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Go Back   Armchair General and HistoryNet >> The Best Forums in History > Best Games in History > Real Time Strategy Games

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Real Time Strategy Games Discussion of all strategy games that use a Real-Time system, from the typical RTS games to the hardcore wargames.

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  #241  
Old 20 Jun 17, 00:22
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Originally Posted by Herman Hum View Post
Are you asking if there are any Sino-Japanese scenarios for Harpoon or for Carrier Deck, the game that was just reviewed?
yes please
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  #242  
Old 20 Jun 17, 16:53
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There are no Sino-Japanese scenarios for Carrier Deck. It just has a USN CVN and a generic attacking force (that slightly resembles the Soviet/Russian navy.)

In the PlayersDB, there are a few Sino-Japanese battles. You can try the Spratly Island Dispute from the Pacific Rim battleset and find a few more in the Sea of Dragons battleset.

There are also a few third-party HCE scenarios with Japanese and Chinese combatants.
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FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
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  #243  
Old 24 Jun 17, 20:12
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The 6th NEW Harpoon scenario of the year!

Cat and Mouse


Over 549 scenarios in a single package!

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

"Harpoon for Dummies" channel

PlayersDB for Harpoon on Facebook

Frequently Asked Questions

FilesOfScenShare


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FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
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  #244  
Old 29 Jul 17, 02:36
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A new video for Cold Waters review has been added to the YouTube Harpoon for Dummies channel.

You can watch Cold Waters review



"Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ
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  #245  
Old 31 Aug 17, 17:56
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The 15nd NEW Harpoon scenario of the year!

23.0 Raging Tigers [H3.6]




Sea of Dragons Battleset - The Chinese Sea

It did not take long for the full import of the U.S. withdrawal from the Philippines to become apparent. U.S. presence declined in the South China Sea and this allowed other navies greater freedom. The PLA(Navy), under strict orders from Beijing, stepped up its patrols around the Spratley archipelago. The Vietnamese and the Philippines vigorously protested this action, but not much was done to help them. By 1998, the Chinese felt confident enough to make a determined push for the whole of the island chain. By controlling the Spratleys, the PLA(Navy) would be in position to threaten busy shipping routes; the forces assigned there would also cover the Chinese invasion of the Philippines. Once the Philippines had fallen, no one would be able to oust the Chinese from their sea.

Much was carried out to ensure the smooth running of the initial stages of the operation. Vietnam was bribed into hamstringing the ASEAN response and the Philippine communist insurgency was expanded and financed by the PRC. Chinese Special Forces were clandestinely inserted to advise the guerrillas. All that was needed was a spark.

This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms.

Thailand
SSSSSS 020000Z27May00 SSSSSS

1.0 SitRep:

Following a disastrous ASEAN meeting, the Kingdom of Thailand assembles its fleet and sails towards the Maritime Exclusion Zone [MEZ].

2.0 Intelligence:

The Royal Thai fleet is approximately 30nm south of Con Son heading for rendezvous point Tiger near the Prince consort Bank where it will join other ASEAN forces. Although no enemy action is expected, hostilities are believed to be imminent.

3.0 Orders:

Sail to rendezvous point Tiger and combine with the ASEAN fleet. Command will revert to R. Adm. Suddathan.

Enemy action is not expected, but Vietnam's actions cannot be anticipated.

Protect the convoy sailing from Thailand enroute to Taiwan.

4.0 Rules of Engagement:

Warning level Yellow, Weapons Tight

Take no provocative action, but protect the integrity of your command at all times.

SSSSSS 020000Z27May00 SSSSSS

Author: Herman Hum

23.0 Raging Tigers [H3.6]
Sea of Dragons\Tigers0.SCN

Over 550 scenarios in a single package!

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

"Harpoon for Dummies" channel

PlayersDB for Harpoon on Facebook

Frequently Asked Questions

FilesOfScenShare


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FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
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  #246  
Old 12 Sep 17, 15:31
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This video is in direct response to a request for assistance:

"Hi guys, sorry to butt in but I'm getting desperate, I got Larry Bond's Harpoon Ultimate Edition recently but when I try to do a BOL missile launch with key combo CTRL-F1 in Harpoon 3 ANW (PC version 3.11.1.0) which is bundled with it, the game freezes.

Does Ctrl-F1 work for you?"

http://www.subsim.com/radioroom/show...92&postcount=5

[HUE] BOL and XP compatibility mode


The BOL problem does not appear when the game is run with WinXP. I also tried to run HUE v3.11.1.0 under WinXP SP3 emulation mode and it did not solve the problem. The same symptoms appeared under WinXP emulation mode.

I believe that there is a glitch or bug with Win7, but there is a work-around solution. Hope it helps.

[Edit] After a series of online meetings and tests with Poor Old Spike, the work-around solution does help, but the game _must be installed under Administrator-level privileges_. Spike had to uninstall and re-install the game under Administrator access in order to use the Minimize/Maximize work-around solution.

"Harpoon for Dummies" channel

PlayersDB for Harpoon on Facebook

Frequently Asked Questions

FilesOfScenShare

__________________
ScenShare Guidelines:

1) Enjoy creating it
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3) Enjoy sharing it
4) Enjoy helping others create them

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FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm
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  #247  
Old 12 Sep 17, 18:20
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Quote:
Originally Posted by Herman Hum View Post
..After a series of online meetings and tests with Poor Old Spike, the work-around solution does help, but the game _must be installed under Administrator-level privileges_. Spike had to uninstall and re-install the game under Administrator access in order to use the Minimize/Maximize work-around solution.
Yes mate thanks for the file-juggling tips which all worked, you should be a game designer/developer yourself, we'd make a great team, you doing the programming and me doing the playtesting, we'd be millionnaires inside 6 months..
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  #248  
Old 13 Sep 17, 00:13
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Herman Hum Herman Hum is offline
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You are welcome. We help all who ask.
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