| |

Gateway Wargames: Top 10 Ways to Recruit New Players Published Monday, December 12, 2005 | There comes a time in the life of every serious wargamer when opponents are not readily available, play-by-email seems unsatisfactory, and one should not leave the house (whether because of stormy weather on the roads or in one’s relationships). At such a time, many a wargamer has wished that it was possible to recruit a new wargame opponent from: a significant other, a spouse, a child, a sibling, or a friend who only plays Euro-games. Of course, it is not going to be likely that one can successfully recruit this new blood by unfolding the maps for Europa or Advanced Third Reich. The size of the maps and the proliferation of cardboard counters is likely to be intimidating, even before the potential recruit takes a gander at the rules volumes. Frankly, if one wants to "push" wargames, there needs to be some gateway games to pull our friends and loved ones into the hobby. The following games are suggestions from a wargamer who has had both success and failure in the wargame recruiting business. Many of the games are out of print, but they are still worth picking up on eBay, via online stores that specialize in used games, and at convention auctions. We offer this article at this particular time because we assume that our readers are like the author. He has been known to give Christmas and birthday presents to his family and friends when he wanted to play the games himself. That’s a very good strategy. #10 Naval Card Games
Card games have the advantage of looking simple. If your potential recruit likes to play traditional card games that require taking tricks or melding runs or books in order to score, the barrier of entry for these types of games is not high. I personally recommend Atlantic Storm (Avalon Hill) and Battlegroup: 1939-1945 (Lost Battalion Ggames) as the best because they offer distinct objectives within game play other than those which are primarily "Sink the Ship" games like Naval War (AH) and Modern Naval Battles (originally 3W, now One Small Step). They have the advantage of introducing strategy without looking complex and the rules are usually relatively short. Games like Blue vs. Gray (GMT), Enemy in Sight (AH), The Last Crusade (Pinnacle), the Rise of the Luftwaffe series (GMT) and Up Front! (AH) may look like simple card games at first glance, but they require an additional level of commitment than the first four mentioned. Even Pacific Typhoon (GMT), by Atlantic Storm designer Ben Knight, may have added too many new rules to be a good "gateway" game for your potential recruit. If your friend, offspring or spouse dislikes the recommended card games, you’re probably sunk.
#9 Circus Minimus
[continued on next page] Pages: 1 2 3 4
|
SPONSORED SITES |
|
|
||
What is Armchair General?Armchair General (ACG) and ACG online feature a unique, interactive editorial approach that invites the reader to decide the course of action in challenging historical scenarios, to step into the shoes of a battlefield commander. Leading historians and contributors lend integrity and credibility to this fresh presentation of historical and contemporary events. Armchair General is the INTERACTIVE history magazine where YOU COMMAND and decide the course of action! |
What We Write About
|
Our Other Magazines |
Weider History Network: HistoryNet | Armchair General | Once A Marine | Achtung Panzer! Copyright © 2004-2008 Armchair General L.L.C., All rights reserved. |
||