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  #61  
Old 18 May 11, 02:25
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@ Dashy
@ Super Six 4

GRREEEEAAAT - Honest.

Now you guys are really coming up with some GOOD Stuff - both of you.
I think Attica will have to buy gear from Both of You.
We are not into that kind of Weapons Development.

Aticca is doing "stealth" or "indirect" weapons - T-Bombs, homing Nano-Bots, them kind of things.

I was thinking last night of Exo-Skeletons - my idea was a combination of Ripley's in Aliens ( the second film ) and the Defensive Gun-Firing Exo-Skeletons in Matrix Revolutions.
However - these seem to have it all - plus "Robocop" type weapons.

I suggest that on non-oxygen Worlds - Personnel should wear Enviro Suits under Body Armour. Perhaps with nano-bots for repair capabilities. The Exo-Skeletons would have to allow Personnel in all this gear to still fit inside them.

Tanks - I posted some Comments last night, plus a Pic of the Tank from the original "Tron" movie. Nano-tracks, which would be self-repairing.
You outdid me there - Dashy - sounds VERY GOOD.
Question - can we have Nano-Armour ( the actual material ), which is self-repairing ??

I just wonder if we can get to do Medical Nano-bots, like in the film "Deep Red", or in the Doctor Who Story set in London, WWII. People could be virtually self-repaired, maybe.
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  #62  
Old 18 May 11, 04:13
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WEAPONS SPECS


Personal weapons


While I personally like small caliber weapons (meaning needles) I accept that shortly after the first use of ground troops the Zetains will also start to deploy ground forces and they will undoubtedly have armour. Rather then re-equip our forces with bullets large enough to be adaptable to multiple functions we should just start with rounds large enough to be adapted as needed.


In the future they will have to be adapted to armour piercing and/or explosive. Also ALL rounds regardless of size or purpose must have self replicating nanobots designed to attack either the heart or the brain. The nanobots are to be activated by contact with Zetain DNA.


Any power needed for the weapon should be fed from the magazine from an included power cell.


Squad support should be tri-barrel chain guns.


Vehicles


Armour should be capable of rapid and long distance travel since it is likely that we will not have enough troops to secure a planet with just numbers alone. Therefore a minimum should be 1,500 kilometers at 160kph without refueling. GEV is preferred over tacked or wheeled.
Preferably Tanks should have plasma cannons. But rail-guns will be acceptable.


AFV should match tanks in range and speed. A rail-gun for main armament and chain guns for support.


Supply vehicles should be able to move at least 4,000cliks @80KPH.


Landing Forces


I still like the idea of space dropped infantry (starship troopers) for initial landing forces. They would secure the landing zone and act as shock troops after landing allowing armoured transports to bring down additional troops and vehicles which would expand the LZ. Then support and supply can come down are larger unarmoured transports.


Space Forces


The initial landing would be conducted and supported by heavily armoured ships.



Okay, I wrote this up before reading what you guys wrote up.
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  #63  
Old 18 May 11, 07:12
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The Space Corps set can cover the Space landings, shock at landings (re-helepolis) and fast supply vehicles (they fly, so hey).

As for AFV's and tanks, the Valli and counterparts may not be as fast, but with either nuclear or fusion powerplants they will be capable of near unlimited range. Armour could be reduced, and speed increased if required.
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Old 18 May 11, 10:45
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Quote:
Originally Posted by Tsar View Post
WEAPONS SPECS

Personal weapons

While I personally like small caliber weapons (meaning needles) I accept that shortly after the first use of ground troops the Zetains will also start to deploy ground forces and they will undoubtedly have armour. Rather then re-equip our forces with bullets large enough to be adaptable to multiple functions we should just start with rounds large enough to be adapted as needed.

In the future they will have to be adapted to armour piercing and/or explosive. Also ALL rounds regardless of size or purpose must have self replicating nanobots designed to attack either the heart or the brain. The nanobots are to be activated by contact with Zetain DNA.

Any power needed for the weapon should be fed from the magazine from an included power cell.

Squad support should be tri-barrel chain guns.

Vehicles

Armour should be capable of rapid and long distance travel since it is likely that we will not have enough troops to secure a planet with just numbers alone. Therefore a minimum should be 1,500 kilometers at 160kph without refueling. GEV is preferred over tacked or wheeled.
Preferably Tanks should have plasma cannons. But rail-guns will be acceptable.

AFV should match tanks in range and speed. A rail-gun for main armament and chain guns for support.

Supply vehicles should be able to move at least 4,000cliks @80KPH.

Landing Forces

I still like the idea of space dropped infantry (starship troopers) for initial landing forces. They would secure the landing zone and act as shock troops after landing allowing armoured transports to bring down additional troops and vehicles which would expand the LZ. Then support and supply can come down are larger unarmoured transports.

