Armchair General small spacer
Armchair General magazine mastheadGo to Weider History GroupGo to the Armchair General website homeLearn about latest issue of Armchair General

Sid Meier’s Pirates Review

Jamison Lanum | May 28, 2007  | 0 comments  | Print  | E-mail

Passed Inspection: Something for everyone. Completely open-ended. Excellent pacing.

Failed Basic: Lack luster multiplayer. Audio fails to impress.

Yo Ho, Yo Ho, a pirate’s life for me. Originally developed and released for the PC, Sid Meier’s Pirates fits like a glove on the highly-mobile PSP. Its bright, vibrant 3D cartoon graphics look decent on the PSP’s widescreen, and its loose, open-ended gameplay crosses over perfectly using a magnitude of mini-games to connect everything together.

Pirates introduces itself with an intriguing story. With the main character’s family imprisoned when he was just a boy, it’s up to him to come to the rescue and bring those that wronged his family to their knees. Due to the open-ended gameplay though, players can simply ignore this task altogether and enjoy the open seas. Pirates‘ has a lot to offer including dancing with the governor’s daughter, trading loot, dueling opposing captains, hunting treasure, exploring and even go to the local tavern to pick up some juicy gossip. Most of these venues last but for a few minutes making it very easy to pick-up, and more importantly, put down. This makes it a perfect fit for someone who is on the commute.

Every player’s journey starts at the character creation screen where the name and skill sets are chosen. From there, players must align themselves with the English, French, Dutch, or Spanish-this not only aligns the players but also changes the difficulty as well. An era must also be set starting in the 1600s, which effects gameplay and difficulty. Once all is done players will make one of their first stops to procure their letter of Marque that grants them the right to destroy or capture any ship that is not of their nation!

That gets the ball rolling and starts players on their journey of pillaging, killing and yelling "Arrr" a whole bunch. Of particular prominence is the amount of time players will spend exchanging broadsides with enemy vessels. Whether the player is trying to hunt down a specific target or shooting at anything that happens to sail by the end result is carnage. Ships range from pesky merchant ships to full fledged gun-toting behemoths. Once engaged players must strategically maneuver their ship making sure that they are not exposed when being fired at and then swinging around broadside to unleash hell.

Choosing ammunition is an important part about taking down a ship. Shot comes in different flavors: larger sized cannon balls take out the physical structuring of the ship while smaller grapeshot simply decimates the crew. Capturing can be accomplished by dueling the enemy captain. Different types of swords and attacks are utilized to take out the enemy and players must make equipment decisions. For instance using a rapier has a much quicker attack than that of a long sword, which is much more powerful. Parrying is also an option, but matching the D-pad direction to meet the incoming strike takes a while to get used to. Once the ship is captured it can be brought to the nearest port to be sold, traded, stripped of its loot or made a part of the player’s fleet. One thing to mention is there are periods of time where music ceases leaving only the hum drum sound of the wind blowing for players to listen to.

Other modes of interest include turn-based battles on land, which is a pleasant change of pace. Players command a mix of ranged and melee units and attempt to take over villages and towns using the terrain to their advantage. Success means a large amount of plunder for the crew. One of the more heart-pounding modes has the player infiltrating hostile towns. Players will use a variety of skills such as knocking out guards and climbing walls to bypass the enemy. If the player is caught the character will have to spend some time in the slammer.

Pages: 1 2

Post a Comment

Please note that Armchair General Staff cannot respond to requests for research of any type. Please visit our research forum to post research questions. If you have a question about our magazine, please use the contact us form.

Related Articles


SPONSORED SITES




Armchair General Spacer

OPINION POLL

Q: Which of these firearms played the most important role in America's history?

View Results

See previous polls

STAY CONNECTED WITH US

RSS Feed
 
Daily Armchair General Update
 
 

Armchair General on Twitter Armchair General on Myspace Armchair General on Facebook

What is Armchair General?

Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events.

Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action!

Armchair General's Feedburner Link Get our RSS!
General Intel Newsletter Newsletter Signup

What We Write About

Our Other Magazines

Weider History Network:  HistoryNet | Armchair General | Once A Marine | Achtung Panzer!

Copyright © 2004-2008 Armchair General L.L.C., All rights reserved.