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Go Back   Armchair General and HistoryNet >> The Best Forums in History > Military/History Related Hobbies > Martial Arts

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Martial Arts From Airsoft and Archery to MMA and Wing Chun. Discuss your favorite combat sports here!

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  #46  
Old 05 Dec 17, 16:37
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Actually, bumping out the opponent with your pointed boule is a way. The shooter can shoot the target boule and precisely hit the boule with a downward arch at the military crest of the boule, the opponent's boule will fly away and the shooter's boule will replace it in its exact spot--it is called a "carreaux" in the game.

Or if the shooter is a little off the mark, it can knock the target boule far away, but will stay closer to the jack, called a "pallet", retaking the closest point.

If you a really interested, recommend you google "Youtube petanque" competition and watch a couple of rounds. There is also on youtube "how to play petanque" which gives the basics of the games, narrated by yours truly in the 1990. I start with a red, white and blue sweat jacket.
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  #47  
Old 05 Dec 17, 17:53
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Pentangue - IV

Quote:
Originally Posted by G David Bock View Post
So, ... how does all this translate into "training" ... ???

First, we are dealing with targeting a horizontal "grid" of proximity to a "target location ("Jack")", so we should practice on getting our (hollow)ball/'Boules' where we want them to be ~Close as Possible to the target/"Jack".

Second, we want to find ways to hit and distance the opponent team's balls/boules from the target/"Jack"; while hopefully placing that effecting ball/boule closer to the "target"/"Jack".

The best way to do this is to develop skill set (instinctive~generic) of pitch ~ toss/roll that gets our ball/boule closer to the target/"Jack" while "bumping" the oppossing team's ball/boule further away ...

Hence the use of a "Grid" target matrix practice system ...
What might work best is a training grid of 3x3, at least, or better maybe a 7x7 grid. In the 7x7 grid the target/Jack is at 4x4 with a 3x3 grid in each of four corners. In general/generic training one is working out the habit/sub-conscious eye-brain-hand co-ordination to land in center square of the "grid", and/or on the line intersects "+"; area targeting skills.

One could then refine towards "specific" practice upon "opponent" balls/boules within some part of the "target grid/matrix"; variations upon basic lob/toss ...

So, we have a two stage practice approach of ...
1) Generic/general target zone/grid practice, goal a sub-conscious/intinctive "general" toss skill ...
2) a "specific" adjustment of the general toss skill for hitting, where wanted, upon a target ball/boule ...
3) a "final position" of toss~roll~mix getting out ball/boule closer to target/"Jack" than our opponent.

We are seeking to develop a mix of "instinctive"~general target area toss technique with the ability to modify such for a more localized and conscious/focused technique depending upon oppossing team ball/boule lay.
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  #48  
Old 05 Dec 17, 17:55
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Quote:
Originally Posted by R.N. Armstrong View Post
Actually, bumping out the opponent with your pointed boule is a way. The shooter can shoot the target boule and precisely hit the boule with a downward arch at the military crest of the boule, the opponent's boule will fly away and the shooter's boule will replace it in its exact spot--it is called a "carreaux" in the game.

Or if the shooter is a little off the mark, it can knock the target boule far away, but will stay closer to the jack, called a "pallet", retaking the closest point.

If you a really interested, recommend you google "Youtube petanque" competition and watch a couple of rounds. There is also on youtube "how to play petanque" which gives the basics of the games, narrated by yours truly in the 1990. I start with a red, white and blue sweat jacket.
Sounds interesting. Especially since I may want to try and set up such a gamefield for next Summer in my back yard.
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  #49  
Old 05 Dec 17, 18:10
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Quote:
Originally Posted by G David Bock View Post
Sounds interesting. Especially since I may want to try and set up such a gamefield for next Summer in my back yard.
Perfect!!

You will learn to play the game in minutes and spend the rest of your life perfecting your play--just like martial arts; it's a journey.
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  #50  
Old 05 Dec 17, 18:14
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G David Bock G David Bock is offline
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Quote:
Originally Posted by R.N. Armstrong View Post
The object of the game is to get more of your boules closer to the object ball than your opponent(s). For each boule closer than the opponent's closest boule is one point. 13 points wins the game. Depending on the situation a player can be a pointer or a shooter.

One, as a pointer, can place their boules closer to the object ball (jack). They can throw the boule in the air much like a mortar round landing close to the jack and rolling a very short distance. Or one can throw the boule, like an artillery round, half or more and essentially 'walk' the boule in close for the point. Or on a flat, hard court a player can drop the boule early, about two meters, and roll it close to the jack much like a putt on a golf green.

English is used to throw the boule around blocking boules or obstacles (such as a large stone or broken branch....).

If one cannot get a boule closer to the jack than the opponents, because it blocks the avenue of approach or is so close (even touching) the jack it would be very tough to beat it, then one, as a shooter, can shoot away the opponent's near boule. Courts are not always flat, nor even. Sometimes the shooters feet is above or below the target boule which requires an adjustment in the targeting to compensate for the difference (just like in golf the compensation in the club swing for when the golf ball is above or below the feet on a bank).

Your verbal equation doesn't suggest too much to me, because the variables in the throw will change as the shooter gets tired and looses control in the arm swing, wrist snap, and release timing as well as the mental concentration on the target.
Fatigue is always an element/factor in any sport/skill application, still, there remains a basic technique~co-ordination approach that is in need of constant modification. Once trained well enough in "the basics" a player can make adjustments to terrain challenges and/or declines in dexterity.
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