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Go Back   Armchair General and HistoryNet >> The Best Forums in History > Best Games in History > Real Time Strategy Games

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Real Time Strategy Games Discussion of all strategy games that use a Real-Time system, from the typical RTS games to the hardcore wargames.

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  #1  
Old 21 Nov 12, 15:29
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Lightbulb WIP: 3D RTS space game

Hi everybody

Im a java developper, currently developping a game of mine "Yildiz-online".


Yildiz-Online is a massively multiplayer strategy game(MMORTS). It's a combination of classical startegy game(like: Homeword or Starcraft) and management game(like: Ogame).

The game takes place in outer space colonized by humans, a lost expedition found abandonned space bases built by unknown civilization. After some centuries they developped and colonized the entire system.

The game is entirely in 3 dimensions. Goal is to develop and assure the management of its base,or if you wish, to create an army to attack other players to steal their resources.

It can be played on windows and linux platform.


I would like please to get your feedback about it (ideas, suggestions..). If you have any questions let me know


Cheers!


Some screenshots:
Attached Images
File Type: jpg new loginscreen.jpg (31.7 KB, 23 views)
File Type: jpg military.jpg (247.4 KB, 24 views)
File Type: jpg screen8.jpg (122.8 KB, 21 views)
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  #2  
Old 01 Dec 12, 11:25
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Updates:

-The game has been made ready to accept 100 accounts(it is far too many for a first test week but it is currently the maximum number of bases allowed in a solar system).

-Public alpha will start today at 7pm GMT.

-For more info check my website: yildiz.bitbucket.org

-You can report bugs or give your suggestions on: yildizonline-alpha.xooit.com/index.php
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  #3  
Old 07 Dec 12, 17:41
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Last version deployed, new features:

-Press M to display tactic map(still need some corrections).

-Press mouse middle button to move camera.

-Press CTRL + number to save selectionned units, and press the number again to retrieve the selection.
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  #4  
Old 06 Jan 13, 12:24
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Updates:


- Asteroid capture is complete and added to the game.


- The new Yildiz's version is released.


- Alpha test is still available, do not hesitate to give it a try


- Check the website for more details: yildiz.bitbucket.org
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  #5  
Old 09 Jan 13, 17:20
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Updates:

- New panel to display resources gathering info.

- Arrow keys to move camera.

- Coming up: a new ship!
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  #6  
Old 13 Jan 13, 16:57
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Updates:



- A new ship is available: the vulture, the mesh is not final and there will be a change on speed, range and damages.


- Soon, it will be able to "jump" to distant location, using an amount of energy.


- Download the game to check the new version which JUST has been deployed on: yildiz.bitbucket.org


*Your feedback is always welcomed!
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  #7  
Old 20 Jan 13, 19:00
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Updates:

Working on a powerful AI system; goal driven. This will give a better behavior to the units.
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  #8  
Old 27 Jan 13, 15:31
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Updates:

-The latest version is deployed with pretty much improvements.

-Check it on : yildiz.bitbucket.org
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  #9  
Old 04 Mar 13, 14:50
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The newest release!

Try Yildiz-Online new version by creating an account then downloading the game from the website.


Bugs fixed:

-Wrong texture in unit list window.
-Exception server side fixed.
-Velocity was not sent with a move action when initialising game.
-Move request ignored when a unit was attacking.
-Wrong staff value for mining guild level 3.

Optimisations:

-Poly count for several objects reduced(firefly is now 3800 instead of 14000!)
-Physic engine compiled with optimisations on.

Improvements:

-Asteroids are now in correct position for 1st planet.
-Improved camera zoom.





Safoura.
Yildiz-Online Community Manager.
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Yildiz project: MMORTS game in outer space.
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  #10  
Old 12 Mar 13, 19:13
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Updates:


Bug fixed:

-mouse and keyboard input were ignored in some cases after using unit list with tactic map open.

-Move lines were buggy, removed.

-Selection was lost after using selection rectangle with empty result.

-Camera positioning was not always set correctly in tactic map.

-Fixed a regression server side causing a high CPU usage(nearly 90 %)


Check the new gameplay video here: youtube.com/watch?v=v99a8NstScs





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  #11  
Old 24 Mar 13, 21:22
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Updates:



- Missile system is progressing well, there are only some few visual improvements to be done before the new release.


- The GUI will be also slightly changed so that to allow the access to management screens without any need to select the base.
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Yildiz project: MMORTS game in outer space.
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  #12  
Old 26 Apr 13, 09:40
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Updates:


- Messaging system is nearly complete.

- Client: needs some minor visual fixes.

- Server: needs some logic to be able to receive the messages written on the website.

- Try the newest version on the website: yildiz.bitbucket.org
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Yildiz project: MMORTS game in outer space.
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  #13  
Old 30 Apr 13, 18:24
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Updates:


- 200 new colonies were added to the game
- Accounts limit is set up to 400
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Yildiz project: MMORTS game in outer space.
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  #14  
Old 08 May 13, 17:38
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Updates:


- Coming soon: A new release! it mainly focuses on minor improvements, like translations, graphic fix...

- Some new researches will be available too to improve the vulture damages.
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Yildiz project: MMORTS game in outer space.
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  #15  
Old 01 Jun 13, 12:19
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Updates:


Client side:


- Tactic map improvements with a better info window positionning.

- Fix the focus if mouse was over an icon, and get focus when map is open. It is no more required to first click on it.














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