Space Forces

The initial landing would be conducted and supported by heavily armoured ships.

Okay, I wrote this up before reading what you guys wrote up.
Okay - All of these Requirements sound fair.

BUT - we do not have useable Anti-Grav at the present - so a Top Speed of 160 Km/Hr or 99 M.p.h. is a bit HIGH.
I think Dashy's suggestion of 70 to 75 M.p.h. - 112 Km/Hr to 120 Km/Hr sounds VERY good - as we will have to use Tracks.

For Supply Vehicles - 80 Km/Hr - that seems fine. Even Conventional Tracked Vehicles should be able to manage that speed - 50 M.p.h.

I would say that Dashy's Spes. would meet our requirements - but you and Tac have final say.

On Personal Weapons - there is one other suggestion, M/Gs firing multiple Tazer slugs on micro-wires, to go through their body armour or coatings. Then an extreme high-power blast of wide spectrum EM down the micro-wires will kill them.

Another thought - your nano-bots which go via Bullets / Shells can kill by generating EM pulses - using energy from the Zetans own bio-processes, even.
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  #65  
Old 18 May 11, 12:28
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Attica - Dannica System, Tundria

Stardate January 2137

From - The Department of The Interior of The Attican Republic

Dannica System – Tundria ( Da II )

The Population of the Planet of Tundria has now reached 2 Billion.

It has been estimated that the maximum Population of Tundria should not be alllowed to exceed 3.6 Billion. After discussions with the Governor of Tundria, Admiral Snowy – it has been agreed that there will be no further Cloning of Persons on Tundria, and that the Population will be allowed to grow towards the defined maximum, by Immigration and natural increases in population.
As Snowy has said – “We have lots of space here – in fact room for a pony”.

He has coined this as a formal description of Tundria – as “Room For A Pony”.

Tundria is something of a “frontier world” as this term was used to describe lands as “frontier lands” during the 18th and 19th Centuries, on Earth.

This is a relatively cold World compared to Earth – which means that the Northern-most and Southern-most parts resemble Continents on Earth during the Ice Ages.
The temperatures and climate in a broad area either side of the Equator resemble those on Earth in “Mediterranean” areas, including the Caribbean.
Further from the Equator, the equivalent to Tropical Zones feature Temperate climates. Further still are broad areas of Tundra and the equivalent of Coniferous Forests – which reach to the ice – locked lands at North and South. These Tundra areas resemble the North of Canada or much of Siberia – including summer grasslands, which tend to be snow covered in Winter.

The Official Second Language is Icelandic – which is used for many of the place names, although a number of other Tribal Languages are used in the Tribal Areas.

There are two major Continents. The larger larger Western Continent is Smargeyne, and the smaller Eastern Continent is Yaknook. Both of these Continents extend into areas of permanent ice coverage – although there are ocean currents extending under the ice zones, to North and South of these Continents.
There is a very large Continent over the Northern Pole, called Borealis – and a much smaller Continent called Graennlooir extends from the South of one of the Oceans towards the Southern pole. Ice is actually piled up to 3 Km thick at the Poles.

The major population centres are in the warmer zones – comprising the Cities of Hetjaborg ( the Capital ), Eldfjallborg, Nyrborg, Lagborg, Vatnborg, Halsborg, Searborg, and Sumarborg.
There are also eight smaller Cities being built along the edge of the Tundra Zone, five to the North and three to the South. These are Selurborg, Fljotborg, Misturborg, Isborg, Fysturborg, Snjorborg, Dadyborg, and Ulfurborg.

This world is becoming self-sufficient, producing all of its own food – and starting to export both vegetable and meat products. It is also industrialising rapidly - with its own Production and Manufacturing, with the exception of very heavy Engineering. This includes Nano-Factories. Mining is producing much of its requirements for metals and minerals – with only limited imports of specialised materials.

However, beyond the more densely populated areas – Tundria is very largely Rural.
All of the Animal and Plant Species are Native Species – and there is strictly controlled Hunting, Trapping and Fishing of Native Species. Crop growing and Animal Husbandry for food is based entirely on Native Species, using organic methods.
Outside of areas of high population, Native four legged animals are much used for transport – comprising both slower moving animals equivalent to Oxen or Reindeer, and more intelligent fleet-footed animals equivalent to Horses.
In some ways, life here resembles the life of Settlers in North America during the 1700’s – with an abundance of native wild species. Technological levels are intended to remain low-tech in Rural Areas, equivalent to those in the 19th and early 20th Centuries, or perhaps even simpler.

New Tribal Zones have been established in both the Northern and Southern Tundra Zones – extending into the “ice zones”. These areas are all separate, and are intended for the settlement of Tribal Peoples – who are being helped and encouraged to rebuild their traditional Tribal Cultures, and to thrive by low-tech crafts and the pursuit of low-tech hunting, fishing, and animal trapping.
Markets are provided for limited “quotas” of Fish, Animal Meat, Skins and Furs – which may be Traded at government-controlled Trading Posts.

