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	<title>Comments on: The Operational Art of War III &#8211; Game Review (PC)</title>
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	<description>All things military history!</description>
	<lastBuildDate>Mon, 13 Feb 2012 17:05:56 +0000</lastBuildDate>
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		<title>By: Debit</title>
		<link>http://www.armchairgeneral.com/review-the-operational-art-of-war-iii.htm/comment-page-1#comment-23911</link>
		<dc:creator>Debit</dc:creator>
		<pubDate>Wed, 06 Jul 2011 23:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/articles.php?page=1&#038;p=2982#comment-23911</guid>
		<description>Yeah ... TOAW III is primarily designed for ground campaigns.  I would say that air force and naval units should be included to the extent how much they impact ground battles when building one&#039;s own scenarios.

I think the most fun part is its powerful scenario editor.  Just about everything from maps to unit formations can be built, plus event editor to simulate special and random conditions.  I think properly programming the AI is the toughest part, as trying to recreate a realistic military conflict is pretty complicated to start with.

This should be a welcome addition to players who are used to traditional hex-grid wargames and would like to have a far more powerful computerized version.</description>
		<content:encoded><![CDATA[<p>Yeah &#8230; TOAW III is primarily designed for ground campaigns.  I would say that air force and naval units should be included to the extent how much they impact ground battles when building one&#8217;s own scenarios.</p>
<p>I think the most fun part is its powerful scenario editor.  Just about everything from maps to unit formations can be built, plus event editor to simulate special and random conditions.  I think properly programming the AI is the toughest part, as trying to recreate a realistic military conflict is pretty complicated to start with.</p>
<p>This should be a welcome addition to players who are used to traditional hex-grid wargames and would like to have a far more powerful computerized version.</p>
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		<title>By: ChristopherH</title>
		<link>http://www.armchairgeneral.com/review-the-operational-art-of-war-iii.htm/comment-page-1#comment-13594</link>
		<dc:creator>ChristopherH</dc:creator>
		<pubDate>Mon, 22 Nov 2010 01:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.armchairgeneral.com/articles.php?page=1&#038;p=2982#comment-13594</guid>
		<description>hang on ... there&#039;s no &quot;save&quot; function?</description>
		<content:encoded><![CDATA[<p>hang on &#8230; there&#8217;s no &#8220;save&#8221; function?</p>
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		<title>By: eric</title>
		<link>http://www.armchairgeneral.com/review-the-operational-art-of-war-iii.htm/comment-page-1#comment-7187</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Tue, 23 Dec 2008 20:05:11 +0000</pubDate>
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		<description>The AI is &quot;Affectionately nicknamed Elmer&quot;.....  Tom Skeritt in Contact?</description>
		<content:encoded><![CDATA[<p>The AI is &#8220;Affectionately nicknamed Elmer&#8221;&#8230;..  Tom Skeritt in Contact?</p>
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