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Simulations Flight, tank, naval, and any other Sim players gather here.

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  #46  
Old 30 Sep 13, 17:38
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Quote:
Originally Posted by Stryker 19K30 View Post
If you cross reference it with the Maxtrix Games forum it seems to be because there is some politics going on. I will not say who is wrong or right, but it seems Herman Hum has had a very public feud with the people that developed Command over the past 10 years. I can't comment on the content of the review because I didn't see it, but I can't see HH as being the best person to provide a review, given the history between himself and the developers. No matter if he is right or wrong there is a taint to it.
I've read the synopsis...it's ugly. I will wait for reviews from others.

Last edited by StellarRat; 30 Sep 13 at 19:45..
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  #47  
Old 30 Sep 13, 19:18
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Quote:
Originally Posted by StellarRat View Post
I've read the synopsis...it's ugly. I will wait for reviews from others. I did already know that HH has an economic interest in Harpoon's continued success since he posted that he was teaching Harpoon to a navy in South America. If Command is a threat to Harpoon, and that appears to be the case, then one would have to consider that in judging the truthfulness of his reviews of Command.
You are incorrect. I have no vested economic interest in Harpoon whatsoever. I volunteered 3 weeks of my personal private time to go to Colombia to help them with no benefit or return from AGSI, even after they sold a professional version of the game to the Navy.

All they had to do was ask for my help and I was on a plane down there.
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  #48  
Old 30 Sep 13, 19:19
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Originally Posted by StellarRat View Post
I can't view the video. Says, "This video is private"
It is supposedly temporary and should be back, soon. Check your PMs.
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  #49  
Old 30 Sep 13, 19:45
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Quote:
Originally Posted by Herman Hum View Post
You are incorrect. I have no vested economic interest in Harpoon whatsoever. I volunteered 3 weeks of my personal private time to go to Colombia to help them with no benefit or return from AGSI, even after they sold a professional version of the game to the Navy.

All they had to do was ask for my help and I was on a plane down there.
That was generous. I withdraw my comment then.
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  #50  
Old 04 Oct 13, 14:31
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The comments of the first purchasers seem to be very positive. There are some bugs of course, but the first patch is already out. The devs seems to be fixing stuff pretty fast and are responsive to the forum posts.
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  #51  
Old 04 Oct 13, 19:55
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Sorry, Beta does not constitute an official patch release. It will supposedly be out within a week or so.
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  #52  
Old 08 Oct 13, 10:49
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First official Patch is out:

List of fixes:

http://www.matrixgames.com/forums/tm.asp?m=3431051

Link:

http://www.matrixgames.com/products/...val.Operations
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  #53  
Old 11 Oct 13, 19:34
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Very detailed Review:

http://www.simhq.com/daily-news/comm...01-review.html
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  #54  
Old 20 Dec 13, 05:03
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v1.02 just released - The Best Just Got Better : http://www.warfaresims.com/?p=2132
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  #55  
Old 09 May 14, 00:02
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Pretty expensive for a game that's not fully featured. Anyone know if they at least plan on adding MP in the future?

edit:

Just found this - http://www.matrixgames.com/forums/tm...1&mpage=1&key=

seems pretty complicated though, has anyone tried it. How does it compare to standard PBEM?
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Last edited by TactiKill J.; 09 May 14 at 00:16..
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  #56  
Old 11 May 14, 13:29
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Quote:
Originally Posted by TactiKill J. View Post
Pretty expensive for a game that's not fully featured. Anyone know if they at least plan on adding MP in the future?

edit:

Just found this - http://www.matrixgames.com/forums/tm...1&mpage=1&key=

seems pretty complicated though, has anyone tried it. How does it compare to standard PBEM?
The developers have promised MP capability in the future. However, they have deliberately evaded every question regarding the cost. They do NOT say if current users will get this capability via a free patch or if they will have to re-purchase the game. If MP is important to you, it would be prudent to expect a forced re-purchase of the game when the capability is added.

The pseudo-PBEM system described is silly. It is only 'multi-player' because it involves two parties. This is how it really works:

http://www.subsim.com/radioroom/show...0&postcount=47

Quote:
Quote:
Originally Posted by mapuc View Post
I do however now something about MP or how to use it.

I do remember all those nights where I played SH2 and DC with other friends from Subsim. When a game was finish we closed down or the host of the game shot the MP down.

I thought it would be quite the same in a MP in Command.

A meet in a chat, chose of game, chose of Host, start of game. Game ends, everyone say thanks for a good game, host close MP and everyone goes back to what he or she did before or whatever.
(in other words MP is only active when two or more player chose to play a MP game.)

