I'm playing this the way I'd play the miniatures game I developed Panzerkriegsakademie
(PKA). If you read and understood those rules this scenario was made for that game.
1. Never rush yourself.
2. When you don't know for sure where the enemy is, find out before committing to the action.
3. One good leader in the right place makes up for a lot of aw $h!+s.
I also immediately figured out that the troops at my disposal needed to be reorganized into a combat unit versus an administrative unit. That meant forming them into squads. The vehicles were worth sacrificing if I could save the situation. So, in PKA terms I formed the 16 or so men I had at my disposal into three squads of 2 "stands" (2 or 3 figures) each and appointed a squad leader. That gave me an iffy but workable platoon.
The two gun crews worked together to get the 5cm in action, then the 3.7cm crew with a squad helping prolonged their gun into position.
The mortar section was left under my direct command and I put it in general support of the squads.
I made sure every gun and section had clear orders as to what their immediate mission was.
Then, I made damn sure they all started digging in. Even if we move, while we're not, we're entrenching. That means if the worst happens you are facing dug in troops who know what to shoot at. That's a huge
advantage. I really wouldn't want to be the Russians trying to take an entrenched positon that's ready for them.
My big concern is that with our guys all over the place my guys would open up on our own people. That's why I reinforced a shoot only if you're sure order.
The radio takes too long to get messages through compared to on the spot leadership. That's why I was running from unit to unit telling them what to do.
Now, if it were me...
I'd have used one squad in full to fix the enemy with covering fire. The other two squads would have taken turns moving to take the enemy with the platoon leader moving with the attacking unit and the platoon sergeant directing cover fire, leapfrog style. Screw the smoke. It rarely works and gives your intentions away.
MG 34's spraying your position keep heads down and return fire ineffective. Get close and use grenades and a final rush of the enemy position.
If they're not good troops they'll break and run or surrender.
The tanks with a platoon of infantry supporting would make mincemeat of the Russians. The Russians open up, I fire some tracers and such into their position to mark it and the Pz II use their 20mm and machineguns to pulverize the position while the infantry moves up to take it.
The motorcycles? Move forward to a covered position and have a squad dismount to cover another moving to the next objective. Use flares and the radio (if you have one) to mark enemy positions and report them. Engage defensively and fall back on the covering squad instead of rushing the position.
When the enemy is engaged with our infantry, the motorcycles should move to a new position where they can open fire from surprise. That will cause a major morale problem for the Russians who are now facing fire from an unexpected direction. That might be sufficient to cause the unit to panic and run. It will cause the unit's fire to slacken as they are now forced to do something about the new fire.
I've been contemplating using the HQ section to take the pit now that there's obviously serious damage there. Two of my "squads" go forward in rushes covered by the mortar and 5cm with me pushing them. I'm more likely to wait a little bit though to make sure the Russians are in a panic so I can rout them thoroughly. Maybe the tanks can help there...
My concern with doing that is "What else is there I don't know about in terms of enemy forces?" I don't want to send two ad hoc squads forward into obvious danger without knowing my chances of success are good. So, I'll wait to see how 2nd platoon does on the hill and how the tanks do. Then I'll follow that up with my guys.
If we fail, I'm holding a solid defensive position that the survivors can fall back on, and we can stand our ground.
I wish I had Feldwebel Porsche and his heavy machineguns to help... (That's from PKA games a friend and I have played. Porsche is a legend, as his two HMG teams always seem to end up just in the right spot to cripple the enemy completely...)
Oh, I do PKA in 1/35th scale and have about two small battalions of Germans and a Russian tank brigade. My friend that does this with me has the US including an infantry company, armored infantry company, tank battalion, etc. Yes, we're insane...
I have photos to prove we do this too!