Armchair General small spacer
Armchair General magazine masthead

Theatre of War (pt.3) – Defensive Tactics Primer

By Jim H. Moreno Draft |  Published: June 08, 2007 at 4:53 pm

With the enemy infantry advance all but broken, the remaining two tanks advance.

Notice the shadow effects!

It’s not visible in this shot, but one of the tanks actually has his main gun damaged and is only able to fire with its MG. In the background, the field of death.

A lucky hit from one of the re-manned guns immobilizes one of the advancing tanks.

But the remaining tank continues to advance, and some of our guys break and panic.

Luckily not all! But with inexperienced crews manning the remaining guns, the remaining German tank continues to press forward slowly and with little to fear. The anti-tank rifles soon run out of ammo.

Left with little more than a pistol, we order the anti-tank rifleman to pick up some other weapons from fallen comrades. We order Gefreitor Ponomaryev to move inside the trench to one of the bodies.

Clicking on the “Combat Gear” button (which indicates the amount of equipment available at a given position), the Equipment window opens up. We drop the AT Rifle and pick up an SVT-40 rifle and all available ammo.

Hit! One of the tank guns finally scores a direct hit on the turret from close distance. The German crews bails out, but there are no survivors.

Despite many casualties, we’ve managed to repel the enemy attacks, destroy or at least severely damage all tanks and break the morale of the infantry. We’ve learned that the key to a good defense once committed to a position is to stay on top of events. You don’t have to micromanage your troops as much as shown in this walkthrough – soldiers will pick up ammo and even weapons should their own become useless on their own. But the artificial intelligence controlling one’s soldiers is only able to react to the situation, and it takes a human player’s interaction to actually foresee events before they happen, plan ahead of time to gain the initiative, and make sure that the various elements of a force act in coordination towards the goal of winning the battle.

This concludes the third article in the Walkthrough series. In the next and last article titled COMMAND & CONTROL, all elements will come together as we will explore the difficulties of maintaining command & control under fluid and fast changing battlefield conditions.

Subscribe Today

Martin van Balkom
martin@battlefront.com


Page: 1 2 3 4 5


Armchair General Spacer

Leave a Reply

Related Articles


Armchair General Spacer Armchair General Spacer
ARMCHAIR GENERAL POLL 

Q: Could the US and Great Britain have achieved unconditional victory over Germany if Hitler had not invaded the Soviet Union?

View Results | See previous polls

STAY CONNECTED WITH US 
RSS Feed Daily Email Updates

What is Armchair General?

Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action!

Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events.

Armchair General's Feedburner Link Get our RSS!
Weider History Group Newsletter Newsletter Signup

What We Write About
Our Other Magazines

Weider History Network:  Armchair General | HistoryNet | Achtung Panzer!
Historic Site Reviews | Today in History | Picture of the Day | Daily History Quiz | Military History Forums

Copyright © 2004-2011 Armchair General L.L.C., All rights reserved. Reproduction in whole or in part without permission is prohibited.
Contact Us | Advertise With Us | Subscription Help