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Europa Universalis: Philippe Thibaut – Interview

Brian King March 13, 2006  | 0 comments  | Print  | E-mail

Philippe Thibaut: I think the story is rather original and has not been told for a long long time, at least on that level of gaming (i.e. strategic / operational). Another point which was critical for us was the game flavor: players had to feel as if they were traveling back in time (we therefore put a lot of effort on the graphics and content, as well as game rules, to recreate it). And finally we wanted to give a real challenge to players with a simple goal, simple rules (but not so easy to “master”) and a reactive AI to contend with. Well, it seems those desires now live in the game and players have found out (and enjoyed) what our goals were.

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But we are not resting on our laurels and we are doing our best everyday to incorporate new ideas, improvements and (whenever feasible and justified) player suggestions inside the game.

ACG: Thanks again for speaking with us. Best of luck with AGEOD.

Philippe Thibaut: You’re welcome…

Explore AGEOD and Birth of America here.

Armchair General reviews Birth of America.

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