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  #31  
Old 04 Sep 16, 02:31
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Yeah, I am definitely going to need some numbers to work with. I was thinking I had several thousand people inside my lines and now it seems I only have one thousand to play with. We can concentrate the medical people we have at Cowes Medical Center and place some long term beds at Cowes Enterprise College. We will attach "Apprentice Nurses and Caregivers" at the Medical Center. We will place the "social welfare workers" at the Yokogawa Marex. The Marine Engineers and their skilled workers will be placed at their old worksites. There will be small security teams at the medical center and the college in case any patients decide to pass and go Z on us. Mechanics and such will go to their old employment site. BAE employees will be given priority housing as they are producing ammunition for us. I am hoping they will produce some Canister rounds for our guns soon.

I think we can assign at least 200 people to each "Construction Engineer Battalion". We will just add people as we go. The construction workers and equipment operators will be assigned here.

A lot depends on how much farm equipment we were able to salvage. Reapers and harvesting equipment saves a lot of hand labor and most driver positions are protected. The older folk with skills will be working with "apprentices" in their trades. That should soak up most of the 1000. We will be also training these people as a Militia to monitor the walls and help defend against attacks.

You say we have 100 people in Newport and about fifty in the Fernhill Farm? I guess we should try and get them out.

We will send the Stuart with the Siren by the Lakeside Park Hotel and then send it to the South drawing the Zombies away. The rest of 2nd Company will then head for the Farm and rescue the people there. We will also turn the Halftrack back on its tracks and drive it back to Cowes to be checked over. We will evacuate the Farm and send the people back to the Ferry. First Company Tanks will then set up an ambush of the Zombies when the Stuart comes back.

The First Company will set up at the Island Harbor Marina to protect the construction workers. The Artillery in Headquarters Company will set up with 1st Company. Construction crews and equipment will be ferried there by the LVT and the Ferry. A schedule will be set up to run tree trunks across.

We will go to Newport next turn.

I would still like to know the status of our aviation people at the airport.

Colonel Pruitt, Royal Marines, ret, MM
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  #32  
Old 04 Sep 16, 14:31
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Quote:
Originally Posted by Pruitt View Post
Yes, I saw the two airports when I was map searching on google. All I have got from you was there were several aircraft and some defense people there. Nothing was said on actual location. What is the status of my defense force at the airport? Are they forted up or are they overrun? Decisions will depend on what is going on there.

Colonel Pruitt, Royal Engineers, ret, MM
There is nobody at all there. Due to the location you picked it is outside your area of control. However, it is intact and you have the specialists and pilots needed to make it work once you get around to it.

Hoever, those guys at Bembridge are much closer, and you have not made contact with them yet.

Gents; Marauders is just a generic term for all armed groups except yourselves. How you deal with them is all up to you, but they are not Zombies.
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  #33  
Old 06 Sep 16, 23:11
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Understood on the Marauders. Big issue with them is just figuring out if they can be assimilated, pushed aside, or if we'll be defending against them in a competition for resources.

Partial orders in.....got to get to bed for training tomorrow.....full orders by Friday at latest.
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  #34  
Old 09 Sep 16, 01:38
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I'm going to do results for Turn 2 for Pruitt first, TaC will be with us tomorrow with orders.

Your liberation of that Farm went well... despite coming off like some sort of Benny Hill skit. First the Zeds went after the Stuart, then they came back after the people streaming out of the farm and walked right into the ambush, and then another bunch came after the halftrack when your men righted it. THey were too late and some were clinging to the sides right up to your own lines.
That killed an estimated 2,000 Zeds, and the stink is horrendous before the day is even over.

During the last 3 days, other refugees have come in dribs and drabs and will continue to do so, your's is one of the only attractive landing place for 100 miles in any direction.
So, you are now up to 1300 able bodies, plus 100 ill or injured, and a surprising 300 under 12 years old.

Since you did not specify how the division of Civil labor goes, I give you how they seem to be gravitating-

80 Farmers, 20 Medical specialists, 40 boat-builders/instructors, 150 amateur boaters, 10 school teachers, 30 mechanics, 20 machinists, 50 animal tenders, 500 rough construction workers, 35 skilled construction workers, 55 cooks, 10 seamstress, 40 BAE people, 60 volunteers for military service, and 200 people that need to get their thumb out.
Also- 5 ham-radio types and two operational sets.

