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  #61  
Old 02 Sep 15, 01:08
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Quote:
Originally Posted by Cowboy31a View Post

It is a good game, but I do like having the control over databases that Harpoon gives.
Honestly, and I know this is a matter of personal preference so I'm not trying to say anyone is right or wrong, just what my experience has been, I don't miss it very much.

Command lets you modify sensors and weapons on a scenario-by-scenario basis. That really gives you a lot of options for creating unique platforms, and it is extremely easy to do, much easier in my opinion than editing an H3 database. I know that actually being able to edit the database lets you do a few other things, but I don't think I ever used those capabilities when I designed scenarios for Harpoon. So I hope the database issue is not holding too many people back from giving Command a try. Frankly, the Command databases are so big I suspect most people will never need to do much editing of platforms. Just pick the ones you need and use them.
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  #62  
Old 02 Sep 15, 01:11
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Quote:
Originally Posted by Mgellis View Post
Command lets you modify sensors and weapons on a scenario-by-scenario basis. That really gives you a lot of options for creating unique platforms, and it is extremely easy to do
This is total fantasy and simply untrue. Sensors and weapons are totally unmodifiable in MNO. The MNO database is like a deck of cards. You can shuffle the components (like weapons and sensors) all you like, but you aren't 'modifying' them any more than you can 'modify' the four of clubs. You can place Russian weapons on NATO ships or vice-versa, but you aren't modifying anything.

Also, just because you are mixing up components, it doesn't necessarily mean that they stay mixed or will be functional after with the next database change. This means that if you write a scenario today, it has a pretty good chance of not running the same way (or at all) after the next database release because someone was messing around with the various components.

The lack of longevity within the database and scenarios is major reason why so many avoid MNO in the first place.

Childishly deleting a message and re-posting to the end of a thread is probably another reason why many users avoid MNO altogether.
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  #63  
Old 02 Sep 15, 02:09
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By the way, just in case it was not clear, when I say "modify weapons and sensors," I mean you can swap out components, not that you can alter the components. As an example, the F 330 Vasco de Gama-class frigate comes with a 100mm/55 Model 1968 CADAM as its main gun. You cannot change the gun itself, but you could delete the gun and replace it with a 127 mm/54 Mk42 Mod 2 naval gun. Or a 114mm/55 Mk8 Mod 0 naval gun. Or something else. This will affect gameplay.

Of course, with the number of naval guns that are available in the database, not being able to modify the individual ones is probably a moot point; if you can't find the components you want to build a unique platform, it probably means you aren't trying hard enough.
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  #64  
Old 02 Sep 15, 02:49
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Quote:
Originally Posted by Mgellis View Post
By the way, just in case it was not clear, when I say "modify weapons and sensors," I mean you can swap out components, not that you can alter the components.
Of course, the entire point of database editing is to change the performance of the components, themselves, and not simply move them from one pocket to another. No one wants to restrict themselves to the silly notions put forth by the MNO developers. Anyone crazy enough to think that all modern combat aircraft fly at the same 950 knot maximum speed has no idea how to simulate aircraft, much less guns, regardless of calibre.

To see the absurdity of unrealistic aircraft speeds, check out the review at 54min 44sec:

Modern Naval Ops Review (Steam v1.05)
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  #65  
Old 02 Sep 15, 15:56
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Quote:

This message is hidden because Herman Hum is on your ignore list.
I think Herman has forgotten that I don't listen to him anymore.

Look, this is not about whether or not Harpoon is a good game. Harpoon is a great game. I played it and wrote scenarios for it for a long time. I won the Pooner award for 2012. I'm glad people are still writing scenarios for it.

I just happen to like Command better. Overall, it has more features that I think are important, and I like the way it plays. So I feel free to tell people I like it or let them know when some update comes out or when new scenarios are released. I hope I can get people interested in Command and I'm happy to answer, to the best of my ability, questions people may have about it or about writing scenarios, etc.
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  #66  
Old 02 Sep 15, 16:12
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Quote:
Originally Posted by Mgellis View Post
I think Herman has forgotten that I don't listen to him anymore.
It's a good thing that everyone else is listening, though. And what they are hearing is how truly bad MNO is and what an unpleasant ordeal the game is to run.

