
World War II General Commander: Operation Watch on the Rhine – PC Game ReviewJames Cobb | December 17, 2008 | Single Page | 8 comments | Print | E-mail World War II: General Commander – Operation: Watch on the Rhine Passed Inspection: Great graphics, innovative mechanics, superior play, fine editor. Failed Basic: Hard-to-read font. limited activations, complex multi-play login. This game is great and sets a new bar for historical real-time games. Veteran gamers will ask “Do we need yet another Bulge game? We only have around eighty already!” Developer Games GI, designer Victor Perez and publisher StraGames deliver an emphatic European "Yes!" to that question. Graphics Deluxe The 60-page manual covers all aspects of the game. An illustration of units’ view and fire-radii would have been helpful but not critical. The mouse tip not only explains options but changes to terrain type as the mouse passes over. Hints that appear during scenario loads further aid players. The manual is detailed, although it was obviously written before the final release by someone whose first language is not English. The graphics are that rare entity: a packet with features not only elaborate but useful. The default map is geomorphic showing ridges, hills, rivers, towns, supply dumps and two types of bridges. This map becomes lighter and darker as days progress. Atmospherics are represented with rain and snow. Exceptionally impressive is the differentiation between light and heavy forests. If players find this map too busy, they can toggle on a brighter, simpler map. Map overlays show supply and area control. Display of unit, town and river names can be turned on and off, although the font here and in the unit info box can be hard to read. The map can be zoomed and rotated at will. Rotation is accomplished using the mouse and left ALT key. A bar scale shows the relative distances at every zoom level. For larger scenarios, a box displays the side’s order of battle. A bar across the top gives information about air availability, weather, victory points, and time, and includes a running commentary on events. Units can be shown as 3D models, silhouettes or NATO symbols. Zoomed in, the 3D models are extremely accurate and show damage and action such as fire and motion. Each battalion can be located and selected by a small symbol over the unit. Shell and bomb hits mark the ground with craters. Movement routes and vision/fire/command radii are clearly delineated in color, as are axes of attack. Unit info bars reveal units’ strength, efficiency and supply status along with weapon range. Air missions look a bit trite with planes coming over in perfect formations. Sound effects are used very well and include sounds for wind and precipitation. Engine noises confirm movement, and the roar of aircraft engines signal when air operations are possible. The usual rattle of small arms and blasts from explosives denote combat. Playing the Scales Pages: 1 2 3 Tags: game, PC game, review, wargame, World War II Sorry, comments for this entry are closed at this time.
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8 Comments to “World War II General Commander: Operation Watch on the Rhine – PC Game Review”
Good. Ive played the game and must give a 9,5 to this review ;)
The fault: you must be write: Multiplayer is great!
By Cid on Dec 18, 2008 at 8:55 am
Just so I’m straight:
1. Purchase Game
2. Download Game
3. Install Game
4. Ask for permission to play the game I just purchased
No thanks.
By Honor on Dec 28, 2008 at 7:06 pm
This sounds like a great game. However due to the limit of 3 loads
before it goes in to the garbage can leaves a bitter taste in my wallet.
I will have to pass on this fine sounding game due fact I won’t own it
after three installs.
For me this is a deal buster.
By JustAToy on Jan 9, 2009 at 5:18 pm
I agree with Honor,ask permission to play a game I payed $39.99 for and I can only ask permission 3 times .Sorry …All that for a game that seems to be a version of PANZER GENERAL on steriods.
I d rather go to Matrixgames.com there system is more user friendly…i.e download and cd copy sent for a few dollars more.
By ReconJohn on Jan 28, 2009 at 6:23 pm
New patch launched.
They have removed the DRM.
By Cid on Feb 3, 2009 at 10:55 am
They have not.
One look at their official failure tells me this is a gigantic failure. The patch thread has about 80 hits, one is by me lol.
By NicK on Feb 13, 2009 at 11:29 am
yet again matrix game produce a crap product, why o why do we even bother reading reviews when we know that matrix games are just simple crap engines with new graphics. im fed u with this company, they really do suck, i think they are the worst company at produces games. the next thing they will do is release the sameg game but change the map and a few things and call something else.
Its the same old formula with these guys, package the product fast and hope visuals or nooby strategy players will buy it.
Well not me, koz i know your business model and you are weak and pathetic, why dont you guys have the whole of europe map or world map, why do you always give little parts of ww2, hello wake up .. there are so many games like this, just a short part of the war. if you really want to sell this game and maybe get some awards then release a FULL game not just a little peace.
By Santino on Oct 11, 2009 at 7:45 pm
Santino, there is a plenty of room for wargames covering smaller operations rather than insisting that every WW2 wargame be a grand strategic monster.
I’ve played this game and the graphics seem more confusing than anything else. In the real battles (and to this day), military operations are planned using a top-down 2D map. Why did they use this awkward and ugly 3D interface? So I could see little animations of gunfire and such?
I frankly suspect that they are desperately trying to somehow appeal to the typical ADHD-afflicted idiot out there who thinks Call of Duty 4 is “realistic”. My advice: don’t bother. Make a beautiful 2D interface and we will come.
By Erich on Jan 1, 2010 at 4:11 pm