The massive turn-out to build the wall is partly in defiance of the Zeds, and partly because they are hoping that this is your last big build before Spring. The wall covering the west went well but was also exhausting, they will give you there all for two more weeks before falling down... and they also like being close to the soldiers and the east wall is where most of them are.

BTW; where do you want the Gate?
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  #35  
Old 09 Sep 16, 12:58
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Where 3021 enters Lushington Road in a traffic circle. 3021 is a good road all the way back into East Cowes. We can move troops down it easily. The remaining problem will be the area around the bridge over the Wooten Creek. The fence will have to go up the creek a ways because of low water in the creek.

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  #36  
Old 10 Sep 16, 18:51
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Turn One results for TaC

Starting at the top-

Port Marie is a bit of a surprise, until a more detailed examination is made.
It is deserted save for a 10 year-old girl stumbling around and her very protective Dog. She does not speak, at all. There are no other living things on the entire island chain.
The lack of people and Zombies is strange, even stranger is all the building material that has been stacked neatly, as if somebody was about to do something major here.
And then you find the bodies behind a dune, all older folks and a few men, shot in the back of the head, dozens of them, and they weren't Zombies.
There is also the harbor, empty save for one sunken boat, drilled full of 30-cal holes, from above.
Some guidance is going to be required here, J. V. does not know what to do.


The Zombies distraction effort goes perfectly, the stream of Z's crossing the bridge drops to a trickle.

One the norther 2/3rds of your new perimeter, things are fairly quiet. The smaller hoard to the north are dealt with by men climbing to the rooftops and playing sniper.
The swarm in the center is attracted to the activity to the south, and doubles in number by the time they reach the St. Servan area. The men who's front they pass do their best to thin the herd, but they have to hold back a lot or rick damaging that hospital.

The problem is, as your veterans will point out, is that you are trying to do the job of a Brigade with a Battalion. What makes the difference is the tanks, and the Mk I's are the handiest of them all. With their head-height twin MGs and 2250 rounds in one upload, they are devastating to the Z's. Their small size allows them to escape being over-run through narrow alleys and even some doorways.
The Tigers are another favorite; the Z's have difficulty climbing up on them and they can't be bogged down no matter how dense the swarm is. However, they are too slow to make an ideal reaction force. Sometimes, the emergency they have been called to deal with is already over when they arrive. Their best use is to lead an attack... where ironically they are prone to out-run their support.
And your troops have accidentally discovered that a hit from a 150mm Infantry howitzer does no damage to them, aside from ringing the bells of every man inside.

Congrats, you have made Phase-line IV, and the cost of just a handful of men (half were lost in a building collapse) and a several tons of ammo.
Things are going well, but at this rate those factories to the southeast will be needed someday soon.

This concludes Turn TWO.

Give me a few hours before I set up the 3rd turn.
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  #37  
Old 11 Sep 16, 02:29
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No Worries. It looks like we're not alone at sea, and the competition might be a bit on the greedy side...either with aircraft or ships big enough to fire down onto small boats.

Agreed on the factories. And the bridge/power plant to keep them running. That's going to be one heck of a fight though, and I need to push out on the other sectors and get some quite permanent defenses set up first. After all, it's a division job.....and I've got to stretch a Battalion to do it.
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  #38  
Old 11 Sep 16, 03:34
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I would like to fix up one of the power boats in the Classic Boat Museum. There should be at least one with the range to make it to St Malo. It should be fast enough to outrun any sailing craft it meets. We also would like more information on that minesweeper that has been holed that was mentioned earlier.

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  #39  
Old 11 Sep 16, 23:29
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Start- Turn THREE



Sept. 11 - 13


Current status-


Isle of Wight-
Morale'; Good and improving... if the East Wall succeeds.
Fuel; acceptable,
Food; good and improving
Tech support; acceptable, needs to be sorted.
CCP; 5


St. Malo -
Morale; good
Fuel; excellent
Food; acceptable, barely
Teck support; good but under-utulised
CCP; still 5, possible jump coming

There is a new category; Tech Support. This is an overall survey (they all are) of the number of technically inclined people that you need to run what you have an what you need to have.
Wight has pilots that can't get to their planes and St. Malo has machinists that can't get to their factories, yet.
This rating does NOT cover things that you have not discovered yet or any new hare-brained schemes that anyone is likely to come up.

