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Simulations Flight, tank, naval, and any other Sim players gather here.

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  #106  
Old 17 Mar 12, 06:14
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With more money though the title could be great
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  #107  
Old 25 Mar 12, 12:40
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While the game is dated SEOW keeps it alive for me.

http://wiki-seow-en.swil.fr/index.php/Main_Page

SEOW combines flightsim flying with a strategy game in a way no other flightsim is likely to do for a while. I understand that there is a group working on something similar for Cliffs of Dover but progress is slow. Multi-player campaigns bring a whole new dimension to the flightsim experience.
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  #108  
Old 25 Mar 12, 12:40
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You dare to say that Il2 lacks in gameplay! Its bloody flight sim not some Call of Derp!
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  #109  
Old 04 Apr 12, 19:30
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Quote:
Originally Posted by wolfhnd View Post
While the game is dated SEOW keeps it alive for me.

http://wiki-seow-en.swil.fr/index.php/Main_Page

SEOW combines flightsim flying with a strategy game in a way no other flightsim is likely to do for a while. I understand that there is a group working on something similar for Cliffs of Dover but progress is slow. Multi-player campaigns bring a whole new dimension to the flightsim experience.
Falcon 4.0 and Allied Force both had a dynamic campaign and multiplayer. They were YEARS ahead of their time.
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  #110  
Old 06 Apr 12, 12:08
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Quote:
Originally Posted by Senorankka View Post
You dare to say that Il2 lacks in gameplay! Its bloody flight sim not some Call of Derp!
Correct! I think the reason that it isn't to popular is how long it take to get to your objective. People now of days like it short, fast, and packed.
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  #111  
Old 07 Apr 12, 23:12
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My campaigns and missions start for the most part in the air and if you choose the right option you don't have to fly all the way back.

Go to Missiions4today.com and look up my campaigns and you will get into the actions quick and won't have to fly all the way back.
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  #112  
Old 10 Apr 12, 04:22
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http://wiki-seow-en.swil.fr/index.php/Main_Page

PM me if you interested in getting involved
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  #113  
Old 16 Apr 13, 20:54
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There are 3 Sturmovik games plus the best of the series, Pacific fighters. Hitting the brackets speeds up the flight or slows it down and can turn a prop into a jet in seconds so you don't have to fly all the way to an objective. I prefer the scenario builder options myself as compared to the single missions. I've collected about a dozen different games and Pacific fighters seems to be the best for realism and duplicating aircraft characteristics.
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  #114  
Old 08 Jun 13, 14:00
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Have you all heard of Il2: Stalingrad? 1c and 777 Studios have joined forces to bring us the next round of Il2 awesomeness. If you all remember, 777 Studios is the same team that works on Rise of Flight, a WW1 flight sim.
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  #115  
Old 09 Jun 13, 05:41
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Quote:
Originally Posted by Hans Ludwig View Post
Have you all heard of Il2: Stalingrad? 1c and 777 Studios have joined forces to bring us the next round of Il2 awesomeness. If you all remember, 777 Studios is the same team that works on Rise of Flight, a WW1 flight sim.
Found these links from last December.

http://il2sturmovik.net/

http://forum.il2sturmovik.net/topic/...le-stalingrad/

Nothing since then.
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  #116  
Old 23 Feb 15, 11:37
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Found this one on a second hand laptop,

I have no experience with flight sims but am enjoying it a lot.

It's surprising easy to get into if you tone down the realism settings a bit.

Now I started a career as a Soviet I-16 type 24, a remarkably simple but versatile plane that flies rather well

Two small problems though,

1)It does not seem to have a wheel brake(or at least hitting the assigned button had no visible effect ?), which made for some embarrassing scenes at take off/landing.

2)At times and without any sort of combat or warning(no fuel issues either) my little I-16 will just start to loose altitude, or worse the engine will just shut down entirely, with predictable results.

Are those designed features of the game ?
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  #117  
Old 23 Feb 15, 17:35
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It's been awhile since I've flown. A couple of years actually. Still I recall the I-16 being a very tricky plane. Pretty sure it had no wheel brakes so really watch your speed and allow for slowing down and such. As for the other issue, the engine does cut out, especailly if you pull a positive g manuever - ie. push the stick forward abruptly as, like the Hurricane Mk I it did not have a fuel injector but a carburator that depended on gravity feed. So, just don't dive or fly upside down. Turn upside down to dive or dive to the side.
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  #118  
Old 24 Feb 15, 04:00
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It's nice they include details like that, they might include a warning about the engine somewhere though

Why would an otherwise well-designed aircraft have no brake on its wheels ?
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