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Posted on Nov 22, 2010 in Games PR

HistWar Patched to v02c

Jim Zabek

JMM and his team have released the latest patch for the Napoleonic strategy game, HistWar.  The patch fixes a number of bugs as well as makes some improvements, cosmetic changes, and network improvements.

The patch may be downloaded here.

The full change log follows:

Download patch 02c (Patch to apply to HistWar Version 1b,2a or 2b)

Fixes errors on the following topics:

  • Visibility
  • Calculus CEH in analysis / synthesis
  • Initializations of munitions (unit eventually forced out of Map)
  • Display with the option ‘inaccurate’
  • Searching of bridge (during flight, abandonment of the battlefield)
  • Units blocked in Forest during initializing
  • Placement of 3D model of Staffs
  • Texts to replace "order / orders?"
  • Formation in relation to the doctrine
  • Order of defense for corps : new control movement / line of defense
  • Displayed as described in the manual (for Army and Corps)
    • a/ Number of artillery units with low level of ammunition
    • b/ Number of infantry units with low level of ammunition
  • Immediate orders (not active version 2a/2b)
    • a/ Resumed the march (corps)
    • b/ Limber/unlimber (artillery)
    • c/ Rallying units corps or unit)

Critical issues (possible crash)

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  • Trajectory of cannons (for some OoB)
  • Fall of 3D models
  • Control of melee with river

Reinforcement

  • New management reinforcements
  • All reinforcement units begin with fatigue = 50%

Improvements

  • Recalculation of the results for the fighting "Rear Guard"
  • New display for phase progression of a corps (colored indicators)
  • Best reactivity of Grand Tactical AI

Play by email

  • Video playback in normal mode (continue mode)

Network play

  • Error code more explicit
  • Control of colored spot for line of operation
  • Results displayed for all players at the end of game
  • More robust system for incoming players during game

Cosmetics

  • Red feather for aides de camp missing
  • Adding additional support to see the new codes (F7)
  • Display "next order" for the corps
  • Display theoretical arrival time for reinforcment
  • Display help for "Quick Order"
  • Red bag for intercepted message (2D view)
  • Retreat with column of platoon (instead of marching column)
  • Display of final résults (standard bearer)

Editor Order of Battle

  • Added [R] behind the name of a unit (Identification of reinforcements)
  • Added 3 sliders to set the time of reinforcement (Day, Hour, Minute)
     

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