Buggy twitchfest or hidden gem? I'm not sure yet. Opinions?
It's still in Beta so calling it a bit buggy is recognizing it's unfinished.
Usually open betas are pretty polished, but this isn't EA we're talking about and Tripwire doesn't have access to infinite piles of money for QA.
That said, I haven't seen many bugs, but haven't been on since the Beta opened. Some kind of update downloaded last night - it's probably a good time to get in and see how things are going
__________________ RPG Wisdom: There is nothing more exhilarating than having an opponent roll to hit without result.
Warhammer 40K Wisdom: Heresy grows from buggy servers.
Try to learn the difference between prudence and paranoia.
Yesterday I could barely browse the server list. Could only access 1 of the 3maps and experienced multiple CTDs.
The large patch rolled out on Steam seems to have fixed all of that and yup have to keep reminding myself that its a Beta release anyway.
My overall impression of the game so far is that its just another shooter only not quite as polished as some. I guess lightning does not strike twice in the same place after all.
I bailed out of the Beta and got a refund before the retail version was released.
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Was hoping for Ro2 instead got something that reminds me of Day of Defeat. Too fast, too arcade like, too many gimmicks poorly implented.
I also prefer RO1 plus DH though RO2 does have potential and there should be some significant improvement in a few months from now. I bet the upcoming PTO and Vietnam mods for it will be great.
At the moment my Steam ID is StayFrosty but I change it every so often. I'm a member of the ACG steam group. Feel free to add me and I'll see you in the foxhole.
A lot of great changes there. I like the changes to DH 108. Played that a couple of days ago on the 29th server as the Americans and got slaughtered. We didn't even take the first objective.
I spent about a hour playing the game before the sound mysteriously went out on it and I bailed.
The issue I see with the game is the map size.
In the original game the maps were tightly confined. Here, they actually feel like Russia - big expanses of open land.
To my mind the gameplay has only improved - you have realistic weapons ballistics with bullet drop, etc.
But the difference is that you now spend a lot of time trying to figure out where the other side is - or waiting for them to show up.
Red Orchestra 1 was a great game with lots of realism. Red Orchestra 2 is more like a true sim. You have to look around *every* corner and sniff out *every* errant sound because you just don't know when the other side is going to appear unexpectedly. I got whacked several times before I started to get the hang of it.
Artillery bombardments are hell. One of the guys in the same room as me got turned to hamburger as we waited. What saved me? I was prone and I guess a bit of luck. Next game I hid under the stairs until the bombardment passed.
The downside to the realism is that often the enemy is unseen. A silhouette darts by - was it friendly or not?
Further, let's say you take the shot. Some of the distances mean you'd either better be a crack shot or you might as well save your ammo.
In short, I suspect that some confined spaces like the old maps will probably bring back good memories. These huge maps will take a lot of time to figure out.
__________________ RPG Wisdom: There is nothing more exhilarating than having an opponent roll to hit without result.
Warhammer 40K Wisdom: Heresy grows from buggy servers.
Try to learn the difference between prudence and paranoia.