Go Back   Armchair General and HistoryNet >> The Best Forums in History > Best Games in History > Real Time Strategy Games

Notices and Announcements

Real Time Strategy Games Discussion of all strategy games that use a Real-Time system, from the typical RTS games to the hardcore wargames.

Reply
 
Thread Tools Display Modes
  #106  
Old 04 May 13, 23:35
Herman Hum's Avatar
Herman Hum Herman Hum is online now
Colonel
Canada
5 Year Service Ribbon 
 
Join Date: Jul 2004
Location: Canada
Posts: 1,719
Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300]
Unhappy

Quote:
Originally Posted by Mgellis View Post
I also hope more people will write new scenarios for Harpoon ANW themselves.
They'll have to write them for themselves or else play scenarios written with functional databases and simply ignore the HUD since it is pretty obvious that yours will never be de-bugged.

Quote:
Originally Posted by Mgellis
A couple of my early scenarios do have a couple of bugs, but these have been reported, and it is possible (pretty easy, in fact) to work around the two or three weapons that don't fire properly and win the scenario anyway. I left those scenarios on Harpgamer so people can experiment.

http://forums.gamesquad.com/showthre...=1#post1595261
Mark openly admits that his scenarios have bugs, knows exactly which ones they are, and STILL refuses to correct any of them. Hapless players are left to, "work around the two or three weapons that don't fire properly".

It is abundantly clear from his own words that no matter what problem is reported, it will never be fixed. This is the underlying attitude of HUD and the primary reason why no one plays HUD scenarios.
__________________
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
Reply With Quote
  #107  
Old 10 May 13, 20:17
Mgellis's Avatar
Mgellis Mgellis is offline
Sergeant
United_States
 
Join Date: Oct 2012
Location: Flushing
Posts: 75
Mgellis is on the path to success [1-99]
Just uploaded my newest Harpoon ANW HUD-4 scenario, The Battle of Baegryeong-do (2015). That's number 16 so far this year!

It's the kind of smaller scenario (a few ships and about a dozen aircraft on each side, more or less) that I think works really well in Advanced Naval Warfare (ANW).

http://harpgamer.com/harpforum/index...yeong-do-2015/

Enjoy!
Reply With Quote
  #108  
Old 10 May 13, 21:41
Herman Hum's Avatar
Herman Hum Herman Hum is online now
Colonel
Canada
5 Year Service Ribbon 
 
Join Date: Jul 2004
Location: Canada
Posts: 1,719
Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300]
Quote:
Originally Posted by Mgellis View Post
The Battle of Baegryeong-do (2015)
Ran the scen up until the AI started blasting unarmed neutral ships from this known HUD bug:
AI engages neutral units
http://tinyurl.com/2felkf7

AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
At that point, I initiated the HUD Scenario Protocol and stopped playing as soon as the first known bug was detected.



Quote:
Originally Posted by Mgellis
A couple of my early scenarios do have a couple of bugs, but these have been reported, and it is possible (pretty easy, in fact) to work around the two or three weapons that don't fire properly and win the scenario anyway. I left those scenarios on Harpgamer so people can experiment.
Mark openly admits that his scenarios have bugs, knows exactly which ones they are, and STILL refuses to correct any of them. Hapless players are left to, "work around the two or three weapons that don't fire properly". It is abundantly clear from his own words that no matter what problem is reported, it will never be fixed. This is the underlying attitude of HUD and the primary reason why no one plays HUD scenarios.
Attached Images
File Type: gif Sub.gif (3.4 KB, 4 views)
__________________
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
Reply With Quote
  #109  
Old 16 May 13, 09:03
Mgellis's Avatar
Mgellis Mgellis is offline
Sergeant
United_States
 
Join Date: Oct 2012
Location: Flushing
Posts: 75
Mgellis is on the path to success [1-99]
Just for fun, I've put together a bunch of random generation tables for coming up with ideas for Harpoon scenarios. I recently revised a few things and added a couple of new tables (maritime choke points, etc.) to the version on Harpgamer. I hope they inspire people to create, play, and share all kinds of Harpoon scenarios. Enjoy!

http://harpgamer.com/harpforum/index...design-system/
Reply With Quote
  #110  
Old 16 May 13, 15:31
Herman Hum's Avatar
Herman Hum Herman Hum is online now
Colonel
Canada
5 Year Service Ribbon 
 
Join Date: Jul 2004
Location: Canada
Posts: 1,719
Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300]
Quote:
Originally Posted by Mgellis View Post
Just for fun, I've put together a bunch of random generation tables for coming up with ideas for Harpoon scenarios.
You failed to include an option when they encounter one of the numerous HUD bugs so I'll remind them of the HUD scenario protocol that seems to work for me. I'll run an HUD scenario right up until the moment an HUD database bug is encountered. Then, I immediately stop. Thus, I never play more than 5 or 10 minutes of any given HUD scenario and saves me a great deal of wasted time.
Quote:
Originally Posted by Mgellis
A couple of my early scenarios do have a couple of bugs, but these have been reported, and it is possible (pretty easy, in fact) to work around the two or three weapons that don't fire properly and win the scenario anyway. I left those scenarios on Harpgamer so people can experiment.

http://forums.gamesquad.com/showthre...=1#post1595261
Mark openly admits that his scenarios have bugs, knows exactly which ones they are, and STILL refuses to correct any of them. Hapless players are left to, "work around the two or three weapons that don't fire properly". It is abundantly clear from his own words that no matter what problem is reported, it will never be fixed. This is the underlying attitude of HUD and the primary reason why no one plays HUD scenarios.
__________________
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
Reply With Quote
Sponsored Links

  #111  
Old 23 May 13, 11:05
Mgellis's Avatar
Mgellis Mgellis is offline
Sergeant
United_States
 
Join Date: Oct 2012
Location: Flushing
Posts: 75
Mgellis is on the path to success [1-99]
Just posted my newest Harpoon scenario, number 17 for 2013...

http://harpgamer.com/harpforum/index...ing-dili-2018/

Can you lead the Australian forces to victory and save East Timor from attacks by both rebels and Indonesia?
Reply With Quote
  #112  
Old 23 May 13, 20:33
Herman Hum's Avatar
Herman Hum Herman Hum is online now
Colonel
Canada
5 Year Service Ribbon 
 
Join Date: Jul 2004
Location: Canada
Posts: 1,719
Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300] Herman Hum is on a distinguished road [300]
Quote:
Originally Posted by Mgellis View Post
Just posted my newest Harpoon scenario
With the usual same old HUD database bugs just like this:
Weapon never hits II
http://tinyurl.com/ad8wrz

Weapons that hit in 3.9.3 will never hit target (Originally reported by Juramentado)

Quote:
Originally Posted by Mgellis
A couple of my early scenarios do have a couple of bugs, but these have been reported, and it is possible (pretty easy, in fact) to work around the two or three weapons that don't fire properly and win the scenario anyway. I left those scenarios on Harpgamer so people can experiment.

http://forums.gamesquad.com/showthre...=1#post1595261
Mark openly admits that his scenarios have bugs, knows exactly which ones they are, and STILL refuses to correct any of them. Hapless players are left to, "work around the two or three weapons that don't fire properly". It is abundantly clear from his own words that no matter what problem is reported, it will never be fixed. This is the underlying attitude of HUD and the primary reason why no one plays HUD scenarios.
__________________
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
Reply With Quote
Reply

Please bookmark this thread if you enjoyed it!


Thread Tools
Display Modes



Forum Jump

All times are GMT -4. The time now is 03:49.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.