There is a large Tribal Area for people of Siberian origins, called Trebzikia in the South of Smargeyne – which has 14 Trading Posts and adjacent Settlement Areas for new immigrants. These Trading Posts have monorail links to Cities in the Temperate Zones.
There is a large Tribal Area for people of Inuit origins, called Chaklim in the North of Smargeyne – which has 12 Trading Posts and adjacent Settlement Areas for new immigrants. These Trading Posts have monorail links to Cities in the Temperate Zones.
There are three smaller Tribal Areas for people originating from Sakhalin ( Kuey ), comprising peoples of Ainu, Orok and Niovhk origins. These are the Yashkim, Weeahakh and Kquawimn Areas, in the North of Yaknook. They have 4, 2 and 2 Trading Posts respectively, with adjacent Settlement Areas for new immigrants. These Trading Posts have monorail links to Cities in the Temperate Zones.
There are two smaller Tribal Areas for people originating from Tuerra Del Fuego, comprising peoples of Selk'nam and Yaghan origins. These are the H’yakigo and Sbukuum Areas, in the South of Yaknook. They each have 3 Trading Posts and adjacent Settlement Areas for new immigrants. These Trading Posts have monorail links to Cities in the Temperate Zones.

It is intended to establish a large Tribal Area for Native American peoples in their own areas – and Immigration of Native Americans is to be encouraged. These will also be offered similar help in establishing themselves in low-tech communities, with definite help to rebuild their traditional Tribal Cultures.
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  #66  
Old 18 May 11, 12:50
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Sol can manufacture suits for our soldiers, like I said, based off the Delta Accelarator Suit from the GI Joe movie. Preferably they'd have Aluminum Nitride armor on them, and be able to accelarate human actions, use a smart AI to monitor the user's vitals and such, and filter hostile atmosphere into O2/Nitrogen that us humans can breathe.

Also we can undertake the Tazer job in Sol.

I might add, that the NAV-1 Stryker II can have tracks, and goes 72 miles per hour, Karakis. It's main gun could be a rail gun or something of the sort, with a single barreled, higher velocity 30 mm chain-gun with rounds capable of being programmed for exploding in the air, or exploding on contact. Or a tri barreled one although that might be lighter in caliber and velocity.
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Old 18 May 11, 13:12
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These sound very good - I am just working on some "soften up" Weapons.

Here goes - right -
If the Zetans get hit by Nukes on the surface - any which do not detonate, they would be unlikely to want to get near, to "defuse" them.

However - if we drop lots of random Iron Bombs with HE fillings, to explode on proximity. Any which do not explode - they may be tempted to try to "defuse".

However - these would be delayed-action types, which will use a low-explosive to burst the shell and scatter packs of Nano-Bots into the air.

These can be of all three types which Attica is manufacturing - airborne "paper plane" Jammers, "insect"-like crawling homing Jammers, AND "insect"-like crawling homing Explosive devices. The homers will all home in on Zetans - and the explosive types wil kill them, we hope.
We could also include some of the Nano-Bots which Tsar's recommended, in these "Bombs".

Attica is already manufacturing Nano-Bots by the million - and could add Factories for these types as well - for Ammunition fillings, or for "Bomb" fillings.

So - the Zetans get totally "b*ggered-up" by loads of these things - THEN we drop LOTS of Nuclear Iron Bombs - which will look the same.
We can actually make these fairly "clean", with short-lived Isotopes from the Reaction - but massive Neutron blasts.

The trick with all of this is that the Ships dropping these things from orbit could be "stealthy", with ECM against Zetan Radar - and avoid being actually spotted.

The Troops can then land more easily
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Old 18 May 11, 15:55
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Dumb iron bombs. Who would have ever figured...
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Old 18 May 11, 17:25
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Breakthrough!

GEV's here we come!

The New Byzantium workers at gree fire have manufactured a prototyppe to suit the Confederations needs.

the Fterougízoekdikitís (Hovering Avenger) is a modified Valli tank, with a heavily modifed chassis. the Armour has been reduced slightly, but the mode of transport changed.

The Hovering Avenger uses Nano-bot skirts, and moves like a hovercraft. the Skirts should, in theory, prove indestructable to normal terrain obstacles, and it is suggested that the Hovering Avenger ground itself when fighting, and flee from foes it cannot fight.

If desgin specs are reached it will be capble of speeds in excess of 130 KPH, atmosphere and gravity allowing.
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Old 18 May 11, 17:58
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Quote:
Originally Posted by Dashy View Post
Breakthrough!

GEV's here we come!

