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Board & Tabletop Gaming Board games, miniatures, and other similar games and topics.

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  #1  
Old 09 Dec 08, 12:22
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Modeling Observation

I'm designing a wargame (tactical combined arms combat in the tradition of Mech War 2) and trying to model observation.

MW3 modeled it with a table of observation ranges based on unit type, terrain, and unit activity (e.g. a stationary infantry unit in clear terrain could be spotted at 3 hexes or 600 meters).

On the one hand, there is certainly some variability to this that might be suited to a die roll. On the other hand, the mechanics get much more complicated beyond a simple table.

Any suggestions?
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  #2  
Old 09 Dec 08, 12:34
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Arrow Use

distance and terrain for line of sight observation get a base line of sight for observation, then add in your modifiers, long rangle -1 to "observe", terrain -1 to -2 depending on density, what the enemy team is doing being observed, hugging the ground (stealth) or just walking around with no clue the enemy is near, you know. Start with a basic chart, then add in modifiers, then try it out and see how it works out in the game, then redo as needed.

Cheers'

Tom
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Old 09 Dec 08, 13:49
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Remember that it's a game your designing and not a simulation. Playability is very important and overcomplicating the mechanics may have a detrimental effect on enjoyment.
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Old 11 Dec 08, 00:08
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Thanks everyone for the input.
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