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World War II General Commander: Operation Watch on the Rhine – PC Game ReviewJames Cobb | December 17, 2008 | 7 comments | Print | E-mail Six basic regimental and battalion commands are accessed from a button bar or hotkeys and mouse clicks. Movement usually follows roads, although routes can be modified with nodes. “Attack” orders units to engage with their longest range weapons while “assault” sets up short range slaughters. “Hold” and “fortify” denote different levels of defense. “Flee” retreats a unit toward a movable white flag. “Stop” is obvious. Special orders can be given to engineers and long-range artillery. Air missions such as tactical support, para-drops and supply are provided through an airbase menu. The 14 scenarios come in four lengths, from short, battalion-level scrapes lasting a few hours to a five-day campaign covering the crucial first days of the battle. Some alternative scenarios that the Germans historically considered but didn’t implement are included. The uniqueness of this game becomes evident in the relationship of time and distance to play-speed. Solitaire has three speeds: 25x, 50x and 75x acceleration of real time; multi-play has 50x, 75x and 100x. Players will be given more control over game speeds with an upcoming patch. Instead of pauses, a set number of time-outs linked to scenario size lower game speed to 5x, Battalion speed is determined by the speed of the slowest vehicle in the unit, plus terrain and weather. Since formations use roads, units in march formation must maintain the proper distance between them, which allows for the traffic jams that plagued the Germans in ‘44. Battalions cramped too close can suffer collateral damage to all units. Thus, players must time attacks by keeping an eye on the bar scale, unit density and speed as well as time. Air attacks— when available—cause havoc at choke points. Battalions do a better job of responding to commands and regaining efficiency when in the command radii of battalion leaders, who are anonymous in the game. As in reality, the battle falls into three stages. The attacker reconnoiters the area, usually from divisions, not only to find the enemy but to seek relatively safe staging areas like forests to gather forces and engage in long-range fire. Routes to supply lines must be secured to assure recovery of efficiency. The defender fortifies the main line of resistance while sending out delaying forces. Their supply lines must also be secured. The next phase is pounding the foe to decrease efficiency. In Watch on the Rhine, the attackers move to axes of attacks while shelling enemy positions. Air power is useful for that. Efficiency, decreased by losses at the battalion level, is slowly but constantly recovered in this game, so pressure on the enemy must be kept up. Morale and troop quality is factored into efficiency. Weakened units can be pulled back to command radius via manipulation of retreat flags. Being in supplied, fortified position increases recovery rates. Both sides can send out small forces to disrupt enemy supply. The final phase is the bloody close assault, which best carried out by infantry, though the attacker may send mobile troops to the rear areas and flanks: Although no facing is involved in the game, units can only fire in one direction, making attacks from more than one side devastating. Defenders can counter this by calling up reserves and reinforcements. The slower speeds and relatively large unit scale allow players to handle matters without the “twitch” factor, and the limited time-outs provide a way to assess the situation and give orders without stopping the flow of the game. Quick saves can also serve as pauses. Battle becomes a test of German quality versus American numbers and air power. Action has a historical feel as the Belgian countryside is ravaged once more. The AI is fairly good, but it doesn’t protect rear areas well, mishandles reserves, and pushes unsupported and weaker units too much. Multi-play could solve this but is hampered by the jumble of passwords needed to join a game. Pages: 1 2 3Tags: game, PC game, review, wargame, World War II
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7 Comments to “World War II General Commander: Operation Watch on the Rhine – PC Game Review”
Good. Ive played the game and must give a 9,5 to this review ;)
The fault: you must be write: Multiplayer is great!
By Cid on Dec 18, 2008 at 8:55 am
Just so I’m straight:
1. Purchase Game
2. Download Game
3. Install Game
4. Ask for permission to play the game I just purchased
No thanks.
By Honor on Dec 28, 2008 at 7:06 pm
This sounds like a great game. However due to the limit of 3 loads
before it goes in to the garbage can leaves a bitter taste in my wallet.
I will have to pass on this fine sounding game due fact I won’t own it
after three installs.
For me this is a deal buster.
By JustAToy on Jan 9, 2009 at 5:18 pm
I agree with Honor,ask permission to play a game I payed $39.99 for and I can only ask permission 3 times .Sorry …All that for a game that seems to be a version of PANZER GENERAL on steriods.
I d rather go to Matrixgames.com there system is more user friendly…i.e download and cd copy sent for a few dollars more.
By ReconJohn on Jan 28, 2009 at 6:23 pm
New patch launched.
They have removed the DRM.
By Cid on Feb 3, 2009 at 10:55 am
They have not.
One look at their official failure tells me this is a gigantic failure. The patch thread has about 80 hits, one is by me lol.
By NicK on Feb 13, 2009 at 11:29 am
yet again matrix game produce a crap product, why o why do we even bother reading reviews when we know that matrix games are just simple crap engines with new graphics. im fed u with this company, they really do suck, i think they are the worst company at produces games. the next thing they will do is release the sameg game but change the map and a few things and call something else.
Its the same old formula with these guys, package the product fast and hope visuals or nooby strategy players will buy it.
Well not me, koz i know your business model and you are weak and pathetic, why dont you guys have the whole of europe map or world map, why do you always give little parts of ww2, hello wake up .. there are so many games like this, just a short part of the war. if you really want to sell this game and maybe get some awards then release a FULL game not just a little peace.
By Santino on Oct 11, 2009 at 7:45 pm