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ACG Community Run Wargames Conflict simulations run by forum members for the ACG community.

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  #31  
Old 25 Oct 16, 04:32
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If we can close the range without appearing to be a threat or deviating from our originally intended course - I propose we do that, and watch her reaction.

From you description I gather she's heading N-NE, while our intended course is S-SW, is that correct ?

If so we can maintain course and still close in. Her watch will report a small sloop on a steady course, nothing suspicious.
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  #32  
Old 25 Oct 16, 05:44
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Both of you are on a SSW heading right now. To intercept you'd just have to add some sail.....you can note your estimated intercept point relative to St. Augustine in my previous post.

I you all choose to let it go, I'll roll for spotting another vessel.....and for locating any spots on shore being used by the Spaniards for salvage.
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  #33  
Old 25 Oct 16, 05:57
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As best you know, you can overhaul it in a few hours.....and at that point you'll be somewhere around 12-20 leagues from St. Augustine.
12-20l North of St-Augustine then.

I'd say add some sail and close the range, hoist a Spanish flag, do not intercept though.

We'd not be straying from our course, and can gather some more intel, see her colours, determine her changing course etc..
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  #34  
Old 26 Oct 16, 06:13
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Ok, as it stands, so far as I can tell, I've got one vote for pursuit, and 2, maybe 3 votes for letting it go and continuing to hunt.

I'll leave it open for another 24 hours or so in case the consensus changes. ...otherwise I'll move forward.
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  #35  
Old 26 Oct 16, 06:22
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The Admiral grumbles and spits.

"Told this bunch of wetbacks they needed to elect a Captain, who's ever heard of a ship being run by committee."

"Give them some time Admiral,.." One of the more experienced marines remarks,

"..they'll learn soon enough."
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  #36  
Old 26 Oct 16, 07:09
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[Part of the fun 'Admiral'......and in this era it was pretty common for the crew to vote on stuff.....Captains could rise and fall very quickly in what was the most democratic of naval organizations]
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  #37  
Old 26 Oct 16, 09:00
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[Feel free to take up the role of one of my Marines for IC RP purposes - I did it in the Far Future game,

"Kane" who was originally a generic member of Exo's crew became a "functional" crew member who goes out on adventures of his own these days.

It also helps to distinguish between strictly OOC posts in your capacity as GM, and more "fun" posts that may still convey useful information to players.]
"Aye mate, they rise and fall all right...."

"In this crew it's time for one to rise."
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  #38  
Old 26 Oct 16, 15:32
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Quote:
Originally Posted by Pruitt View Post
Schooners should be faster than Brigs, right?

Pruitt
Depends. Schooners and brigs are both usually two masted ships, although some smaller schooners may be one masted. As for speed this is a combination of the ship's lines (hull design), her state of repair, and what rig is being used.

Either might use a variety of rigs for sail such as, snow, brig (square), spirit, gaff, and possibly polacre, among others.

Depends... Says Harcourt La Fontaine, sailing master and until recently of means as the last ship's Captain careened (wrecked) his ship for the insurance and pinned the fault on his sailing master...
As lectured to a novice seaman in a tavern.
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  #39  
Old 26 Oct 16, 17:12
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Quote:
Originally Posted by Snowygerry View Post
12-20l North of St-Augustine then.

I'd say add some sail and close the range, hoist a Spanish flag, do not intercept though.

We'd not be straying from our course, and can gather some more intel, see her colours, determine her changing course etc..
Well on a clear day the highest vantage from St Augustine to the horizon would only be 6 to 9 miles. Considering our sails clear day spotting would probably be 16 to 17 miles. With our small guns and the wind blowing to sea I don't think the sound of gunfire would be an issue. Smoke from firing or burning could be a bring us to the attention of the Castillo and potential Guard vessels in St Augustine. Considering the wrecks to the south I think we should expect a guard vessel. I don't think they could catch us even if we took the ship but the alarm would be raised if we are spotted.

When we tack to increase our speed we could always favor the west to cut the brig off from St. A. If they ran with the wind the chase would be longer but we would engage at a safe distance from St. A. I they insist or bearing towards we would have to reevaluate but I think we would overtake he more quickly.

If we can't take a brig by raking or boarding her stern then we need a different ship. That is how it was often done. Smaller ships regularly took larger ones using maneuverability even with smaller size and number of guns.

I say attempt to close but break off early if it seems we will are not closing swiftly. unless she turns SE to use the wind.
Pass her well away to the east but try not to look as if we are avoiding her. Fly a Spanish flag. If she tries to close with us take her after we have drawn her away from St A.

PS there are a lot of horizon and line of sight calculators online.
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Last edited by Widow Maker; 26 Oct 16 at 17:17..
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  #40  
Old 26 Oct 16, 18:38
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Where's the wind coming from on the mariner's compass? (32 point one) The brig has the advantage in a downhill run with the wind being square rigged. Cutter rig can sail closer to the wind needing less tacking, but if we're running with or just off the wind the brig has the advantage.
Depending on what the wind speed is it might be worth rigging a square mainsail and topsail. How many sheets we can have largely depends on wind speed.
He also has the advantage on us of having two masts. He can ply on more sail than we can on our single mast.

