Armchair General small spacer
Armchair General magazine mastheadGo to Weider History GroupSubscribe to Armchair General MagazineLearn about latest issue of Armchair General

Hired Guns: The Jagged Edge – PC Game Review

Larry Levandowski | March 12, 2009  |  Single Page |  3 comments  | Print  | E-mail

Hired Guns: The Jagged Edge.
Matrix Games / GFI. PC game. $39.99 (physical) $29.99 (download)

Passed Inspection: Hollywood-style gun battles for the turn-based fan.

Failed Inspection: Strange line-of-sight issues. Out-of-shape mercenaries.

When the sun finally sets on a free Diamond Coast, the player is left with the warm glow that comes from playing a good game.

Long ago, in the golden past of computer gaming, Sir Tech Software published a phenomenal game called Jagged Alliance. In the game, the player hired a colorful band of mercenaries to take back a Caribbean island from an evil dictator. That was 1994. Fifteen years later, the game is back … well, sort of.

Subscribe Today

Hired Guns: The Jagged Edge, published by Matrix Games, is not only a spiritual successor to Jagged Alliance, it borrows directly from it. The result is a game that imitates rather than innovates, but it is still a great deal of fun. For gamers who want all the action of a good gunfight, without the need for lightning reflexes, this turn-based game is well worth a look.

The venue for Hired Guns is the imaginary country of Diamond Coast in Africa. The player is hired by a banished opposition leader to topple the evil dictator who rules the country. The player, that proverbial mercenary with a heart of gold, takes up this mission by hiring and equipping mercenaries from the IMA, or International Mercenary Association.

Using a faux internet terminal, the player connects to the IMA to hire a small band of mercenaries from a selection of 30 colorful characters. All of them have distinct personalities and usually throw a characteristic quip the player’s way now and then. Eventually these characters do grow on the player, but hammy voice acting and ungainly grammar tend to keep the happy band of mercs at arms length from the player’s heart.

Like any good RPG, all of the characters have a set of key statistics that govern how well they fight and interact with non-player characters. Ratings for agility, accuracy, dexterity, strength, leadership, medical and explosives skill make up the characters’ persona. The player can also create a personal character using a series of questions to determine his characteristics.

Once the player has an initial team, he has to equip them, a mini-game in itself. There is a huge variety of weapons and ammunition, all lovingly detailed. The weapons are rated for characteristics like range, firepower, rate of fire, ammunition capacity, and even recoil. Attachments such as silencers and laser sights are also available.

Matching a merc with a weapon requires thought; the game is realistic in portraying what characters can carry. One or two rifles, a hundred rounds of ammo, a pistol and some grenades will be enough for all except the strongest characters. So, players should spend some time deciding the merits of giving a favorite merc a combat shotgun with buckshot or an AK-47 with armor-piercing rounds. Give a merc with high accuracy a sniper rifle, but for those with good strength, a grenade launcher might be the best fit. Body armor, a good knife and few first aid kits will round out a well-prepared merc’s kit.

The best weapons only become available as the game progresses. Frequent trips to the on-line arms store, and sweeps of bodies after a battle, keep your troops equipped with the best hardware. Some of the more exotic weapons, like the SVD sniper rifle, have hard-to-find ammo, and often the player finds himself choosing a mediocre weapon with plentiful ammo just to appease the logistics gods.

The game is played at two levels, strategic and tactical. The strategic map plays real-time but pauses during key events. On this map, the player groups his mercenaries into one or more squads, distributes arms and ammo, and dispatches the squads to the various regions of the country. If enemy troops are present, the player can go into tactical mode to fight for control of the region.

Pages: 1 2 3

Tags: ,

  1. 3 Comments to “Hired Guns: The Jagged Edge – PC Game Review”

  2. Thanks for the review of Hired Guns. My question though, is there any difference between the 1994 Jagged Edge and this game? Vehicles, crew served weapons, mortars, artillery, aircraft, exotic locations, new weapons, etc? Hard to get excited about a 1994 remake that hasn’t changed any of the visuals. The gaming system was great in 94. If they updated it to reflect the new realities of 2009 Africa, that would be great. And if the UN, pirates in boats, or US intervention are mentioned that would be even better.

    By Bob on Apr 10, 2009 at 9:54 am

  3. Bob, to answer question, there is not anything “new” in terms of weapons or vehicles. No crew served weapons, nor drivable vehicles in the tactical mode. The big difference is that Hired Guns is on a 3D map. And in my opinion, the 3D environment is worth the price of entry. There are many good gunfights in the game, and I think if you enjoyed Jagged Edge, you will also enjoy Hired Guns.

    Larry

    By Larry Levandowski on Apr 16, 2009 at 5:09 pm

  4. Picked up the game last week and I think its a good game (so far), but it doesn’t quite have the personality of the Jagged Alliance games. The characters in JA2 (the one I’ve played several times) seemed to have far more personality to them (Meltdown was always fun).

    Also the interaction of the Queen and Elliot was amusing, plus some of the things you can do like send flowers to the Queen.

    So far I’d say this is a good game to play through and well worth it, but JA2 seems to have more longevity.

    By Eric on May 13, 2009 at 6:22 pm

Post a Comment

Please note that Armchair General Staff cannot respond to requests for research of any type. Please visit our research forum to post research questions. If you have a question about our magazine, please use the contact us form.

Related Articles



Armchair General Spacer

SPONSORED SITES




Armchair General Spacer

OPINION POLL

Q: The defense secretary and the chairman of the Joint Chiefs have recommended allowing openly gay people to serve in the U.S. military. Would that affect unit cohesion?

View Results

See previous polls

STAY CONNECTED WITH US

RSS Feed
 
Daily Armchair General Update
 
 

Armchair General on Twitter Armchair General on Myspace Armchair General on Facebook

What is Armchair General?

Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events.

Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action!

Armchair General's Feedburner Link Get our RSS!
Weider History Group Newsletter Newsletter Signup

What We Write About

Our Other Magazines

Weider History Network:  HistoryNet | Armchair General | Great History | Achtung Panzer!

Copyright © 2004-2010 Armchair General L.L.C., All rights reserved.