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Sid Meier's Pirates! StrategyTerry Lee Coleman | July 14, 2006 | 0 comments | Print | E-mail One Pirate if by Land…All Right, Maybe 100 PiratesIn many ways, land combat when attacking cities is one of the most improved areas from the original game. While the AI will try different tactics from battle to battle, there are a few rules to keep in mind:
Life, Love and HappinessOnce you begin to master the tactics, you can start to think about the big picture. What is it your pirate is trying to accomplish? Is it to drive your notoriety as high as possible? If so, take on enemy pirates and sack as many towns as possible. If it’s having a high rank, then capture as many enemy vessels as you can before your health starts to go. But one of the most satisfying victories in Sid Meier’s Pirates! is to reunite your family—which means taking on the evil Baron Raymondo, Marquis Montalban, and other villains as often as you can. Sometimes, this means you might have to forego easy prey to chase after Raymondo, for example. Or that you will be hunting for Montalban’s hideout in the Yucatan Peninsula when you’d rather be wooing maids in Tortuga. But if you succeed—and there is no guarantee that you will—then you will gain fame, and riches galore. You will probably also gain a wife (after you rescue her from the evil one’s clutches) and possibly find Lost Cities of legend as a side benefit. It’s a tough road, but after all, you’re a world-famous pirate, aren’t you? Regardless of which path you choose, may your sword always be sharp as your wit, and may your legend live forever in the annals of Pirate lore. Sid Meier’s Pirates! review on Armchair General.
Author InformationTerry Lee Coleman is former Senior Reviews Editor of Computer Gaming World magazine. He has written about board, card and video games for several years in such publications as Fire & Movement, The General, BROG, and Armchair General.
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