The New Byzantium workers at gree fire have manufactured a prototyppe to suit the Confederations needs.

the Fterougízoekdikitís (Hovering Avenger) is a modified Valli tank, with a heavily modifed chassis. the Armour has been reduced slightly, but the mode of transport changed.

The Hovering Avenger uses Nano-bot skirts, and moves like a hovercraft. the Skirts should, in theory, prove indestructable to normal terrain obstacles, and it is suggested that the Hovering Avenger ground itself when fighting, and flee from foes it cannot fight.

If desgin specs are reached it will be capble of speeds in excess of 130 KPH, atmosphere and gravity allowing.
Sounds VERY good - Honest
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Old 18 May 11, 21:38
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Likewise, the LWRC (Land Warfare Research Center) on Earth is just coming out with the prototype XNAV-1 Stryker II IFV. It features very tough aluminum nitride armor that is slanted in many areas, capacity for ~15 Naval Infantry (that is the common term, correct?), an appropriately sized railgun, and secondary 30 mm chaingun firing airburst or contact munitions at 200 rounds per minute, not to mention it has the same nano bot hovering style. That way it can keep up with tanks (which really are meant to be slower but call me old fashioned).

Also, Tsar/Tac-as soon as we get confirmation about the feasibility of aluminum nitride armor on soldier suits, I can submit a design. But I've already expressed what I think should be in the requirements.
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Old 19 May 11, 03:35
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Likewise, the LWRC (Land Warfare Research Center) on Earth is just coming out with the prototype XNAV-1 Stryker II IFV. It features very tough aluminum nitride armor that is slanted in many areas, capacity for ~15 Naval Infantry (that is the common term, correct?), an appropriately sized railgun, and secondary 30 mm chaingun firing airburst or contact munitions at 200 rounds per minute, not to mention it has the same nano bot hovering style. That way it can keep up with tanks (which really are meant to be slower but call me old fashioned).

Also, Tsar/Tac-as soon as we get confirmation about the feasibility of aluminum nitride armor on soldier suits, I can submit a design. But I've already expressed what I think should be in the requirements.
Yes - Naval Infantry - correct.

This does look good
I know - mot usual to have FAST Tanks - but your power requirements wil be the less than Tanks, and you would have more carrying capacity than a Tank. More room and Capacity for load carrying - and of course more spaces na capacity for Troops.

Attica is making multi-tonnages of Aluminium Nitride - and we have done some extensive Testing.
Bit heavier than Kevlar - BUT it can stop a fair bit, and is light enough for say 1.6mm to 2mm thickness.
That should stop stuff up to 12.5mm jacketed - but you will also need padding, or else the Soldiers will get a bit black and blue ( bruising ). Not sure about explosive bullets at 12.5mm, they could get through - but not so likely the Zetans would have these.

On a different note - WE REALLY NEED A GROUND FORCES MAIN THREAD.
Starting one now - so please in future - GO THERE for this Stuff.
Sorry to be fussy - but other stuff will get buried here, otherwise.
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Old 19 May 11, 03:37
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S. F. Wargame - Ground Forces Thread

In the interests of better organisation
I am starting this Thread - to move all Ground Forces Info. for the Sci Fi Wargame - to here.
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G.M. - Sci Fi Game - the "Krissyverse"
Darius Jarvinger - Prime Minister of The Phoenix Confederation
Kris Martins - President of Attican Republic
Kaar Kristoff - Minister of Interior of The Phoenix Confederation
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Old 21 May 11, 08:49
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New Rule - Game Threads

New Rule - Sorry

Can we please in future try to keep things properly organised here.

There are now Three Threads to this Game --

Sci Fi Wargame - Main Thread - This one, for all Actual Accomplishments, Achievements, Things Built, Things Started Building, Weapons, War Actions, etc.

http://www.armchairgeneral.com/forum...ad.php?t=99969

S.F. Wargame - Ground Forces Thread - For all Discussions of Ground Forces, Units, Weapons, Equipment, etc.

http://www.armchairgeneral.com/forum...d.php?t=108915

S. F. Wargame - Chat - For all other Discussions, Chat, Recommendations, Suggestions, Comments, Proposals, Disagreements even ( but please - no REAL arguments ).

http://www.armchairgeneral.com/forum...d.php?t=107957

Other Threads may be created - if a real and definite need is felt.
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G.M. - Sci Fi Game - the "Krissyverse"
Darius Jarvinger - Prime Minister of The Phoenix Confederation
Kris Martins - President of Attican Republic
Kaar Kristoff - Minister of Interior of The Phoenix Confederation
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  #75  
Old 21 May 11, 20:29
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Thinking of going with a cottage-industry and village-army here.

I would like to know- what is obsolete at this tech level?

Are mortars incapable of hitting a target thanks to shields? Are tanks killed in sight by mini-nukes, or are infantry scythed down by death-rays when out in the open?

Or is it even pointless to ask and I should just organize my gang as I see fit?
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