I endeavor to present material which, in some manner, is different from what has come before. Over the last couple of days I found myself fortunate enough to be presented with just such an opportunity.
Swordmasters are unique breed. Ok, sure, I am a bit biased, as the class has always been my most favorite and cherished with which to take the field of battle. Since inception I have found the rotation mechanic engaging and fun, the inherent challenge to craft a sequence of attacks which will prove effective against most opponents. Not that you will always prevail, of course, but winning a battle as a Swordmaster has always, to me at least, constituted a expression of art as well as form, resulting in a subtle object of beauty.
Witch Hunters and Witch Elves benefit from this same phenomena, however given the class mechanics painting their art can often be a bit more...uncomplicated. No offense, but Swordmaster play can often be defined as much by what abilities you don't have as opposed to those you do. Swordmasters are an in-your-face class, their play characterized by the need create an opportunity to grapple with the enemy and hold them, until one or the other of you is dead. Escape is rarely a viable option. And the truth is, I wouldn't have it any other way.
We also tend to be rare. Which brings me to this video.
Presented here are six scenarios all sharing one commonality, in that each features at least four or more Swordmasters in play. Three of the proffered engagements feature a six Swordmaster force structure, an manifestation which, at least in my experience, is almost as rare as a slow Shammy sighting. Given the plethora of fellow Defenders of the Everqueen who materialized for these fights, I thought them worth both recording and presenting for the viewing pleasure of the membership at large.
Oh, and there were some other guys along as well.
Segment One features a battle in Stonetroll Crossing, featuring I, your humble narrator, accompanied by fellow Swordmasters Ralphael, Taipanic, and Tianming. Also present were Dwarves extraordinaire Arthur Arnbitter and Krunched. I always love it when Arthur shows up.
Segment Two features another struggle for Stonetroll Crossing featuring fellow Swordmasters Ralphael, Tiapanic, Tianming, and Celegion.
Segment Three features a fight to dominate Howling Gorge featuring fellow Swordmasters Ralphael, Malulabar, Angel, and Tianming. Also present were the man, the myth, the legend Zaxxed and the hyper-active Mspuddin.
Segment Four features yet another fight in Stonetroll Crossing featuring fellow Swordmasters Celegion, Tianming, Angel, Fuuki, and Malulabar. Zaxxed and Mspudding make additional cameos.
Segment Five features a romp in Howling Gorge along side fellow Swordmasters Angel, Malulabar, Taipanic, Tianming, and Ralphael. A Warrior Priest of few words, Xtz, helps keep us all alive.
Segment Six features an energetic fight in the Battle For Praag, featuring fellow Swordmasters Kytula, Mrgod, Radikal, Taipanic, and Yncarne. The Dark Horse was a Shadow Warrior named Skalier. Excellent damage output.
All individual scenarios are separated by fades to black. Additional edits account only for respawn timers.
Music selections follow the order of the individual scenarios.
1. Klangnomad - from the Mix entitled "I know what I am" featuring The Cardigans song "My Favorite Game."
A couple of months or so ago someone began a thread featuring screenshots taken from various locations around the Warhammer world. I thought that well done, and enjoyed the results. As a consequence of that thread I considered undertaking a like effort, only employing video. And so I have.
This video features no combat of any sort. It is a composite of short segments featuring staged captures of landscapes, vistas, and creatures scattered around the Warhammer world. Video postcards, if you will.
Someday this war is going to end, as all things do. I thought a visual memory worth preserving.
Recorded over a period of time from November 2017 to January 2018.
Welcome back. One of the aspects I love about this game is the strategy inherent in achieving, or at least in the attempt to increase your chances to achieve, victory over the enemy. Note I am not speaking to renown builds, gear builds, and/or skill rotations. I am talking about the more esoteric endeavor most appropriately categorized as how to create, manipulate, initiate, and influence the fight via alternative factors.
There are actions one can take, strategies and tactics one can employ in game, whether attached to a group or running solo which can and often will help tip the combat equation in your favor. There are other players who know this, I see them out and about on occasion. They are the warband leaders who understand the use of terrain, and thus know to deploy their forces in locations favorable to an ambush, a defense, or a general attack. They are the group players who understand the use of, and have the patience for, hide positions. And they are the solo players who understand in order to isolate and create the fights you desire, time, terrain, and most important of all patience, are your best friends.
Again, I make no claim to be the best in this game at anything. But I do know how to hunt. In addition I know how to read a scenario and apply, however best I can, tactics to help increase the chance and opportunity for my side to win.
That is the essence of this video, a simple attempt, for whatever it may be worth, to illustrate some of those tactics. As always I appreciate all who watch, for whatever reason. However in the case of this particular offering my endeavor was to create what I hoped would prove a useful training video. In that spirit take from it what you will. Or take nothing. All of you are intelligent people, but on occasion I have learned a trick or two from watching the play of others so perhaps the reverse may also prove true. Irregardless of applicability, ultimately I am just someone who enjoys playing this game.