When it comes to this NATO-the warsaw pact clash, I know it will be a huge MP-game.

I do not understand this AI-stuff regarding MP. In a MP-game there are only human controlling the units. Or is there something that I have missed?
Quote:
Originally Posted by mapuc View Post
Continuing MP-playing using AI?? That's new to me. ´cause in those MP-games I have played every almost every units is controlled by humans(except the Merch in SH2 Vs DC)

I'm not some expert on creating a MP game.

If we should create such a clash, every player should be prepared for many hours of gameplay(with breaks now and then)or until all his or her units has been destroyed.
You have the general idea behind normal MP games. Most games have Real Time and the ability to pause. This is how MP is done in games like Dangerous Waters, Naval War Arctic Circle, Destroyer Command, Fleet Command and Harpoon. Since you are familiar with those games, you know that a clock is run continuously in real time. You can speed up with time compression and either side can pause the game. All units are under 100% control of the player at all times.

The pseudo-PBEM system used by MNO was first devised as a Harpoon work-around solution in 1996 (before there was a true MP capability for Harpoon. http://www.harpoonpages.com/ftp/util/h2hhrule.txt

It never really took off because the entire idea was just silly. Players only used it if they were truly desperate. However, as you can see, there are plenty of games with proper MP capability so that you do not need to mess with such awkward ad hoc systems.

Here's how a turn generally runs in the jury-rigged MNO PBEM:

1) 00:00H Both sides [Blue & Red] enter orders for their sides at the start of a scenario. Turn cycles can be any length, but let's just use 30 mins for this example.
2) 00:00H - 00:30H One side [Blue] runs the game and is in 100% control of his Blue units. He can issue orders as he likes. The Red player has no control whatsoever for his units. The orders he entered are carried out by the AI to the best of its ability. The AI is in total control of Red forces.
3) 00:30H The 30 min turn is complete for the Blue player and he sends the file to the Red player.
4) 00:30H - 01:00H Red runs the game and is in total control of his units and can issue orders. Blue has no control over his units and the AI carries out whatever vestigial orders were issued before the turn was sent to Red.

So, you can see how no player is ever in control of his forces more than 50% of the game. It is mathematically impossible. The usual winner is the guy who got lucky and had the forces/turn under his control when the shooting starts. The other guy, relying on the AI to handle his forces, just gets massacred.

The best and funniest depiction of this situation is the Bugs Bunny cartoon whereby he is sharing a bowl of soup with Christopher Columbus and it ends up in "The Captain's Mess" at the 3 minute 40 second mark.



http://www.ulozto.net/live/xE2USHX/b...we-go-1951-avi

Since you do not yet own the game, you should know that this is how it works before you invest your money. If you are looking for real MP capability, try Harpoon, FC, DC, or DWaters. You won't find any here.

If you play Harpoon, give me a shout. I would love to play a big multi-carrier battle with you!
Simply put, this faux PBEM system is unofficial and something cobbled together by a third-party user. You will never be in control of your forces more than 50% of the time. It is mathematically impossible.
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  #57  
Old 18 May 14, 12:33
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Short answer: Command is an amazing game and worth every penny. It is hands down as good a game as Harpoon, and in some ways it is even better. The two databases (1946-1979 and 1980-near future) contain tens of thousands of platforms. Gameplay is smooth and incredibly detailed. There is a large and friendly community of players, scenario writers, etc. at Matrix Games.

And a new release of the Community Scenario Pack is available. See...

http://www.warfaresims.com/?page_id=1876

http://www.matrixgames.com/forums/tm.asp?m=3587065

...for details and download.

Some scenarios use the newest released update to the game and the databases, Build 521, so be sure to download that, too. For details, see http://www.matrixgames.com/forums/tm.asp?m=3601435

There are now 140 released scenarios available for Command.

Enjoy!
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  #58  
Old 15 Aug 15, 13:16
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I have played the game on a friends computer. I still don't think it is as fixable as Harpoon ANW. You are paying for eye candy that just doesn't justify the high cost of the game.

It is a good game, but I do like having the control over databases that Harpoon gives.

Both are sound sims, but I still prefer Harpoon 3 ANW.
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  #59  
Old 01 Sep 15, 22:06
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Beta version of Release 1.09 is now available. Lots of new features, including EMP effects of nuclear blasts!

http://www.matrixgames.com/forums/tm.asp?m=3923060
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  #60  
Old 01 Sep 15, 22:53
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Too bad there's still no control over the database.

That's more than enough reason to give MNO a pass.
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