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Military History in Gaming: Chateau GaillardJim H. Moreno | February 27, 2004 | one comment | Print | E-mail The unique design for the main inner bailey was what set Chateau Gaillard apart from other castles of this era. Its outer wall incorporated the same design features as the outer wall of the castle. Richard also had dirt packed around the outside base of the bailey wall. Rocks and boulders dropped from the top of the bailey wall would hit the packed dirt and fan out, striking targets in a much wider area. Lastly, there was only one entrance/exit here, a solid wooden drawbridge almost as strong as the wall.
This could have been the final battle between Richard and Philip, if not for Richard’s death. It would have been very interesting to see Richard defending the castle, to see if his designs truly worked. However, with Richard gone, the defense of the castle was left to Roger de Lacy, one of Richard’s most faithful barons. Philip had learned a few things about warfare of his own, which he employed during his siege. Philip surrounded the castle blockade-style with about 14 siege machines, and conducted a series of raids designed to find a weakness in the castle defenses. The blockade kept de Lacy from receiving supplies, and stopped any communications from reaching King John. The siege machines pounded the castle wall with huge rocks; if a weakness couldn’t be found, one would be made.
However, it was the raids that proved the most successful. They found out they could sneak into the castle by climbing up the garderobe, the latrine used by the English soldiers defending the castle wall. Once the French army was inside, Philip utilized his engineers to conduct sapping operations on the inner bailey wall. Roger de Lacy was only able to hold out for six months. Chateau Gaillard fell to Philip Augustus on 6 March 1204, and Philip went on to run the remaining English out of France. Chateau Gaillard remained until about 400 years later, when Henry IV ordered it destroyed in 1603, after it held out against a siege that lasted two years.
As mentioned before, this is by no means a complete historical telling of all subjects herein. Nor is it meant as a review of the game. Rather, it was merely written to show the ?edutainment’ level of The Journeyman Project: Buried In Time. Look around the local bargain bins or your favorite online shopping store for the game, and see first-hand what I mean. There are many more games available that deal with military history this way, and in better ways, and it is my hope that I have intrigued you enough to seek these out. SourcesThe Journeyman Project: Buried in Time PC game developer, Presto Studios Publisher, Sanctuary Woods, Inc. The New Advent Encyclopedia Photos used by permission from Castleland > Stay Alert, Stay Alive! Jim H. Moreno This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. Pages: 1 2 3 4
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One Comment to “Military History in Gaming: Chateau Gaillard”
Awesome article! Thanks for giving such a thorough and interesting insight into the history of gaming and gaming history! Keep up the great stuff, this is exactly why I keep coming back to Armchair General!
By Tom on Nov 20, 2008 at 11:47 pm