I am reposting the PM orders I got from everyone here in case your copies were lost (that PM box is tiny) and so we can get confirmation from everyone that they're still good. Feel free to offer any suggestions / changes in this thread.
Orders from Michele:
11 Army HQ: hold.
79, 95, 170 ID: hold and besiege Odessa.
50 ID: advance 2 hexes to N and then 1 hex to NE; occupy hex S of the river and S to ? enemy unit.
76 ID: join 50 ID in that position.
22, 72 ID: move N 1 hex, cross river.
239 ID: move N 1 hex, cross river.
198 ID: hold.
1 Rom Arm: cross back river to SW, then move 1 hex NW, then join 50 and 76 ID in their final position.
8, 13 Rom I: move 2 hexes NE.
14 Rom I: move 1 hex N.
5 Rom I: join 14 Rom I.
Orders from Major Sennef:
HQ 1PG 4 moves hex NE
SS mot div Wiking moves 3 hex NE
14 Pz moves 3 hex NE
16 Mot moves 3 hex NE
SS mot div AH attacks 55Tk
13 Pz attacks 55Tk
16 Pz move 1 hex NE
11 Pz move 1 hex NE
111 Inf move 3 hex NE
57 Inf move 3 hex NE
25 Mot Inf move 1 hex NE
9 Pz holds
1 Hun move 2 hex NE
2 Hun move 1 hex NE
Orders from Pruitt:
1st Mtn, 113th ID move one hex NE, 97th LI moves into Zhitomyr and combines with 9th, 44th, 62nd and 75th ID of 6th Army to attack RA 189th ID. 75th ID advances into hex.
2nd Slovak moves SE one hex.
295th ID moves NE one hex.
262nd ID moves NE one hex.
125th ID moves as far NE as AP allows.
132nd ID moves as far N and then NE of Proskurow.
296yh, 68th and ? ID move to hex NE of Proskurow.
100th LI, 101st LI, 2nd Slovak move to hex S of RA 58th ID.
17th HQ unit moves to two hexes N of Proskurow.
62nd, 168th, 298th Infantry Divisions go into R&R
44th ID advances SE one hex, 9th, 62nd ID advance NE one hex, Combine with 17th Army units to attack Red Army 189th ID.
297th ID moves N until AP runs out.
294th ID advances one hex NE and as far N as AP allows.
299th ID and 99th LI attack RA 19th Tank.
6th Army HQ moves one hex NE
3rd Romanian Army
1st Rom Mtn, 6th Rom ID move to hex SE of mystery RA unit.
2nd Rom Mtn, 4th Rom Mtn move NE to river Dniestra.
3rd Romanian HQ unit moves NE as far as AP allows.
4th Romanian Army
Rom Border ID stays put
Romanian Fortress, Border and 15th ID moves N as far as AP allows
Orders from The Exorcist:
I may need some feed-back with this.
The basic idea is a feint to try and confuse the AI. One Panzer Corps goes after that HQ, which will probably escape but it appears to show that PG4 is headed for Narva.
I was hoping that 3Mot could attack, but instead they will have to settle for being a distraction.
The other three mechanized Divs make a very minor movement and I put that black X there to keep them from moving into observation range of the Red units out there. Their range is 4 hexes, right? This keeps them from seeing what is really going to happen next turn;
16th Army; Novgorod, then Tichvin.
4th Panzer; Luga, then Lenningrad.
16th Army has one Div that can move, send it up to support the coming attack on Pskov.
4th Panzer's Infantry moves as shown, some to help surround Riga, another to move towards the FSB.
- I may have to abandon a Div there if AGC won't keep in contact with my front. If I do, is it lost the next time I shift FSB?
The Corps out there doing a diversion will rush back next turn... unless you think they are strong enough to take Riga by themselves?
I think it's worth checking other orders out too to see how other's think - and the Exo was looking for some feedback, so I'd love to see what y'all think (I'm hardly the expert in this game).
"In Iraq, the U.S. intervened and occupied, and the result was a costly disaster. In Libya, the U.S. intervened and did not occupy, and the result was a costly disaster. In Syria, the U.S. neither intervened nor occupied, and the result is a costly disaster."