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Theatre of War 2: Africa 1943 – PC Game Review

Larry Levandowski | June 14, 2009  | 8 comments  | Print  | E-mail

When tanks are hit, the game determines penetration based on shell type, armor at the location hit, and the angle of the strike. Damage varies realistically, from destroying the tank and wounding crew members to knocking out the main gun or immobilizing the tracks. As in real life, when the firing stops, an attacker finds he has just as many badly damaged tanks as he does dead ones.

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TOW2 also models hits on soldiers as well as their vehicles. Air and artillery attacks are down-right scary when they are falling in the right place. Unless troops are entrenched, they don’t have a chance in the middle of an artillery barrage. Flying shrapnel and bullets easily wound limbs, and torsos, affecting the soldier’s ability to continue the fight. Troops also have morale and at some point when casualties are high, they break and run.

One of the very nice features is detailed crew management. Each soldier is rated for several abilities, including skill as a gunner, driver and leader. If your heavy hitting Pzkw IVf2 has a badly wounded driver, replace him with that healthy driver from the Pzkw IIIj that just bailed out. Want to make certain your M10 tank destroyer can hit with one shot? Look through your crews, find the best skilled gunner, and put him in the M10.

The ability to manage crews is often an important part of winning some scenarios. In the German Kasserine Pass scenario for example, the player can take Wehrmacht crews and infantry to man captured British anti-tank guns, and American 105mm howitzers. The guns, turned on their former owners, help stop a British counter-attack, and root out dug-in American gun emplacements.

The true test of historical accuracy for any tactical game, is how well real-life tactics work on the game map. In terms of tactical fidelity, TOW2 gets an “A.” Charge enemy trenches with infantry in the open, and you will be wiped out. Infantry advances must be covered with smoke and large-caliber suppressive fire. Tank advances work well by using hull-down firing positions, and bounding overwatch, i.e., one section covers the other while moving. Want to take out an enemy infantry team in a house? Don’t charge in with guns and grenades; take the house down with high explosive rounds from a tank.

While all of this detail and behind the scenes number crunching just tickles the fancy of every true grognard, not everything in combat works exactly as it should. Infantry are vulnerable to any type of fire, and the AI has too many eagle-eyed gunners who can pick off a lone infantryman popping his head over a sand dune at 500 meters. Unless the player is very careful with how he uses his infantry, 90% casualties are just another day at the office.

The game comes with three campaigns, British, German and American. Each campaign has a handful of linked scenarios where core troops from the previous battle are advanced to the next. Between battles, the player distributes experience points that increase the skills of those troops and crews who survived.

Just before entering battle, the player can also set up the units he will be attacking with. The player can use an optional organization screen to purchase additional units or trade for different types of equipment. Making good choices here often makes a big difference on the battlefield.

Each mission in a campaign easily takes one or two hours to play. Battles have nested objectives that are revealed as the player progresses through the scenario. In the German Kasserine scenario for example, the player starts off by attacking prepared US positions in the pass. But if the player chooses to outflank the American emplacements, the player is given another objective, and more tanks, to smash the American right flank. The maps are large, and objectives diverse enough that playing a battle two or three times does not become stale.

In fact, most players will have to play each battle a few times anyway. The campaign will not let you progress until you win. While the scenarios can be difficult, they are not impossible. Most players will have to restart each scenario a few times, but they will also enjoy the challenge.

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  1. 8 Comments to “Theatre of War 2: Africa 1943 – PC Game Review”

  2. Where can i buy this in Australia, i’ve looked on the Battlefield website but i can see a release date for australia, nor can i find it on any other games site. Can you hepl me?

    By Jason. L on Jun 22, 2009 at 7:36 am

  3. Hi Jason, I believe you will have to buy direct from Battlefront. You may want to use the download option to get the game immediately. Also you can purchase both media and download. It looks like they ship to Australia.

    But if you are looking for a retail copy, I suggest you leave a message on the Battlefront TOW2 forums. Moon the admin is usually very good in answering questions quickly.

    By Larry Levandowski on Jun 22, 2009 at 2:03 pm

  4. You can buy it as a direct download from Battlefront from anywhere.

    By Max v.B. on Jun 22, 2009 at 3:22 pm

  5. Good review. Me as a player of many real-time and turn based realtime games I can say that 1C did really nice work. And I see big potencial of their game core-engine. What is absolutely perfect and you will never find it anywhere is the tank battles. Same in TOW 1 I think they are very realistic, very good engine physics, armour and shell calulations, manouverability of vehicles and many nice details. I may say this about all vehicles in game. Same I may say about AT guns. But the opposite feeling is about infantry. Still very bad control of infatry. No steep hills climbing. Some players mentioned kind of baby-siting, managing of infantry. For all that you can control infantry like a team but sometimes you need to control also individual soldiers(MG’s, snipers,bazookas). That’s too much for a player to control, lets say 50 soldiers individualy on battlefield. Also there is BIG absence of cover in nature. No bush hiding. No rocks, obstacles. That’s what infatry use and why they can survive on battlefield. 1C needs to do more in this related issues. Building hiding in TOW 2 is a good start though. Absence of strategic maps. Generating own campaings. And many many more improvements can be done. However TOW2 is good piece of deal.

    By winco on Jun 30, 2009 at 11:45 pm

  6. Is it illegal to mention ’88s’ without prefixing it with ‘dreaded’? :)

    By Ian on Aug 6, 2009 at 7:05 am

  7. Is Theatre of War 2 – Africa 1943 an expansion?

    Does it require a main game?

    Please, I need some advice ASAP!

    By dry nyt on Aug 6, 2009 at 9:24 am

  8. Hi Dry,

    TOW2 is not an expansion. It is a stand-alone game. You just need to purchase TOW2. TOW1 is not required.

    Larry

    By Larry Levandowski on Aug 6, 2009 at 7:14 pm

  9. Africa 1943 is the full name of Theatre of War 2 – I am assuming their theory was it makes it sound more impressive and indicates to the potential buyer that it will focus on Africa.

    However, there is an expansion coming soon titled Theatre of War 2: Kursk 1943
    Which will focus on the Battle of Kursk.
    This will be a stand alone expansion and therefore will not require the original game.

    There is also an add-on planned for ToW 2 which will be adding in an Italian campaign (and more units) and that will require the original game (ToW 2, not the original ToW).

    By Alex on Aug 7, 2009 at 2:55 am

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