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Theatre of War 2: Africa 1943 – PC Game Review

Larry Levandowski | June 14, 2009  | 8 comments  | Print  | E-mail

Gamers who have been spoiled by the lavish number of fights in Battlefront’s classic Combat Mission series, will take issue with the sparse pickings in TOW2. The game comes with no stand-alone battles and only the 15 campaign missions. In many cases, a battle in the German campaign is just the other side of a battle in the American campaign, further diluting the diversity of the experience.

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The game addresses this lack of diversity by offering a full-featured set of editors. But mission and map editors are not easy to find, and definitely not easy to use. Would-be scenario designers who are familiar with object-oriented programming, height-maps and scripting will find they have almost complete freedom with this powerful game engine. Unfortunately, most players will be intimidated by the editor’s steep learning curve.

For the rest of us, a special mission generator is a quick way to put together a battle without having to code scripts. The player selects a map, sets up the play area, chooses forces and then can save or play the battle. The mission generator is very efficient; it takes less than 15 minutes to build a medium-sized fight with a platoon of tanks and infantry on each side. Unfortunately, the mission generator does not have a load feature, so if the player wants to tweak his work, he has to go back and rebuild the battle from scratch.

Strangely, the game offers no random skirmish mode—strange, because the feature is there in a way. The player can start a multi-player game with only a computer opponent, basically a random skirmish. But don’t look for skirmish on the menu.

Overall, the interface works fairly well. Players familiar with RTS conventions will be right at home. The options are streamlined, and with just a few clicks the player can do a good job of managing his forces. Soldiers can either be moved individually or by squad. Tanks are moved and given targets with simple clicks. Complex tasks are also easy. With a few clicks, a player can order a half-track to hook up a field gun, and transport the crew.

The UI does have a few issues, like the fact that you have to set a squad’s formation each time you move it. The facing command does not always work. Also, the slopes on many hills can not be climbed by infantry. Too bad, because the Tunisian campaign was characterized by infantry hill fights. But in terms of game-play the issues are minor.

If you are one of those players who avoids real-time because twitch-and-click is not a life-style you choose, you will be pleasantly surprised by TOW2. Players can not only give orders while the game is paused, but there is also a half-speed button that does not make the player feel like he is living in slow motion.

The AI is certainly better than many games that have gone before, but it is not the best. Dumb AI tricks are generously mixed with some real faux intelligence. For example, tanks in towns often become confused, and drive around in reverse. Sometimes, troops storming an enemy position throw grenades, then run out on them as they explode.

Generally however, the AI provides a good sparing partner. On the defense, the enemy is usually thoughtfully deployed. In some scenarios, the attacking player is forced to fight hard for every sand dune, house and mountain pass. On the offense, the AI is somewhat suicidal and likes to run straight for the objective without regard to losses, but these scenarios are still fun.

One aspect of the AI is a good-news, bad-news story in that individual vehicles and other units act semi-independently. On the good side, the player can be fairly comfortable putting his attention on important parts of the battlefield. While he does, his units will fight pretty well on their own. This feature dramatically reduces the click-fest feel that many real-time games have.

The bad news about this semi-independence is that sometimes your tanks and men run off and die without your orders. In one game, this reviewer halted two Pzkw IIIs just outside of a small village held by American infantry. While the reviewer moved the camera around the map, looking for friendly infantry to assist in the assault, the panzers decided to go for Iron Crosses on their own. The tanks drove into the village, and were cut up nicely by American bazookas. Hardcore wargamers tend to be control nuts when it comes to managing their virtual troops; this aspect of TOW2 may drive them crazy.

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  1. 8 Comments to “Theatre of War 2: Africa 1943 – PC Game Review”

  2. Where can i buy this in Australia, i’ve looked on the Battlefield website but i can see a release date for australia, nor can i find it on any other games site. Can you hepl me?

    By Jason. L on Jun 22, 2009 at 7:36 am

  3. Hi Jason, I believe you will have to buy direct from Battlefront. You may want to use the download option to get the game immediately. Also you can purchase both media and download. It looks like they ship to Australia.

    But if you are looking for a retail copy, I suggest you leave a message on the Battlefront TOW2 forums. Moon the admin is usually very good in answering questions quickly.

    By Larry Levandowski on Jun 22, 2009 at 2:03 pm

  4. You can buy it as a direct download from Battlefront from anywhere.

    By Max v.B. on Jun 22, 2009 at 3:22 pm

  5. Good review. Me as a player of many real-time and turn based realtime games I can say that 1C did really nice work. And I see big potencial of their game core-engine. What is absolutely perfect and you will never find it anywhere is the tank battles. Same in TOW 1 I think they are very realistic, very good engine physics, armour and shell calulations, manouverability of vehicles and many nice details. I may say this about all vehicles in game. Same I may say about AT guns. But the opposite feeling is about infantry. Still very bad control of infatry. No steep hills climbing. Some players mentioned kind of baby-siting, managing of infantry. For all that you can control infantry like a team but sometimes you need to control also individual soldiers(MG’s, snipers,bazookas). That’s too much for a player to control, lets say 50 soldiers individualy on battlefield. Also there is BIG absence of cover in nature. No bush hiding. No rocks, obstacles. That’s what infatry use and why they can survive on battlefield. 1C needs to do more in this related issues. Building hiding in TOW 2 is a good start though. Absence of strategic maps. Generating own campaings. And many many more improvements can be done. However TOW2 is good piece of deal.

    By winco on Jun 30, 2009 at 11:45 pm

  6. Is it illegal to mention ’88s’ without prefixing it with ‘dreaded’? :)

    By Ian on Aug 6, 2009 at 7:05 am

  7. Is Theatre of War 2 – Africa 1943 an expansion?

    Does it require a main game?

    Please, I need some advice ASAP!

    By dry nyt on Aug 6, 2009 at 9:24 am

  8. Hi Dry,

    TOW2 is not an expansion. It is a stand-alone game. You just need to purchase TOW2. TOW1 is not required.

    Larry

    By Larry Levandowski on Aug 6, 2009 at 7:14 pm

  9. Africa 1943 is the full name of Theatre of War 2 – I am assuming their theory was it makes it sound more impressive and indicates to the potential buyer that it will focus on Africa.

    However, there is an expansion coming soon titled Theatre of War 2: Kursk 1943
    Which will focus on the Battle of Kursk.
    This will be a stand alone expansion and therefore will not require the original game.

    There is also an add-on planned for ToW 2 which will be adding in an Italian campaign (and more units) and that will require the original game (ToW 2, not the original ToW).

    By Alex on Aug 7, 2009 at 2:55 am

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