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Turn-Based Strategy Games For all games that follow a turn-based format.

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  #121  
Old 19 Aug 15, 00:31
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Mad Russian is on the path to success [1-99]
We continue to work on the mechanics of the game and to improve game play.

There will be a final patch with the rebalanced scenarios before we move on to the next game in the series. There should be more content added to the game before the end of the year as well.

Good Hunting.

MR
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  #122  
Old 19 Aug 15, 11:33
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Will the issues already reported within this thread be addressed?

I think that the two most insidious bugs introduced in v2.09 are the Mandatory FSCC and the Inability for Units to Scoot. All the various VP Mis-Calculation bugs are annoying but, at least, they can be manually re-calculated and corrected.

Also, the VCR Replay bug exposing all reinforcements totally ruins any Fog of War and has been around since v2.03 (and probably since the game released.) Will it finally be fixed?
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  #123  
Old 30 Aug 15, 17:54
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In direct response to a request from unbbmas of Puntadelanza forum.

Quote:
"Dont worry ,He is asking for someone to do an AAR of the tutorial in spanish .

Maybe someone of PDL can help him ,Thanks for the videos"
http://www.puntadelanza.net/Foro/php...422629#p422629

a new video for [Flashpoint Campaigns] Tutorial has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch [FPC] Tutorial



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  #124  
Old 14 Sep 15, 06:45
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A new video for [FlashPoint Campaigns] Nuts! has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch Nuts!



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  #125  
Old 17 Sep 15, 04:44
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Another game I am waiting to come on sale.
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  #126  
Old 12 Nov 15, 11:38
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Quote:
Itís here! Flashpoint Campaigns: Red Storm Version 2.0.10 is finally out
http://www.matrixgames.com/forums/fb.asp?m=3965999

... and it seems to be totally unplayable, for me, at least.

Steam auto-updated the game and now I cannot even launch it. I hit the Play button from the Auto-Launch menu (as usual) and it throws this error:



I hit continue and the bug report re-appears. I hit continue, again.

Then, I try to select any scenario to start from any side. The bug report shows a third time and the game totally freezes. I have to end the process via the Task Manager as the game is totally unresponsive.

I am using WinXP Home SP3 and installed under Administrator-level access. I have already uninstalled twice and re-installed from a cold boot with no difference. I have also had Steam Verify the Integrity of the Game Cache and everything was Validated.

Note: I also have the Matrix version installed on a Win7 Pro machine and v2.0.10 appears to work, at least it loads without crashing.
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File Type: gif FPRS startup bug.gif (8.0 KB, 68 views)
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  #127  
Old 24 Nov 15, 19:33
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Insta-CB 1047H v210bs

Quote:
Originally Posted by Herman Hum View Post
Also, the speed of the off-map C-B response verges on the ridiculous. An off-map arty unit fired at 0936H and was immediately hit by AI off-map C-B fire at 0937H.
Just when I thought that the off-map CB fire could not get any more ridiculous, v2.0.10 has managed to surpass even my low expectations.



Previously, in v2.09, off-map counter-battery took one minute to hit their targets. This is absurd, as the flight time for artillery shells at maximum range (16-20km) is already nearly 60 seconds.

In v2.0.10, CB fire is now instantaneous.
1047 hrs - 3/290 AB - neutralizing fire (3x) in hex 2418
1047 hrs - 3/290 AB [Unidentified enemy units] is firing from offmap at Unidentified enemy units[Unidentified enemy units] at hex 2418.
1047 hrs - 3/290 AB - new orders received: Barrage (Neutralizing Fire (3x)) on hex 2418 starting at 1050 hrs and with estimated finish at 1050 hrs
1047 hrs - 2/290 AB - neutralizing fire (3x) in hex 2418
1047 hrs - 2/290 AB [Unidentified enemy units] is firing from offmap at Unidentified enemy units[Unidentified enemy units] at hex 2418.
1047 hrs - 2/290 AB - new orders received: Barrage (Neutralizing Fire (3x)) on hex 2418 starting at 1050 hrs and with estimated finish at 1050 hrs
1047 hrs - 2/290 AB - Off map support unit is under attack from enemy counter-battery fire!
1047 hrs - 2/290 AB - Off map support unit took losses from enemy counter-battery fire!
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File Type: gif Insta-CB 1047H v210bs.gif (36.7 KB, 61 views)
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  #128  
Old 25 Nov 15, 17:10
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A new video for [FGR] B4.Behind Enemy Lines (NATO) has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch [FGR] B4.Behind Enemy Lines (NATO)



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  #129  
Old 02 Dec 15, 19:58
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Rhino turn does not switch v210bs

After entering orders for the NATO side, the game does not stop at the end of the NATO turn cycle. The "Outbound PBEM Dispatch" window does not appear and the game refuses to switch sides.
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  #130  
Old 02 Dec 15, 20:03
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Expansion pack not recognized v2.0.10bs



When saving a turn to PBEM++ server, an error is reported after the save was successfully posted.
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File Type: gif Expansion pack not recognized.gif (29.4 KB, 55 views)
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  #131  
Old 03 Dec 15, 19:17
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Access Violation v210bs



Another v2.10BS match ruined by Access Violation Errors. The NATO player could not continue because the game crashed with an unending series of Access Violation Error when he clicked on this Panzer unit.
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  #132  
Old 04 Dec 15, 02:45
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That's the error I was getting. Seems to be ok now. Darned frustrating and I hope it won't be a common thing. I really want to love this game. It's great! But man this bug pissed me off.
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  #133  
Old 05 Dec 15, 22:02
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Black Hole v210bs



Rhino scenario PBEM++ has a NATO tank unit and a USSR tank unit in hex 1814 (circled in Red) at the same time.

A check of the firing range shows the hexes can be hit from 1814 (circled in Red). However, hex 1814 is, itself, a Black Hole. The tanks cannot engage one another inside it, but they can freely engage units outside the hex. Also, units outside the hex cannot fire into the hex. The units in 1814 are, essentially, invulnerable.

This phenomenon may have been caused by the Smoke screen laid in hex 1814.
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File Type: jpg Black Hole v210bs.jpg (114.3 KB, 53 views)
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  #134  
Old 05 Dec 15, 22:41
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A new video for [FPC] Crimson Sky (MP) has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch [FPC] Crimson Sky (MP)



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  #135  
Old 06 Dec 15, 00:16
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I gotta ask Herman, because I am very much enjoying learning the game from you. I would also really like to start playing the scenarios in order from one side and thought you might be interested. But... why do you play a game that pisses you off so much?
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