Hi thanks a lot for responding!
I think we needed to be clearer in our original post about what we definitely knew we wanted the game to be like:
Squad level - i.e. the player controls 1 to 12 individual troops against an unspecified number of enemies.
Turn-based - one side goes, than the other side goes (or potentially a Frozen Synapse system where turns are resolved simultaneously, but these favors multiplayer play, which we do not believe we will be including in our game)
Isometric view - just because we like it, and for good old times. Plus our current project is full isometric hex based TBS, so our artists and programmer have enough experience with it.
So examples of this would include the UFO Enemy Unknown and Jagged Alliance 2. Look forward to hearing your feedback!