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Modern Wars & Warfare General discussion on war. Topics that are not covered in any of our sub-forums below. .

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  #1  
Old 12 Aug 16, 10:11
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simmulators

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Technology Saves Money and Protects Soldiers and Equipment

Consider the typical tank used in combat. Tanks are a key component of modern ground warfare, but their use comes at a price. They are expensive to buy and expensive to operate. They guzzle fuel. Their tracks wear out. Tanks can be unreliable and difficult to repair. And tank training is destructive.

“If you use a tank for a week in the field, I think you know what the result is,” said a military training specialist from Saab, the Swedish aerospace and defense company. “A tank levels everything in its path.”

That’s where simulated training comes in. Simulated training, also known as modeling or M&S, allows militaries to train their personnel without mechanical and human wear and tear. It also keeps training costs down.

When people think of simulated training, they generally think of flight simulators, computer war games and sophisticated shooting galleries. But simulated training dates to 5,000 years ago, when military leaders used colored stones and grid systems on a board to map out strategies.

The advantages of simulated exercises are well-documented. Time is reduced. New equipment and tactics can be field-tested. Militaries can work together in joint operations, ironing out problems before taking to the field. The environment is preserved. Safety for all personnel is all but guaranteed. Costs are greatly reduced, and perhaps most important, training objectives can be accurately measured.

Military leaders now regard simulation as a necessity, although it does not replace hands-on training. One South African official estimated that 30 simulated military exercises can be funded for the same price as one traditional brigade exercise.

The South African Centre for Conflict Simulation conducts 25 to 35 simulations each year, with about half involving warfare and one-third for peacekeeping operations. About 10 percent are for disaster management, and the rest are for general training.

African countries are still relatively new to modern simulations, including up-to-date flight simulators. A 2015 simulator census published by Military Simulation & Training magazine showed that only two African countries had a significant number of fully equipped flight simulators: South Africa had 11, and Algeria had 10.

Modern flight simulators should not be mistaken for a computer running the latest version of Microsoft Flight. “Environment” flight simulators are huge devices, capable of training entire flight crews simultaneously. The defenceWeb news portal describes one such trainer at the Air Force base in Ysterplaat, South Africa, which replicates the fuselage of an aircraft for training systems operators, navigators and other crew members. It can accommodate eight students at a time.

“The simulator provides full training from briefing to post-mission debriefing,” defenceWeb reported. “By using the simulator instead of actually flying, it has saved 60 percent of actual flying hours, resulting in huge cost savings.”

Full environment simulators also are used for training crews for submarines, helicopters, strike craft, tanks and armored vehicles.

THREE KINDS OF SIMULATIONS

Live simulations consist of real people, real or dummy weapons and blank ammunition. A typical scenario will have Soldiers in the field wearing sensors on their shoulders or helmets so their exact locations can be monitored. This type of simulation provides a learning environment as close to reality as possible.

Live simulations have obvious advantages, including getting Soldiers in the field accustomed to wearing and traveling with their gear. It is an excellent way for Soldiers to provide feedback to their trainers. Soldiers trained with live simulations tend to retain their training longer than with other types of simulations.

http://adf-magazine.com/?p=6251

Rather long but a good read
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  #2  
Old 12 Aug 16, 11:41
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Simulators have to produce one thing that is really difficult, however; they have to produce the fear and adrenaline associated with real combat operations.
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Old 12 Aug 16, 11:45
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Simulators have to produce one thing that is really difficult, however; they have to produce the fear and adrenaline associated with real combat operations.
Well the mills system is pretty close. And really there is no way to replicate the feeling of being shot at with out being shot at. And thats dangouris.
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Old 12 Aug 16, 16:12
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Well the mills system is pretty close. And really there is no way to replicate the feeling of being shot at with out being shot at. And thats dangouris.
But essential in a world where the current generation grew up on violent video games that create a feeling of displacement and immunity from violence.
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Old 13 Aug 16, 04:27
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But essential in a world where the current generation grew up on violent video games that create a feeling of displacement and immunity from violence.
You think that these kids wont under stand it is not a game?
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  #6  
Old 14 Sep 16, 10:35
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But essential in a world where the current generation grew up on violent video games that create a feeling of displacement and immunity from violence.
No, it is not essential that they "produce the fear and adrenaline associated with real combat operations."

Every training exercise that you ever participated in was a simulation. We can't replicate the fear and pain of being shot without actually shooting the person.

What is essential is that the simulations be as accurate as possible. The end state of simulations is to build up recognitional decisionmaking; The more experiences an individual has, the quicker his or her decisionmaking process becomes.
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Old 14 Sep 16, 22:32
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Actually a lot of 'simulation' isn't the sort of full up virtual combat that gets news coverage. Even back in the late '70s we used decommissioned tank hulls and turrets to learn basic crew duties and learn the vehicles systems. Saved wear and tear on the real hardware for us totally green trainees to learn on something we couldn't drive into a pond or set on fire.
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Old 15 Sep 16, 08:12
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trainees to learn on something we couldn't drive into a pond or set on fire.
Definitely bad for the resume......driving into a pond or setting on fire...

Back in 03 - 04 time frame I asked a friend of mine to go down to Lejeune and teach instructors 'how to facilitate.' I can't remember why I couldn't go down with him but I asked Combat Camera to film the class. The ended up giving me six hours of video. I then used my own money to get it edited down to 40 minutes. From there I put it in the SSgt Non-resident course.

It pretty much collected dust except for 11 years. We have a new effort from a Battalion down at Lejeune that began in July. I finally put the video up on youtube so that more Marines could get access to it.

It's worth a 40 minute watch:

https://www.youtube.com/watch?v=1LbeKkg3D0c
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Old 06 Mar 17, 08:25
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The effort from the one battalion paid off.

Now every infantry battalion on active duty is going to get it's own set of gear to facilitate live, virtual, and constructive simulation.

.......within 12 months...
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Old 06 Mar 17, 18:30
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Totally vital. The big difference between the US (and a few other militaries) and the rest of the world is not so much the systems and effectors but the training, esprit de corps and open-mindedness of a good military.
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