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PR: EU III Unit DescriptionsArmchair General November 30, 2006 | 0 comments | Print | E-mail EU III Unit Descriptions New York, USA (November 30, 2006) – Europa Universalis III includes many different unit types that are based upon both regional and technological differences around the world during the eras covered by the game. All types will all have slightly different combat characteristics and appearances, and this variation will ensure players keep gameplay fresh and diverse. Each unit type belongs to one of seven categories: land-based units all fall under the classification of infantry, cavalry, or artillery, while naval units will either be transport vessels or one of three distinct sizes of combat vessel. Land forces are used to defend your provinces, fight battles, put down rebellion, lay siege to enemy cities, and conduct any other military operations that occur on solid ground. Infantry Regiments Cavalry Regiments These mounted warriors are the most powerful regiment available for field combat at the beginning of the game. Their mobility and fearsome charges will often cause an enemy to break and run from battle. They lose much of this advantage when the terrain or weather inhibits their speed, and they are utterly unsuited for siege warfare. Artillery Regiments Naval forces will be made up of ships that are usually assembled into fleets, each of which will be commanded by an admiral. Transport vessels This is the most basic form of ship. As the name suggests, a transport ship is used to transport land forces across the seas, allowing you to conduct military operations far away from home. Combat vessels Galleys, the smallest class of combat vessel, carry somewhat limited armaments and cannot withstand very much damage before being sunk. Their advantage is that they are quite inexpensive and quick to build, and are cheap to maintain on a monthly basis. Light Ships are larger ships than a galley, carrying a more powerful armament and able to withstand considerably more damage. Big Ships carry the greatest possible armament and are able to withstand tremendous amounts of damage while still remaining afloat. They tend to move quite slowly at sea, and are extremely expensive to build and maintain.
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