Having been fully equipped and now weighed down, our hero has to first squeeze through a narrow cleft in order to reach the interior of the dungeon – as represented by these two men.
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Squeezing through the cleft, our hero heads warily into the cavern beyond…unable to lift his pole very high due to the low ceilings…
Testing for traps, his every move is controlled by the ever-present dice.
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A skeleton leaps at him from a hidden entrance…after some scuffling, he is defeated, dropping "gold coins" on the ground. But…have you ever tried to pick up coins with an hand encased in armour plate?
Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action!
Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events.