Armchair General small spacer
Armchair General magazine mastheadGo to Weider History GroupGo to the Armchair General website homeLearn about latest issue of Armchair General

Dark Messiah - Game Review (PC)

James Lombardi | December 20, 2006  | 0 comments  | Print  | E-mail

As Sareth progresses through the storyline, he gains skill points that can be used to unlock more spells and skills. With the wise design choice of rewarding skill points for reaching points in the story, advancing Sareth does not rely on killing every enemy along the way. A character focused on stealth can slip past most enemies without suffering penalties compared to a character that kills every living thing he sees. The flip side of this is that there are a very limit number of skill points available in the game, and are controlled by the story. Each point needs to be spent carefully, because by the end of the game, there will still be many unlock skills. The best strategy is to focus on one of the three logical paths, stealth, melee, or magic. Some cross training is essential, but spread Sareth’s skills too thin and risk being too weak in every area to make it through the game.

On top of becoming more powerful through unlocking skills, there are numerous magical weapons along the way that can unleash spell like effects. One shield, when used to block an enemy attack, provides an electric shock to damage and stun the attacking enemy. A sword found later in the game can be used to set foes ablaze. And while bows are generally weak in the game, those with magical enhancements provide added punch. Sareth has a huge inventory to carry items along in, but since there are no stores to sell old weapons - or buy new ones - there’s no incentive to keep carrying those weaker weapons.

Ultimately, Dark Messiah of Might and Magic provides an entertaining experience. When one can resist the urge to use the environment to easily defeat enemies, the melee combat is rewarding and exciting. The storyline, although with its ups and downs, provides incentive to keep pushing through to the game’s disappointingly short conclusion(s). And because skill points are in limited supply, there’s some incentive to try the game again with a wholly different approach. For those tired of World War II shooters, modern or futuristic battlefields, or counter-terrorist operations, Dark Messiah can provide a strong, fresh experience.


SPONSORED SITES




Armchair General Spacer

OPINION POLL

Q: Which of these firearms played the most important role in America's history?

View Results

See previous polls

STAY CONNECTED WITH US

RSS Feed
 
Daily Armchair General Update
 
 

Armchair General on Twitter Armchair General on Myspace Armchair General on Facebook

What is Armchair General?

Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events.

Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action!

Armchair General's Feedburner Link Get our RSS!
General Intel Newsletter Newsletter Signup

What We Write About

Our Other Magazines

Weider History Network:  HistoryNet | Armchair General | Once A Marine | Achtung Panzer!

Copyright © 2004-2008 Armchair General L.L.C., All rights reserved.