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Posted on Dec 2, 2010 in Games PR

Field of Glory Patched to v1.40

Jim Zabek

The release notes of significant changes for the 1.40 patch follow:

  1. Ability to change a unit’s evade setting. This allows the commander to decide if a unit will evade from combat or stand and fight giving a lot more control.
  2. Ten new random maps for D.A.G. games.
  3. New keyboard shortcuts for evades, facing and more. See the help section for more details.
  4. In the ‘New Game’ and ‘Issue Challenge’ windows, it is now possible to sort historical scenarios by their year or their complexity.
  5. Improved loading times.
  6. Teasers for the next 4 army expansions.
  7. Improved anarchy charges preventing impetuous units charging units behind stakes.
  8. The ‘attacked by artillery or firearm’ die modifier for ranged combat cohesion tests is now applied if any ranged attack against the unit being tested used artillery/firearm, not just the current ranged combat.
  9. Improved break, evade & rout move logic.
  10. When an allied leader is eliminated, only adjacent units that belong to the same nation will now have their cohesion tested.
  11. Map editor: The unit palette is now organised by army book, to avoid excessively long lists of unit folders.
  12. Map Editor: Improved the UI by using buttons with icons to select tools, instead of radio buttons.
  13. In the map editor, the complexity field is now set automatically, rather than being user editable.
  14. Battle group images are now stored in a way that uses less disk space making future patches much smaller.
  15. Map Editor : It is possible to give units stakes in the map editor.
  16. Fixed a crash bug (OutOfBoundsException in gamelogic.s.AncientsMovePathImp.intHexIDs).
  17. Fixed all reported D.A.G. list errors in the Field of Glory forum.

The patch should be updatable from the main menu of the game. 

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