Armchair General small spacer
Armchair General magazine mastheadGo to Weider History GroupSubscribe to Armchair General MagazineLearn about latest issue of Armchair General

Lost Squad – Comic Review

Paul Glasser | March 05, 2007  | 0 comments  | Print  | E-mail

ls1.jpgThe Lost Squad Comic Review
Publisher: Devil’s Due, Writer: Chris Kirby, Artist: Alan Robinson
Issue: 4 of 5

Subscribe Today

Rogue Pictures has purchased the movie rights to “The Lost Squad” comic book series, which features an elite Allied commando team that battles zombies and robots. Rogue studios is an arm of Universal Pictures and the last issue of the current mini-series, “Operation: Crystal Ball,” is scheduled to be released next month.

The story focuses on an American Special Forces squad that seeks to sabotage secret Nazi plans to acquire mystical artefacts and conduct occult experiments. Although the Nazis were interested in arcane and mystical research, “The Lost Squad” mixes a little bit of history with a lot of “Buck Rogers style” and “whiz-bang technology,” according to the creators. In the same vein as the Castle Wolfenstein video games, this comic requires readers to temporarily suspend their disbelief.

So far in their adventures, the men of “The Lost Squad” have encountered zombies, soldiers wearing jet-packs and giant robotic-spider tanks!

The squad itself is composed of a clichéd mix of stereotypical GIs:

  • Pvt. Kansas, typical mid-Western cornhusker
  • Sgt. Lymangood, who is aggressive and reckless
  • Pvt. Jose “Bazooka” Morales, the token minority
  • Cpt. Boudreau, s fallen priest
  • Mjr. Smithenry, an eccentric British officer
  • Cpl. Bergman, the academic poindexter
  • “The Chicago Boys,” a collection of indistinguishable street thugs

To combat the Nazi zombies and magi-commandos, “The Lost Squad” packs their own arcane firepower. The “Chicago Boys” have incredible recuperative powers and other members of the team can cast counter-spells or create illusions.

ls2_small.jpg ls3_small.jpg

The overall atmosphere of the book is light-hearted. Arcane and mythological elements are sprinkled throughout the story arc and high-tech weaponry recalls the hey-day of 1950s science-fiction. Combat seems more like a game then an actual life of death situation, with larger than life characters. The three main characters, Lymangood, Boudreau and Smithenry are the most complex and interesting. Each has their own back-story that drives them to find salvation, absolution and redemption, respectively.

The art is simple, but engaging and each issue is drawn in black and white. Subtle hints of influence from Japanese animation can be detected, but it doesn’t detract from the spirit of the story. Visuals details are sparse, but effective. A lot of straight lines and geometric details are used to create a crisp and clean image. The Nazis are frequently portrayed as dark, ominous creatures, and are almost demonic in appearance sometimes. Their thick goggles and shadowy helmets hide their faces from the reader.

ls4_small.jpg ls5_small.jpg

The first issue was published in Sept. 2005, and it’s taken almost 18 months to produce the next five issues. The production run has been plagued with delays, but the creators say they have plans to produce several more mini-series and other one-shot stories contained within a single issue.

Post a Comment

Please note that Armchair General Staff cannot respond to requests for research of any type. Please visit our research forum to post research questions. If you have a question about our magazine, please use the contact us form.

Related Articles




Armchair General Spacer

SPONSORED SITES




Armchair General Spacer

OPINION POLL

Q: Which of these two conquerors do you rate as the greatest?

View Results

See previous polls

STAY CONNECTED WITH US

RSS Feed
 
Daily Armchair General Update
 
 

Armchair General on Twitter Armchair General on Myspace Armchair General on Facebook

What is Armchair General?

Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events.

Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action!

Armchair General's Feedburner Link Get our RSS!
Weider History Group Newsletter Newsletter Signup

What We Write About

Our Other Magazines

Weider History Network:  HistoryNet | Armchair General | Great History | Achtung Panzer!

Copyright © 2004-2008 Armchair General L.L.C., All rights reserved.