantee this game will be improved in the next months.

    Last point/ Buying at Play.com will save you money but AGEOD will not get one cent from you.

    About JastaV opinion, you will learn why he hates AGEOD here:

    http://www.matrixgames.com/forums/tm.asp?m=1997686

    By Clovis on Feb 8, 2009 at 8:16 am

  10. I would be pleased if JastaV refers to my words with the proper circumstances. because I do not like them being used out of my intentions, artificially transformed into concepts that I do not expressed. I wrote that ’some’ PC configs are still suffering CTDs, not that the game crashes regularly on ALL PCs. Just to be clear, these occurrences are due to outdated audio codec drivers, HW sound card incompatibility issues, antivirus programs that make the game crash, etc. etc. Despite the extreme complexity of these issues, I’m working hard on them, in order to help the most number of customers.

    By Luca Cammisa on Feb 11, 2009 at 5:44 am

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