I would recommend trying to get to windward of him and try to force him either off the wind or dead onto it. That would give us the advantage. We can tack and sail closer to up or directly downwind than he can. That will slow his advance.
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  #41  
Old 26 Oct 16, 19:52
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Quote:
Originally Posted by TacCovert4 View Post
Prevailing Winds are out of the NW.

Therefore, had you all sailed straight towards St. Augustine from Nassau, you would have been beating against the wind very slowly while trying to cut between the islands and then running up the coast.

The ship sailed East from Nassau, cleared the isles, then tacked North on the open sea for a couple of days before turning West. This puts you NE of St. Augustine, in position to sweep through your chosen hunting ground with the wind at your back.

The ship you've spotted is maybe a mile W of you (inshore), and 2 leagues S of you. With the current winds, it would have to turn to the East (SE) to have the speed to outrun you (square rig in a straight down-wind stern chase). If it's headed for St. Augustine, it will have to wear to the West, which will slow it further. IOW, you can catch the ship.....the only things in question are how far out of the Fort can you catch it (really a skills check to see your closing rate), and if it's worth your while to do so or if you'd rather go hunting down the coast for something else.
We can try a run at her to see if we can close on her. If we are not significantly closer as we get closer to Saint Augustine, we can veer off and head back North. We will have to tack to stay close to the coast.

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  #42  
Old 26 Oct 16, 20:18
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Quote:
Originally Posted by T. A. Gardner View Post
Where's the wind coming from on the mariner's compass? (32 point one) The brig has the advantage in a downhill run with the wind being square rigged. Cutter rig can sail closer to the wind needing less tacking, but if we're running with or just off the wind the brig has the advantage.
Depending on what the wind speed is it might be worth rigging a square mainsail and topsail. How many sheets we can have largely depends on wind speed.
He also has the advantage on us of having two masts. He can ply on more sail than we can on our single mast.

I would recommend trying to get to windward of him and try to force him either off the wind or dead onto it. That would give us the advantage. We can tack and sail closer to up or directly downwind than he can. That will slow his advance.
Now that we have a sailing master with full charts and all that jazz......I had to reroll some of the information since there's a specialist at navigation and sailing aboard........

Winds (32pt): NW (out of).

Bearing of Brig: Southwest by South

Your Bearing: South by West

Range: About 12nm

Location, relative: You're NE of the Brig.

Best you can figure, you'll overhaul the brig in 4-6 hours depending on what she does....this of course if she doesn't turn SE and run with the wind. That'll put you overhauling her sometime near 6 bells in the afternoon watch. You also be roughly 12 leagues out of St. Augustine by that time.
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  #43  
Old 26 Oct 16, 21:11
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Since I wasn't able to just edit the OP due to time restrictions.

Quote:
Originally Posted by TacCovert4 View Post
Nassau, Bahamas:

With the onset of the dry season, the weather has stabilized at around 72 degrees (F), with relatively calm seas and slow but steady winds. Typically this time of year there is not much storm activity in the sea, though along the Atlantic Seaboard things can get a bit rough.

Vespa:

Type: Cutter-Rigged Ship (Fore and Aft Mainsails, 3 Fore Staysails, 1 Mast, Long Bowspirit)
Length of Hull: 54ft
Beam: 18ft
Draft: 8ft
Gun Deck: 8 x 3lbders arranged Broadside
Quarterdeck: 2 x 1lb Swivel Guns
Crew: 31 Sailors (including PCs), 5 Marines
1 x Jolly Boat (6 oars)

5 Weeks of Supplies
1 Unit of Shot (per gun)
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Old 26 Oct 16, 23:44
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Quote:
Originally Posted by TacCovert4 View Post
Now that we have a sailing master with full charts and all that jazz......I had to reroll some of the information since there's a specialist at navigation and sailing aboard........

Winds (32pt): NW (out of).

Bearing of Brig: Southwest by South

Your Bearing: South by West

Range: About 12nm

Location, relative: You're NE of the Brig.

Best you can figure, you'll overhaul the brig in 4-6 hours depending on what she does....this of course if she doesn't turn SE and run with the wind. That'll put you overhauling her sometime near 6 bells in the afternoon watch. You also be roughly 12 leagues out of St. Augustine by that time.
So even the tops of our sails should be out of sight of St A at less than 7 leagues. We will be safely out of sight and sound of St A. Only other random ships will be an issue and we will have that to worry about from here and to the south anyway.

Now if the wind just holds.
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Old 26 Oct 16, 23:56
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TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+] TacCovert4 has achieved enlightenment [1200+]
Ok, at this point I've got votes in from all voting members of the crew. Between now and roughly 0300 EST, I just need to get any changes that anyone wishes to make to their vote. As it stands right now, there appear to be 3 votes for and 3 against.....any vote changing their mind will be able to break the deadlock and the engagement (or non engagement) will occur.

I understand that this first bit has been a bit of a trial, but hopefully the trial and error part will be eliminated to some degree or another by the time this 'week' is over.
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Tacitos, Satrap of Kyrene
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