The E.U. vs. rebels in Madagascar. It's tougher than it sounds because the rebels have a lot of very basic AAA and if you lose too many aircraft, you lose the scenario, even if you manage to destroy the mission objectives.
You can wriggle all you like, but you can't hide or distract from the HUD known bugs.
As well as:
The 'other' one installs and works properly out of the box, and if you have problems and post on Matrix, someone will help you and/or point you to a youtube made by the 'bad' people on how to do things.
If you have trouble with HUD4 and post on Matrix, good luck.
The colossal magnitude of this fumble simply cannot be ignored:
Originally Posted by Mgellis
A couple of my early scenarios do have a couple of bugs, but these have been reported, and it is possible (pretty easy, in fact) to work around the two or three weapons that don't fire properly and win the scenario anyway. I left those scenarios on Harpgamer so people can experiment.
Mark openly admits that his scenarios have bugs, knows exactly which ones they are, and STILL refuses to correct any of them. Hapless players are left to, "work around the two or three weapons that don't fire properly".
It is abundantly clear from his own words that no matter what problem is reported, it will never be fixed. This is the underlying attitude of HUD and the primary reason why no one plays HUD scenarios.
It is 1996 and a civil war is raging in the Gambia. The E.U. is concerned that the rebels have committed war crimes and have decided to assist the Gambian government. They must destroy a bridge near the city of Banjul and take out rebel forces in and around the country's only airport. They also have to do this without blowing up any schools, or the American embassy, by accident.
(This is another scenario where you need to take out ground targets with limited air assets, but don't forget you have some nice artillery on a couple of your ships.)