
Interactive Combat Story: First Night in NormandyDr Brandon Neff | December 26, 2006 | Single Page | 0 comments | Print | E-mail 11 The next hour passes swiftly as you and Greene continue towards your objective. The distant staccato of a heavy machine gun hastens your pace. Following the sound, you and Greene climb a small rise and descend into a small cluster of farm houses and grazing land, now flooded. Dead, bloated livestock litter the fields. Rushing past the first farmhouse you find a group of fellow paratroopers pinned down by several Germans including a pair manning an improvised machine gun nest. From your vantage, the machine gun is to your left and roughly 100 yards away. The German soldiers are spread out in a line on either side of the gun. Nearly 75 yards away are the paratroopers, pinned down and in bad shape. Thinking quickly, you and Greene come up with two viable options: If you sneak behind the German line and ambush them, Go to 6. If you seek concealment and provide covering fire to allow the paratroopers a chance to escape, Go to 31. [continued on next page] Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
|
|
|
|
||
What is Armchair General?Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events. Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action! |
What We Write About
|
Our Other Magazines |
Weider History Network: HistoryNet | Armchair General | Great History | Achtung Panzer! Copyright © 2004-2010 Armchair General L.L.C., All rights reserved. |
||