NISCEMI, SICILY - 10 July 1943
To form a defensive zone ahead of the vulnerable beachheads, parts of
the 82nd Airborne Division was dropped during the night before the main
landings. But poor coordination, friendly AA fire and bad weather all made
the operation a very difficult one. The paratroopers found themselves
scattered far from their planned drop zones, but formed small isolated
groups that harassed Axis patrols and lines of communications, according
to their mission. The Germans had only one unit in the area, but quickly
committed the reforming Herman Goring Panzer Division to battle,
desperate to gain the initiative.
VICTORY CONDITIONS - You have 6 turns
The Americans win at game end if they have Good Order units with a line
of sight to any hexes of the road highlighted in red, provided that those
units can also apply at least 15 firepower to those same hexes.
A US airborne squad at 0-4 hexes applies 7FP.
A US airborne squad at 5-8 hexes applies 3.5FP.
An MMG at 0-10 hexes applies 4FP.
An MMG at 11-16 hexes applies 2FP.
A 60mm mortar at 3-45 hexes applies 4FP.
A bazooka at 0-4 hexes applies 8FP.
As German squad leaders your objective is to prevent the American troops from controlling the road!
A note about the game
The game will proceed at a fairly liesurely pace. The game master will
make specific requests for troop actions. When I need orders I will ask
for them. Orders will be taken one squad leader at a time. It will be up to
the players to decide things such as in what order their squads will act,
pre game organisation, etc... Communication between players will be
A note about the game system
Although this game uses the Advanced Squad Leader Starter Kit #3 as a
base it is not ASL or ASLSK. It is our own creation using ASLSK as a
base and altered to fit within an internet forum environment. ASL and
ASLSK are published by and the copyright is owned by MultiMan Publishing.