Fight sequences run the typical gamut. A complete time-index listing for all fights, to include those fighting along with me combined with a few appropriate associated details, may be found below.
Featured music attached to individual segments as follows:
Combat Segment One: Deep Shepherd, from Deep Shepherd 6 and gratefully used with permission:
All music remains the property of the individual owners and is used for entertainment purposes only.
Film segments utilized for theme remain the property of the appropriate owners and are used for entertainment purposes only.
All glory to the Hypnotoad.
As always thanks for watching.
Time Index Listing for All Fights
00:00 to 02:11 Introduction Maggots!!
02:12 to 03:52 1v1 versus Thargrimm. Thargrimm is a good player, but surprise was on my side.
03:53 to 05:35 1v2 versus Squignewton and Juhgit
05:35 to 06:41 1v2 versus Xala and Thargrimm. Always try and kill the Sorc first.
06:42 to 07:48 1v1 versus Nagsainaste. Break the WE's Stealth.
07:49 to 08:28 1v1 versus Neeska. Close the gap.
08:29 to 09:51 1v2 Katsuane and Shimshamm. In a fight against these particular two classes take out the Marauder first.
09:52 to 10:31 1v1 versus Zooy. I was not part of the group, so I engaged the target I thought would best help them win.
10:32 to 11:58 1v1 versus Killtay.
11:59 to 13:00 1v2 in Khaine's Embrace versus Cnmb and Juhgit. This particular segment I thought unique for how the fight
13:01 to 14:53 1v2 which moves to a 2v2 which moves to a 1v1 against Havoc, Korthar, and Goregrunt.
14:54 to 16:11 1v2 versus Kelit and Kordine
16:12 to 16:54 1v1 versus Rakijaa. It always helps to see the WE first.
16:55 to 18:05 1v1 completely random encounter with Thargrimm.
18:06 to 19:05 1v1 against Chopmaster. Good close fight I really thought I had.
19:06 to 19:59 Interlude One: Would You Like to Know More?
20:00 to 22:23 Group Fight in Caledor Featuring the Right Hand of Vengeance!
22:24 to 23:00 Mass Fight in Praag. The key in these type of fights is to keep moving forward.
23:01 to 24:18 Ambush at Kinschel's Stronghold featuring Waldimirr Mock. Note the use of terrain to mask approach.
24:19 to 27:21 Mass Fight in Caledor which flows into Dragonwake. Again, the key is to keep pushing forward.
27:22 to 29:14 Saving the Keep in Saphery. Note the circle to the left.
29:15 to 29:58 Interlude Two: Gonna Run All Day 'Till the Runnin's Done...
29:59 to 33:04 Roaming in Black Fire Pass with Solidheals, MsPuddin, Raebrek, and Sleepykk. Again, keep moving.
33:05 to 33:09 Interlude for some random babes...
33:10 to 34:12 Pies flying in air courtesy of Ivyin (as promised).
34:13 to 40:41 Maw of Madness fight featuring Kemp, Missteak, Freeside, Raebrek, Helldagger, and Dirshaun. Note we do not
make the mistake of pushing out of mid.
40:42 to 46:05 Maw of Madness fight featuring Diolyse, Ezgor, Mtm, Tanelion, and Sammael.
46:06 to 58:38 Khaine's Embrace struggle featuring Megavolt, Heallogic, Rhix, Hedien, and Almanzor. Sometimes you have to go
make the enemy fight.
58:39 to 59:20 "On the Ready Line!"
59:21 to 59:36 Goderick Richter leads his forces into combat. Also known of as "Walking in Praag."
59:37 to 101:56 Battle for Praag segment featuring Zaxxond and a fight against Flora, Ithaca, and Veruca Salt.
101:57 to 103:29 Action in Nordenwatch defending the Fortress Flag featuring Nitroexpress, Elfkrunch, Fierdal, Angeltear, and
103:30 to 104:31 Attempted Ambush at Woodchoppaz Camp. Not all Order went forward, which led to our defeat.
104:32 to 105:47 Gates Fight featuring Theco, Nojoke, Soulview, Oops, and Barry. Aggressive action, which is key.
105:48 to 110:42 Fighting with Trainer in Khaine's Embrace. Assist the WL.
110:43 to 111:53 Ambush at Hallenfurt Manor. The key is they didn't expect us to show up.
111:54 to 112:19 "Now I Want You To Remember..."
112:20 to 122:35 Action in Howling Gorge while grouped with Solidheals, Apso, Sleepykk, Grumbler, and MsPuddin. Zaxxond was
along for the ride in Group Two.
122:36 End Credit.
QamuIs Heg qaq law' lorvIs yInqaq puS
(Better to die on your feet than live on your knees)