Quote:
Originally Posted by Mgellis View Post
Look, this is not about whether or not Harpoon is a good game. Harpoon is a great game. I played it and wrote scenarios for it for a long time. I won the Pooner award for 2012. I'm glad people are still writing scenarios for it.
This is not surprising, as it comes from the same person who said:

Quote:
Originally Posted by Mgellis

A couple of my early scenarios do have a couple of bugs, but these have been reported, and it is possible (pretty easy, in fact) to work around the two or three weapons that don't fire properly and win the scenario anyway. I left those scenarios on Harpgamer so people can experiment.
The author openly admits that his scenarios have bugs, knows exactly which ones they are, and STILL refuses to correct any of them. Hapless players are left to, "work around the two or three weapons that don't fire properly". It is abundantly clear from his own words that no matter what problem is reported, it will never be fixed. This is the underlying attitude of HUD and MNO and the primary reason why no one plays his HUD or MNO scenarios.
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  #67  
Old 04 Sep 15, 16:40
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The newest beta for the 1.09 version release for Command is now available. Turnaround time of only about 48 hours from the last release to receive bug reports, fix the bugs, and then release the new version. Not too shabby!

http://www.matrixgames.com/forums/tm.asp?m=3923060
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  #68  
Old 04 Sep 15, 17:51
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And they've been "fixing" this bug since the day the game was released.

Out of Memory

I agree with you. Pretty shabby.
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  #69  
Old 05 Sep 15, 23:20
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Quote:
Originally Posted by Mgellis View Post
Honestly, and I know this is a matter of personal preference so I'm not trying to say anyone is right or wrong, just what my experience has been, I don't miss it very much.

Command lets you modify sensors and weapons on a scenario-by-scenario basis. That really gives you a lot of options for creating unique platforms, and it is extremely easy to do, much easier in my opinion than editing an H3 database. I know that actually being able to edit the database lets you do a few other things, but I don't think I ever used those capabilities when I designed scenarios for Harpoon. So I hope the database issue is not holding too many people back from giving Command a try. Frankly, the Command databases are so big I suspect most people will never need to do much editing of platforms. Just pick the ones you need and use them.
I would just like to add that any game that lets you put lasers on an orca (and lets you customize your database images) can't be all bad.

And, yes, of course, it's a stupid idea to lasers on an orca. That's not the point!
Attached Images
File Type: jpg Orcas with Frickin Laser Beams.JPG (375.2 KB, 5 views)
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  #70  
Old 05 Sep 15, 23:30
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Quote:
Originally Posted by Mgellis View Post
I would just like to add that any game that lets you put lasers on an orca (and lets you customize your database images) can't be all bad.

And, yes, of course, it's a stupid idea to lasers on an orca. That's not the point!
You're right! Any game that won't even let you play it is bad.

Crashes whenever you click anything in the unit window

A fantasy like having laser-armed orca whales is just about the right degree of realism to expect from MNO; right along with aircraft that can fly no faster than 950 knots.

Since you enjoy quoting yourself so much, here's something that deserves another look

To see the absurdity of unrealistic aircraft speeds, check out the review at 54min 44sec:

Modern Naval Ops Review (Steam v1.05)
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  #71  
Old 05 Sep 15, 23:36
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I can put lasers on orcas. Your argument is invalid.
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  #72  
Old 05 Sep 15, 23:43
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Quote:
Originally Posted by Mgellis View Post
I can put lasers on orcas. Your argument is invalid.
And that is the amount of realism a player can expect from MNO.

Call Andy Samberg. Maybe Saturday Night Live will do a sketch about Laser Orca alongside their LaserCat videos!
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  #73  
Old 06 Sep 15, 23:24
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The newest beta for Command:MANO version 1.09 (build 737) has been released. Along with some minor bug fixes, it contains the newest versions of the databases, with hundreds of new aircraft, ships, submarines, facilities, etc.

More details here...

http://www.matrixgames.com/forums/tm.asp?m=3923060
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  #74  
Old 06 Sep 15, 23:28
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Looks like they pulled their usual stunt of changing the version number without actually fixing anything.

New license management thing
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  #75  
Old 09 Sep 15, 09:39
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Quote:
Originally Posted by Stryker 19K30 View Post
If you cross reference it with the Maxtrix Games forum it seems to be because there is some politics going on. I will not say who is wrong or right, but it seems Herman Hum has had a very public feud with the people that developed Command over the past 10 years. I can't comment on the content of the review because I didn't see it, but I can't see HH as being the best person to provide a review, given the history between himself and the developers. No matter if he is right or wrong there is a taint to it.
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