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War Over the Mideast – PC Game ReviewLarry Levandowski | January 13, 2009 | 5 comments | Print | E-mail With War Over the Mideast, John Tiller and HPS give wargamers a detailed, yet playable game of modern air combat. The high-octane subject matter, large number of scenarios, and full suite of editors promises to make this a game we will be playing for years. While it plays real-time, the game is not for twitch jockeys, or those who demand 3D graphics with their MiGs. Also, those players who don’t like to read manuals should probably not attempt this title, either. But for wargamers who wake up and smell jet fuel in the air, War Over the Mideast should not be missed. Check your maps, arm up the switches and dial in the mils—today’s target is no milk run. Armchair General Score: 80% Image Gallery
ACG Intel Modern Air Power: War Over the Mideast Larry Levandowski has been a wargamer for more than 30 years, and started computer gaming back in the days of the C-64. Until he recently discovered the virtues of DOS box, much of his computer game collection was unplayable. A former U.S. Army officer, Larry has done his share of sitting in foxholes. Since leaving the Army, he has worked in the Information Technology field, as a programmer, project manager and lead bottle washer. He now spends his spare time playing boardgames, Napoleonic and WWII miniatures, as well as any PC game he can get his hands on. Pages: 1 2 3 4Tags: Aerial Combat, PC game, review, wargame
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5 Comments to “War Over the Mideast – PC Game Review”
Great review, Larry! I’m the series designer for Modern Air Power and did all the scenarios, database, and orders of battle for WOM.
I think you covered everything very well. One suggestion or clarification is how to save games from the new (easy to use) interface: simply click the Load button, which will bring up a game save prompt. This isn’t very intuitive and isn’t explained very well in the manual; we’re in the process of adding a Save button near the Load button so players will easily see what they need to do in order to save a game.
Appreciate the indepth coverage and thoughtful analysis of the game!
By Mo Morgan on Jan 14, 2009 at 9:58 pm
Currently playing the game. The Manuals refer to the old interface which is actually quite disappointing. And no mention about the linked missions using the AT editor. Hope the documentation improves soon.
By jay on Jan 19, 2009 at 1:45 am
Dear Mo Morgan,
How does this game compare to “Point of Attack 2″from HPS Simultations?
Is the interface quit the same, or improved. I also play “Conquest of the Aegean” from Panter Games, and i must say that the look and feel of that game is very nice. Anti aliased look, good use of directx functionality, which results in smooth and fast user interaction with the game, also the interface is intuitive.
Love these games. Keep it up!
By Marc on Mar 1, 2009 at 6:15 am
I forgot, in the past i played F-22 Total Air War from DID, especially the AWACS missions. I presume WOM is much more advanced, but reading trough this review i recognise some similarities. How does it compare TAW?
Thanks,
Marc
By Marc on Mar 1, 2009 at 1:38 pm