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Histwar: Les Grognards InterviewLarry Levandowski | June 05, 2007 | Single Page | 2 comments | Print | E-mail Histwar: Les Grognards (HW:LG) is the title of a Napoleonic computer wargame being developed by a team lead by Jean-Michel Mathé (JMM), and to be published by Battlefront. The game will allow players to put on Napoleon’s boots and direct huge armies against the Russians and Austrians. HW:LG will come with ten scenarios depicting famous engagements like Austerlitz or Bordino. Mathé, who is an active participant on the Battlefront forums, recently announced that HW:LG has moved into beta testing. In honor of this development milestone, Armchair General asked JMM some questions about this highly anticipated game. ACG: HW:LG is not your first Napoleonic game. What attracts you to this era as a subject for computer games? Nineteenth-century military engagements are fascinating. Armies had to be structured so that leaders could manage increasingly large forces in encounters taking place within a limited battle space. As a result, army commanders had to invent simple but effective maneuvers, ones that could be adapted to several hundreds of battalions and squadrons while taking into account the inherent inertias of commanding such large formations. Without much help or technological support, the commander had to imagine a battle plan with a time line. Then, in the chaos that was sure to ensue, he had to follow the battle as best as he could, trying to make sense of the unfolding events so that he could intervene when a crisis or opportunity arose. HW:LG offers you the opportunity to experience moments of conflict and decision as they were experienced by Napoleon, Koutouzov, Wellington, and many other tacticians of this era. ACG: For readers unfamiliar with HW:LG, can you give us a brief overview of the game? What experience are you trying to create for the player? HW:LG is a FPC (First-Person Commander) simulation and tactical wargame that recreates battles from the beginning of the 19th century. In solo mode, the simulation will unfold on maps as large as 27 square kilometers, and, in multiplayer and PBEM modes, players will seek and destroy each other on maps sprawling for nearly 700 square kilometers. An engagement can last several days, and weather conditions and the season will impact visibility conditions and deployment as well as the combatants’ fighting effectiveness. ACG: The Napoleonic Wars are sometimes called the Tailor’s Wars. Looking at the screenshots of HW:LG, the uniforms, equipment and organization of the troops seem to be historically accurate. How did your development team achieve such accuracy? The Histwar team is composed of true Napoleonic aficionados who are active table top gamers and historical re-enactors. For example, Laurent Abadie, the illustrator for Les Grognards, has a collection of several thousand painted figurines that he has been amassing now for about fifteen years. That kind of passion compels us to work towards precise historical accuracy, accuracy that includes the other game elements in addition to uniforms. Before I sat down to define the game’s parameters, I spent many hours trying to understand army doctrines, unit organizations, and the psychological realities of the combatants. I believe this research will translate into a game that is a true Napoleonic combat simulator. ACG: Command, control and leadership were critical factors on the battlefield during Napoleon’s time, how will the game model these? As in all engagements between two adversaries, victory goes to the army that achieves the psychological upper hand. This was especially true during the Napoleonic era. The troops’ morale, and the competence and charisma of their generals, played a decisive role in combat operations. Thus, in the game, troop morale greatly impacts a regiment’s performance; it will move a unit to flee or even to refuse to fight, or it will send it in pursuit of a fleeing opponent. A general’s competence impacts the unit’s level of organization, which in turn impacts the time it takes for that unit to respond to orders (disorganized units will take longer to respond, and lower quality units will become disorganized more easily). Players must therefore master the art of anticipating these inherent delays when formulating orders. Charisma plays yet another role: it augments the morale of nearby troops and facilitates rallying after a route. Thus, a player will not have complete control over his subordinates, who will have minds and "personalities" of their own — just as in real life. ACG: According to the game’s website, an innovative approach to AI will be implemented. Please give us a brief overview of the AI system, and why it will give players a great gaming experience The AI is broken down into five levels corresponding to five command levels within an army. The first level — the grand tactical level – only runs in solo mode. It is tasked with creating the opponent’s overall tactical plan. Initially this plan is determined by the geographical context and eventually by the layout of the opposing forces. During the engagement, this AI level modifies the tactical plan and controls the use of reserves, and it even takes action when it perceives a weakness in the opposing force’s dispositions. The next three AIs take charge of command levels for groups of regiments farther down in an army’s hierarchy (corps, divisions, brigades). These AIs will receive their tactical orders (for example, to deploy in a specified zone) and organize their units to achieve the desired objective. The lowest AI level is in charge of unit behaviors. For example, it will detach a battalion to guard against a threat positioned on the flank, and it will form battalions into square when cavalry is within striking distance. It will also request artillery support. [continued on next page] Pages: 1 2
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2 Comments to “Histwar: Les Grognards Interview”
I have seen now on a few websites a release date for this game ,one for 31/12/08 and another for the 12/12/08..is this true ?
as we have now been waiting over 7 years now for this game to see the light of day .
Just have a look round the net and you will see .
By daren on Dec 15, 2008 at 12:52 am
GOD sakes man …bring it out..please
By daren on Jun 23, 2009 at 12:03 am