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PR: Strategic Command 2 Expansion 1.01 Patch and updated DemoArmchair General November 29, 2007 | 0 comments | Print | E-mail Strategic Command 2 Weapons and Warfare Expansion v1.01 Patch Please note, this is a PATCH for the Strategic Command 2 Weapons and Warfare Expansion and will only work for the Battlefront.com English language version. This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare Expansion at this time. Separate patches for the other language versions will be released in the future. v1.01 Version History: GAME ENGINE CHANGES - fixed an AI destroyer unit combat error - fixed an AI upgrade unit error - fixed an animation replay error - fixed a MINOR country Corps purchase error - paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW - subs caught in sea ice no longer raid convoy lanes until sea ice clears - subs now use the following rules: – Silent – Sub can pass through hidden enemy units except for a Destroyer under FoW – Sub cannot attack convoy lanes – Hunt – Sub cannot pass through hidden enemy units under FoW – Sub can attack convoy lanes – Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode - transfer of capitals now reduces that country’s morale the same as it would if an ally were to surrender - transfer of capitals now increase occupier’s morale the same as it would if it forced the surrender of a country - any country that has a capital transferred to a disconnected area loses its current production/queue items (complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or to any of the Industrial Center locations for that country - fixed a script handling error for #CONDITION_POSITIONs - fixed a Paratroop glider sound error when playing under Military unit icons mode - fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes landing casualties - surprise encounters will now only apply the ‘Hidden Attacker Readiness Bonus’ to decrease attacker losses and not to also increase defender losses as was previously the case - fixed an ‘add_unit’ bug when minors are activated - fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them - fixed a bug where custom combat supply loss values via the Editor were not being read in game EDITOR RELATED CHANGES - fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers - replaced Manstein with Bittrich in the Wacht Am Rhein scenario - removed all incorrect references to O’Conner in the 1939 and 1940 campaigns and replaced them with O’Connor - fixed a SURRENDER_2 script error for the surrender of Italy - added several new Axis Middle East OFFENSIVE events - added several new Axis Middle East TRANSPORT events - added several new Axis Middle East GARRISON events - added several new ACTIVATION#3 events - added #PRODUCTION_LOST= entry to localization.txt - fixed a Polish campaign victory condition error - fixed several Spanish Civil War campaign errors - updated Manual with several new entries regarding changes in Weapons and Warfare File Details ———————————————————————- Strategic Command 2 Weapons and Warfare Expansion Demo (v1.01) This demo includes two playable campaigns, Fall Weiss which depicts the German invasion of Poland and Wacht Am Rhein, better known as the Battle of the Bulge. Multiplayer modes are disabled in the demo but both campaigns are playable against the AI as either the Axis or the Allies. Pages: 1 2
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