Armchair General small spacer
Armchair General magazine mastheadGo to Weider History GroupSubscribe to Armchair General MagazineLearn about latest issue of Armchair General

France ‘40 – Game Review (PC)

Lieutenant Colonel Bob Mackey, Ph.D. | March 11, 2006  | 0 comments  | Print  | E-mail

france40_cover.jpgFrance ‘40 (HPS Simulations) is another strong game from John Tiller. A wargamer’s wargame, it is highly detailed, historically accurate, and has a steep learning curve. The game itself is light on system requirements, which means you can use that old PC to play this fine program. Players familiar with the other simulations in Tiller’s Panzer Campaigns series will find France ‘40 to be familiar-2 hour turns, units down to battalion, and separate company level. The grand campaign is 140 turns long and includes forces from all the major combatants of the campaign-United Kingdom, France, Belgium, Netherlands, and of course Germany.

Subscribe Today

Gameplay (55/60): Gameplay is the strong suit of France ‘40. The AI is well-programmed and makes sound tactical decisions. It will take advantage of weakened lines, will use air power and artillery to suppress player artillery, and will attack second echelon reinforcements while isolating the main objectives. In short, the AI will hand your butt to you if you are not careful.

I found the interface to be somewhat unfamiliar, having not played any of the series so far. The icon for "Change Transport Mode," for example, is too close to the "End Turn" button-as I found out to my chagrin twice. Luckily, the player can choose filters and other aids to show movement ranges, enemy units in vision and a host of other choices. Given the complexity of the game, it is worthwhile to tweak the screen to find the information needed.

france40_1s.jpg
2-D wide view of the 1940 scenario. Note the wide variety of terrain and the road networks. These play a huge role in setting up the Allied defense or the German offensive.

Each unit has it strengths and weaknesses. Engineers can clear obstacles, lay mines and blow bridges. They can also rebuild bridges and create obstacles, but they are weak when compared to full strength infantry battalions. The France 1940 scenario is an excellent tool for learning the use of many units of the campaign that are often overlooked. Horse cavalry in the Ardennes is very useful for reconnaissance and their fast movement often gets them out of tight spots. Motorcycle and bicycle units are represented as well, and their ability to spot the enemy or exploit a gap in the enemy lines makes them substantially more useful than many historians give them credit for. In addition, there are parachute and glider units; heavy, medium and light armor; and a wide variety of field artillery.

Some parts of the game are abstracted, such as air power. Being an operational-level game, the player has no control over reinforcements, unit equipment or other issues normally associated with a strategic level game. No tactical level tweaking is needed in France 40 - don’t expect to be laying smoke to cover your attacks. Casualties are calculated to the individual soldier and vehicle level; quite an accomplishment for a campaign of this size. Yet the game is so adroitly designed that these calculations do not bog down play. To the contrary, watching units lose individual tanks or men adds greatly to the depth of play.

france40_2s.jpg
Another screenshot of the 1940 scenario. The Ardennes has some rough terrain, but the fast moving Wehrmacht can slice through it quickly. Note that the Allied units along the south edge of the area are ‘frozen’ in place until the German units are within their range. This prevents players from being too ahistorical and injects a challenge into the Allied player’s planning.

Pages: 1 2

Post a Comment

Please note that Armchair General Staff cannot respond to requests for research of any type. Please visit our research forum to post research questions. If you have a question about our magazine, please use the contact us form.

Related Articles



Armchair General Spacer

SPONSORED SITES




Armchair General Spacer

OPINION POLL

Q: Which of these two conquerors do you rate as the greatest?

View Results

See previous polls

STAY CONNECTED WITH US

RSS Feed
 
Daily Armchair General Update
 
 

Armchair General on Twitter Armchair General on Myspace Armchair General on Facebook

What is Armchair General?

Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events.

Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action!

Armchair General's Feedburner Link Get our RSS!
Weider History Group Newsletter Newsletter Signup

What We Write About

Our Other Magazines

Weider History Network:  HistoryNet | Armchair General | Great History | Achtung Panzer!

Copyright © 2004-2008 Armchair General L.L.C., All rights reserved.