Pruitt - you have an argument that needs to be settled. Some BAE people want to fix up the Bofos, it is quick and easy but they also need to make ammo for it... and strip Cowes of much of it's brass to make 80 rounds (that can be re-loaded many time) or even strip the boats of brass and make twice as much.
The other side feel that the Centurions are more important, getting both running and partly armed would take twice as long (10 days) and consume half as much non-ferous metals.
Your choice.

And you have already secured the marina where the 75-foot Yacht is. It has motor and sails, going to St. Malo would be easy for it... unless somebody starts shooting at it.


TaG;
Your men are happy but tired. While on the defense half can rest, but not when they are pushing forward. Some were awake and fighting 48 hours straight last turn, and it was only a 72 hour turn.
There are no hoards in front of you ATM, so the question is; to you push forward or give them a break?

The girl you found in those Dunes isn't shell-chocked for long, she is mute in fact. She is also Danish, so it takes some time to find someone that can read what she is writing, and it takes her time to write things down... so I can't give you her debrief until you issue your orders for this turn.
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  #40  
Old 12 Sep 16, 01:45
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We will send a crew aboard the Yacht and send it down to Cowes. I want the Bofors operational, but we will try to produce some steel case shells for it. I think if the Soviet Bloc can function with steel case, laminated cartridges, we can see what we can do with a 40mm shell. We will NOT use our scarce brass on making 40mm shells. If we can construct a steel cased 40mm shell, we may place the Bofors on the Yacht. If it won't fit, we can look at placing a 37mm AT gun on it. We will continue to salvage copper and other metals from the autos we are stripping. We can also see about salvaging copper from derelict buildings. We will store auto parts and batteries in a central warehouse. The Centurions will not get more than 5 main gun shells. They will be mobile machine guns vehicles until we get more brass and copper.

We will continue work on the East Wall. The 1st Company will continue to guard the construction workers. 2nd Company will run down into Newport to find these refugees and extract them. The tractor Trailer and Dodge truck will help haul people back. If we take a couple of wreckers we can also haul back a few abandoned vehicles. The Recon Troop will back up the West Wall in case anyone tries to climb over it. The 60 new volunteers will start training by garrisoning the Isle of Wight Fuel Depot. They will be mainly armed with shotguns and Polearms (whatever Bills we can make). As soon as we get the firearms checked out from the Military Museum, we will place some at the Fuel Depot. Any holes in the chain link fence will be patched.

We will place the two Centurions and the FV432 in a new 3rd Company when we get them running adequately. We will also get our engineers figure out a way to take a turret off one of the two turret M-2's for the Ferret.

We will continue to cut trees around Cowes and trim them to place in the new Fence. If we run short we will stop work on the East Wall and go back to Cowes. We will take a day or two off soon.

Our ham operator will start sending out messages to contact other survivors. We will broadcast in French and English, every day at 12, noon. We will not identify us as Cowes, but as Portsmouth. The three stationary 75's will set up to target traffic approaching the harbor at Cowes.

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  #41  
Old 12 Sep 16, 23:28
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We will also start looking at abandoned and damaged boats and remove their brass and copper metal.

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  #42  
Old 13 Sep 16, 01:18
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Yes, okay... I didn't mean ALL brass, just stuff like cleats and railings.

I was asking for a choice, it sounds like you want to do the Centurions and the 40mm at the same time. That will take a LOT longer.
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Old 13 Sep 16, 01:47
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The Centurions are before the Bofors. If we can make a couple Bofors parts, fine. We can see if we can fit a 37mm anti tank gun on the yacht.

Colonel Pruitt, Royal Engineers, ret, MM
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Pruitt, you are truly an expert! Kelt06

Have you been struck by the jawbone of an ASS lately?

by Khepesh "This is the logic of Pruitt"
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Old 19 Sep 16, 22:42
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Real Name: Richard Pruitt
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Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+]
Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+] Pruitt has achieved enlightenment [1200+]
bump?
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Pruitt, you are truly an expert! Kelt06

Have you been struck by the jawbone of an ASS lately?

by Khepesh "This is the logic of Pruitt"
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  #45  
Old 19 Sep 16, 23:20
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Quote:
Originally Posted by Pruitt View Post
bump?
I have already prodded TaC for orders, he has been having a rough week in RL.

I have already asked the other people who were "interested" if they still were, and got no answer. Would you like to give it a shot?
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Originally Posted by TactiKill J. View Post
...
If your argument is that the government doesn't spy on its own citizens then you're completely oblivious to reality.
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-Theodore Dalrymple
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