This link shows the tactical chits choices for attacker and defender and they work together to resolve field battles involving at least one corps per side.
- two evenly matched forces of two corps each with equal numbers meet in battle in open ground. Both sides have 20I and 4C for 24 factors.
- the moral of each sides inf is 3 and that of the cav is 4. The average morale for the army is calculated by adding (20*3)+(4*4)/24 = 3.17 morale for each army.
- both sides will have assigned a 'tactic' in their orders for their various armies. In this case the attacker chose "Assault" while the defender, fearing the dreaded 'outflank', chose 'cordon'.
- cross referencing the choices the numbers will generate three rounds of battle for the first "day" (3 days max to each battle).
4-1 vs 2-1
4-3 vs 2-1
4-1 vs 3-1
- in round one the attack rolls a 3 om the 4-1 table resulting a 10%/.7 effect. This means the defender will lose 10% of the attacker's str or 2.4 factors and his army's morale drops by 0.7 Losses are applied after both sides "shoot".
- the defender now shoots back on the 2-1 table and gets lucky with 6, resulting in a 10%/1.1 effect. The attacker also loses 2.4 factors and 1.1 morale from his army.
- losses are now applied with both sides losing 2 inf (.4 factor being rounded down). The attacker's morale is now 2.07 to the defender's 2.47
- on round 2 the attacker has bad luck and gets a 1, resulting in a 5%/1.0 result. The defender will lose 1.1 factors and 1.0 morale.
- the defender again shoots back and rolls a 5 on the 2-1 table, generating a 5%/.8 result. The attacker loses 1.1 factors and .8 morale.
- losses are applied at 1.1 round down each army. The attacker's morale drops 2.07 - .8 = 1.27 and the defender's morale drops 2.47 - 1.0 = 1.47.
- On the third round the attacker does better and rolls a 6, generating 15%/1.9 result. The defender will lose 20 x .15 = 3 factors and 1.9 morale
- the defender's luck abandons him and he roles a 3 on the 3-1 table, generating 5%/.5 result. The attacker will lose 20 x .05 = 1 factor and .5 morale.
- losses are again applied and the defender's strength falls to 15 but his moral breaks (1.47-1.9 = -.43). Since he broke one loss must come from his cavalry so he loses 2 I and 1 C for a total of 5I and 1C thus far.
The attacker loses 1 more I factor reducing his army to 16I and 4C his moral did not break (1.27 - .5 = .77)
- The pursuit table is now checked to see what pursuit class will be used. The attacker lost 2.4 morale in 3 rounds so he uses Pursuit Class 2 and rolls a 6 generating 30% casualties. The attacker only counts his cavalry for pursuits so this will generate 4 * .30 = 1.2 factors FRD to 1 factor. The defender has the choice to lose 1C or 3I or 9M depending on the make up of his army. The defender elects to lose another cavalry, bringing his total losses to 5I and 2C vs the attackers 4I.
At the end of this battle the attacker has 16I and 4C the defender has 15I and 2C.
- If after 3 rounds neither side breaks and both decide to stay for another day, both armies recover all but .5 morale and would draw new chits and repeat the above process for the next day of battle.
Thankfully this is all calculated by the computer instantly to save time.