I bailed out of the Beta and got a refund before the retail version was released.
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Was hoping for Ro2 instead got something that reminds me of Day of Defeat. Too fast, too arcade like, too many gimmicks poorly implented.
I spent about a hour playing the game before the sound mysteriously went out on it and I bailed.
The issue I see with the game is the map size.
In the original game the maps were tightly confined. Here, they actually feel like Russia - big expanses of open land.
To my mind the gameplay has only improved - you have realistic weapons ballistics with bullet drop, etc.
But the difference is that you now spend a lot of time trying to figure out where the other side is - or waiting for them to show up.
Red Orchestra 1 was a great game with lots of realism. Red Orchestra 2 is more like a true sim. You have to look around *every* corner and sniff out *every* errant sound because you just don't know when the other side is going to appear unexpectedly. I got whacked several times before I started to get the hang of it.
Artillery bombardments are hell. One of the guys in the same room as me got turned to hamburger as we waited. What saved me? I was prone and I guess a bit of luck. Next game I hid under the stairs until the bombardment passed.
The downside to the realism is that often the enemy is unseen. A silhouette darts by - was it friendly or not?
Further, let's say you take the shot. Some of the distances mean you'd either better be a crack shot or you might as well save your ammo.
In short, I suspect that some confined spaces like the old maps will probably bring back good memories. These huge maps will take a lot of time to figure out.
__________________ RPG Wisdom: There is nothing more exhilarating than having an opponent roll to hit without result.
Warhammer 40K Wisdom: Heresy grows from buggy servers.
Try to learn the difference between prudence and paranoia.