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The Drive on Metz – Boardgame ReviewDr. Brandon Neff | October 29, 2008 | 0 comments | Print | E-mail Rules, Mechanics and Game Play The Americans begin each turn by checking for Victory Points and then performing movement and any subsequent combats. The Germans then move and conduct combat, followed by a Victory Point check, after which the turn ends and the marker is advanced to the next turn. Units move according to their Movement Allowance number. During some turns, reinforcements arrive during the movement phase. Certain terrain types cost more movement points to enter, and only one unit may occupy a hex at the end of the movement phase. Units are never required to move. A unit must stop when it enters an enemy zone of control which consists of the six hexes adjacent to any enemy unit. A unit may only exit a zone of control by means of combat. Combat is resolved by comparing Combat Strengths of enemy units in a single hex with that of all adjacent friendly units combined. The difference is referenced on the Combat Results Table and a die roll determines the outcome. Terrain type in the attacked hex can shift the results. For example, if the defender is in a forest hex, the result is shifted two columns to the left. Combat results are either no effect or a retreat by either the defender or attacker. If the defending unit retreats, the attacker may occupy the disputed hex, but if the attacker is forced to retreat, the defender may not advance. A particular enemy unit may only be attacked once per turn. Certain situations may prevent a unit from retreating, such as a river or a flanking enemy unit. In this event, the retreating unit is eliminated. Ultimately, the game is decided by Victory Points. They are awarded to the Americans for occupying certain hexes, such as the town of Metz or any hex on the east side of the Moselle or for moving units off the east side of the map before the end of the game. The German player earns Victory Points for exiting units off the west side of the map, keeping the Americans west of the Moselle or eliminating American units. The victor is the side with the most Victory Points. A margin of victory of five or more is a Marginal Victory, 10 or more is a Substantial Victory, and 15 or more is a Decisive Victory. A margin of less than four is considered a draw. Replay The game plays very quickly; we averaged approximately 50 minutes per game. This meant we could switch sides in one sitting and try to improve our strategies. Overall Impression Tags: boardgame, wargame, World War II
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